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Marmoset Toolbag - MASTER THREAD - 03-04-2009, 08:23 PM

MARMOSET TOOLBAG RELEASED
Hey gang,

Just in-time for the Main Challenge of the Dominance War IV, starting March 12th 2009, is the FREE release of 8 Monkey Labs' 'Marmoset Toolbag'. As many of our regulars will know, some key members have been using Marmoset privately to help 8monkey Labs develop this awesome toolset and their images speak loudly. So, if you'd like to put Toolbag to good use for your Dominance War entry, portfolio or otherwise read on and be prepared to kick your beauty shots up a notch.

inline image


8monkey Labs' proprietary game engine and tool set, dubbed Marmoset, has been in development in-house for the last three years during 8monkey's first game title, Darkest of Days. Toolbag is our collection of art tools created during the development of the Marmoset engine, packaged into a single app. We have decided to release Toolbag free of charge for the benefit of the art community - so lucky you!



TOOLBAG INCLUDES
MATERIAL EDITOR
This tool is the main event. It is used to load and preview meshes, materials, and animations. It loads our proprietary .mesh format as well as OBJ. Recommended workflow is as follows:
  • Load up your mesh
  • Setup your materials
  • Take screenshots
  • Post your awesome work
Detailed instructions for this tool are available in TUTORIAL.txt


PARTICLE EDITOR
The particle editor was used to create the particle effects in Darkest of Days, and reads and writes proprietary Marmoset particle effect files. At this time there is no documentation available, however the tool does function and is included here for those who are curious.

SKYLIGHT EDITOR
The skylight editor is used to create lighting textures from an HDR cube map photo of a sky or environment. This tool has a special preview mode for real-time feedback on a reference model. Expect more details and features for this tool in future releases. This is for all of you techy, lighting junkies.

MAYA EXPORTER

This is a maya plug-in to export meshes, rigs, skeletons, and animations from Maya using Marmoset's proprietary formats. We have plug-in support for Maya versions 7, 8, and 9. For detailed information check out ".../exporter/readme.txt".
SCREENSHOTS
click to enlarge!

DOWNLOAD TOOLBAG *UPDATE* VERSION 0.51 RELEASED


READ THE TUTORAL.TXT INCLUDED

www.8monkeylabs.com/toolbag/toolbag_install.exe

Mirror: http://www.johnyontehspot.com/toolba...ag_install.exe

Mirror2: http://www.thanez.net/toolbag_install.exe

DRIVERS, INSTALL BEFORE RUNNING

PhysX: http://www.nvidia.com/object/physx_9.09.0203_whql.html

OpenAL: http://connect.creativelabs.com/open...ds/oalinst.zip

Contains a self-extracting executable, Tutorial, Walkthrough and README.

Sample Assets:

http://www.johnyontehspot.com/toolbag/sample_assets.rar

Vahl's Model Pack: http://www.artbyvahl.com/VahlMarmoSampleModels.zip

-------------------------------------------------------------------------

8monkey Labs would like to give special thanks to:
Joe Wilson a.k.a. EarthQuake
Per Abrahamsen a.k.a. Perna
Vincent Joyau a.k.a. Vahl
Joao Filipe Sapiro Vaz Josue a.k.a. Johny
DISCLAIMER
Toolbag is an internal development tool, and as such has not been thoroughly tested for stability or correctness. 8monkey Labs makes no representations about the suitability or reliability of this software for any purpose. In no event shall 8monkey Labs be held liable for any direct, indirect, punitive, incidental, special, consequential damages or any other damages whatsoever including but not limited to damages for loss of use, data, or profits arising out of or in any way connected with use or performance of the software.


Toolbag and all included components are property of 8monkey Labs, Inc. ©2009. For more information please visit our web page at http://www.8monkeylabs.com.

Last edited by EarthQuake; 06-07-2009 at 10:26 AM.
  
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03-04-2009, 08:39 PM

Hey guys, EarthQuake will be monitoring this thread to answer any & all of your questions.

So, let 'em rip!

