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vertex
Posts: 31
Join Date: Jul 2009
Location: Australia
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Just when you thought crysis couldn't get any better... -
09-15-2009, 03:49 AM
Last edited by Acid.; 09-15-2009 at 03:56 AM.
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Moderator
Posts: 3,770
Join Date: Oct 2004
Location: california
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09-15-2009, 04:12 AM
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polygon
Posts: 740
Join Date: Feb 2009
Location: Hawaii
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09-15-2009, 04:13 AM
There was another thread about this a while back...
Wow, pretty amazing what the Crytek engine can do..
I wonder how this year's Unearthly Challenge will play out? How many people will use Sandbox vs. Unreal?.
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triangle
Posts: 403
Join Date: Oct 2004
Location: Havant, Hampshire, UK
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09-15-2009, 04:19 AM
oh my.... overall that just looks amazing  everything feels planted (no pun intended) and the 3rd shot from bottom looks nigh on photo real- it's not completely perfect but it does show that we're getting to the point where with the right tools and know how, we can create highly convincing scenes.
May have to scrape a few quid together and get a copy of crysis just to admire the scenery hehe
Chris Allison
Game Artist
5yrs Handheld Experience (PSP, GBA & DS)
Looking for work within the industry
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polygon
Posts: 514
Join Date: Dec 2008
Location: Chicago IL
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09-15-2009, 04:19 AM
Im hiiighly debating on getting into Sandbox...
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polygon
Posts: 740
Join Date: Feb 2009
Location: Hawaii
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09-15-2009, 04:23 AM
Yeah me too, not having to deal with lightmap UVs has it's appeal. For those already using Sandbox, how easy is it to make a light setup other than Time of Day and atmospheric perspective fog? Is that all Sandbox is good for? ToD + realtime AO?
Last edited by Ben Apuna; 09-15-2009 at 04:26 AM.
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polycounter
Posts: 757
Join Date: Jul 2008
Location: Nottingham
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09-15-2009, 04:30 AM
those jaggy shadows and that zombie soldier totally gave me a bulge in the nether regions!
on a serious note, yeah its been common knowledge for a while now cryengine2/3 is pretty dope!
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triangle
Posts: 465
Join Date: Dec 2007
Location: Tokyo, Japan
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09-15-2009, 06:10 AM
Nice. As photo-real as I've seen, yet. Somebody totally compared to photos and tweaked them values - it's all in the darkness of the shadows in the trees/plants and the right hazyness of the BG in those first two shots, methinks. As opposed to the more homogeneous, color-corrected look of the original, and games in general. Reality has a lot of contrast! And black shadows! Wohoo!
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triangle
Posts: 449
Join Date: Feb 2008
Location: Montreal
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09-15-2009, 06:55 AM
Now if they could just make it fun....
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veteran polycounter
Posts: 3,107
Join Date: Oct 2004
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09-15-2009, 07:40 AM
The exporter plug ins seem pretty buggy, I'm still struggling to get it working with Max 8, right now it's causing max to crash on startup. The crytiff exporter gives a bunch of errors in photoshop as well but I'm told you just ignore the errors.
Sandbox works pretty nicely but it seems like they've redone the UI recently so it makes following tutorials slightly difficult, especially when it comes to the terrain material layer window.
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polycounter
Posts: 1,162
Join Date: Oct 2004
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09-15-2009, 08:03 AM
nice, but when will it run at a playable frame rate? some time around 2020?
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polycounter
Posts: 1,138
Join Date: Nov 2008
Location: San Diego, CA
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09-15-2009, 08:42 AM
The greatest plant simulator ever.
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veteran polycounter
Posts: 3,107
Join Date: Oct 2004
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09-15-2009, 09:33 AM
Quote:
Originally Posted by Marine
nice, but when will it run at a playable frame rate? some time around 2020?
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runs pretty decent on my average home computer. Sandbox starts up faster and runs a helluvalot smoother than UnrealED. I've had a few crashes but it's been able to do a rescue save right after the crash, granted I haven't done any super complex scenes yet.
here's something I whipped up quick and posted in pimping a few days back: It's a heighmap+texture generated out of World Machine 2 with the base Crysis beach sand texture. There's a few jaggies because I took this shot before I did any real sculpting or texture painting.

Last edited by Justin_Meisse; 09-15-2009 at 09:35 AM.