Last edited by EarthQuake; 03-04-2009 at 10:58 PM.
  
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03-04-2009, 08:42 PM

I love you!

Can we haz max importer?

Here's the fixed download link:

http://www.8monkeylabs.com/toolbag/toolbag_install.exe


I'll try again later my download keeps failing.


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Portfolio :: Sketchbook :: Environment Wiki

Last edited by Jeremy Lindstrom; 03-04-2009 at 08:51 PM.
  
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03-04-2009, 08:43 PM

awesome downloading now!

link doesent work :/
  
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03-04-2009, 08:44 PM

Sweet, many thanks guys.

Edit: the link is going to http://boards.polycount.net/www.8mon...ag_install.exe instead of www.8monkeylabs.com/toolbag/toolbag_install.exe at the moment Adam.
  
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03-04-2009, 08:46 PM

Fixed.
  
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03-04-2009, 08:50 PM

I've heard rumors this makes ur art better.
  
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03-04-2009, 08:50 PM

awe some!
  
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03-04-2009, 08:55 PM

Yay!
  
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03-04-2009, 08:55 PM

The OBJ support is a recent feature, if you guys can run some tests through and give some feedback it would be greatly appreciated.
  
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03-04-2009, 08:56 PM

cheers 8monkey dudes, i love you =D

been waiting for this for ages, really nice of you guys to release it for free and everything.


it's time to ingest sandwiches from my compartment

http://nizza.wordpress.com/ <- folio wip...
  
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03-04-2009, 08:59 PM

!!!!REACH-AROUNDS FOR ALL!!!
  
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03-04-2009, 08:59 PM

Woohoo! I got to check out this tool last fall, which totally makes me cooler than you guys (right?!)

It absolutely makes your art look better.

I exported this:




And here it is in marmoset!
  
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03-04-2009, 09:01 PM

score!
  
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03-04-2009, 09:20 PM

awesome...thanks very much..looking forward to the game too


In early Proto-Germanic the word was likely used at first as a slang or euphemistic replacement for an older word for intercourse, and then became the usual word for intercourse
  
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03-04-2009, 09:27 PM

Woot! Been waiting for this, now I don't have to buy the game when its released (j/k :p )
  
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03-04-2009, 09:27 PM

heres a couple sample models + textures etc.
http://www.johnyontehspot.com/toolbag/sample_assets.rar
  
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03-04-2009, 09:32 PM

just a quick ?....is it best to set the max .obj exporter to maya settings?


In early Proto-Germanic the word was likely used at first as a slang or euphemistic replacement for an older word for intercourse, and then became the usual word for intercourse
  
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03-04-2009, 09:33 PM

Haven't checked it out yet but i'm very excited to! Thanks all involved!
  
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03-04-2009, 09:41 PM

Quote:
Originally Posted by low odor View Post
just a quick ?....is it best to set the max .obj exporter to maya settings?
Default settings from max should be fine, as long as it has uvs and normals. I'm not entirely sure what "maya settings" are. Test it?
  
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03-04-2009, 09:49 PM

word up

i heard this was a good engine

  
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03-04-2009, 09:59 PM

got a missing OpenAL32.dll error.

got the openal32.dll here :
http://connect.creativelabs.com/open.../AllItems.aspx

if anyone else gets the error


In early Proto-Germanic the word was likely used at first as a slang or euphemistic replacement for an older word for intercourse, and then became the usual word for intercourse
  
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03-04-2009, 10:08 PM

im very excited to use this, thanx!
  
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03-04-2009, 10:08 PM

OH EM FUCKING GEE!
This is seriously rad of you 8monkey dudes to hook us up with this.


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03-04-2009, 10:11 PM

Quote:
Originally Posted by low odor View Post
got a missing OpenAL32.dll error.

got the openal32.dll here :
http://connect.creativelabs.com/open.../AllItems.aspx

if anyone else gets the error
Really? That seems strange, and more info you can give?

I know at some point, it was required to install OpenAL, and PhysX before the tools would work, but i'm not sure if that is still the case. I'll send out an email and check on that.
  
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