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polycounter
Posts: 828
Join Date: Jul 2009
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09-15-2009, 10:00 AM
I've seen realer....somewhere ;P Idk but I've never thot that Crytek's humans where life like. Can't say the same for the environments ! ;D
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polycounter
Posts: 928
Join Date: Dec 2008
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09-15-2009, 10:11 AM
Yeah, looks pretty amazing. Going through Crysis for the first time now actually...has this been released yet? I couldnt find a dl link either.
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card carrying polycounter
Posts: 2,051
Join Date: Oct 2004
Location: york
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09-15-2009, 10:16 AM
there was me thinking crysis could get better just by not being really bloody awful
radical adult licked godhead style
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polycounter
Posts: 828
Join Date: Jul 2009
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09-15-2009, 10:21 AM
I never really enjoyed crysis. Multiplayer is a watered down boring halo 3 with less features.
Am I the only one thinking Crysis is more like an ornate sort of game only for the looks?
It just seems kind of generic in the way that it plays.
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spline
Posts: 239
Join Date: Oct 2007
Location: Falun, Sweden
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09-15-2009, 10:23 AM
Quote:
Originally Posted by Ben Apuna
Yeah me too, not having to deal with lightmap UVs has it's appeal. For those already using Sandbox, how easy is it to make a light setup other than Time of Day and atmospheric perspective fog? Is that all Sandbox is good for? ToD + realtime AO?
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Imo sandbox 2 is really easy and fun to use even if it seems slightly less versatile then UE3. Exporting can be abit of a hassle atleast if you want to do it properly but its not that bad. I havent really gotten into the lighting too much as of yet but you can do alot of cool stuff with the ToD settings and you can ofcourse use point lights and such aswell.
On another note i much prefer this look:
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polycounter
Posts: 1,004
Join Date: Apr 2008
Location: Leeds, England
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09-15-2009, 10:30 AM
Same here, never liked the gameplay or the characters of Crysis but jesus this is the realest ever! Gonna have to get out my disc and install it for that 
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polycounter
Posts: 828
Join Date: Jul 2009
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09-15-2009, 10:32 AM
Quote:
Originally Posted by GCMP
Same here, never liked the gameplay or the characters of Crysis but jesus this is the realest ever! Gonna have to get out my disc and install it for that 
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Heh heh, well yeah, I agree about the sick graphics! : D
I'm not terribley informed about Crytek but it doesn't seem like their well known... anyone care to share some info? I've not really heared much of them since crysis and crysis warhead. You'd think they'd be the leading game studio.. lol.
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polygon
Posts: 738
Join Date: Oct 2004
Location: under a rock
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09-15-2009, 10:37 AM
How many people would agree that you would love a game that looked as good as the above screenshots but did away with (sigh) guns and combat.
Give me a spear, and a fishpole and let me go play an ultra relaxation, exploration "cast away" game.
Last edited by swampbug; 09-15-2009 at 10:40 AM.
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polycounter
Posts: 1,138
Join Date: Nov 2008
Location: San Diego, CA
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09-15-2009, 10:48 AM
Quote:
Originally Posted by swampbug
How many people would agree that you would love a game that looked as good as the above screenshots but did away with (sigh) guns and combat.
Give me a spear, and a fishpole and let me go play an ultra relaxation, exploration "cast away" game.
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I like that idea... a lot. Just a reality simulator where you try to live off the land, maybe shoot a dear every hour or two.
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card carrying polycounter
Posts: 2,105
Join Date: Jun 2005
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09-15-2009, 10:50 AM
oh sweet i never thought i'd see a tropial island setting made in crysis! bout time!
"A warrior, with a passion for building"
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veteran polycounter
Posts: 3,089
Join Date: Oct 2004
Location: Seattle, WA
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09-15-2009, 11:02 AM
Quote:
Originally Posted by crazyfingers
I like that idea... a lot. Just a reality simulator where you try to live off the land, maybe shoot a dear every hour or two.
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You have seen Cast Away right?
Robinson Crusoe I think is a bit much to expect.
Red Hill Games Kitchen Sink Artist.
All views given are personal and do not represent the above.
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vertex
Posts: 47
Join Date: Apr 2009
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09-15-2009, 11:07 AM
Quote:
Originally Posted by kaburan
Im hiiighly debating on getting into Sandbox...
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I'm in since Crysis War.
Just go and get it , all is here -
http://doc.crymod.com/index.html
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