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Administrator
Posts: 6,526
Join Date: Oct 2004
Location: Vancouver, B.C.
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Marmoset Toolbag - MASTER THREAD -
03-04-2009, 08:23 PM
MARMOSET TOOLBAG RELEASED
Hey gang,
Just in-time for the Main Challenge of the Dominance War IV, starting March 12th 2009, is the FREE release of 8 Monkey Labs' 'Marmoset Toolbag'. As many of our regulars will know, some key members have been using Marmoset privately to help 8monkey Labs develop this awesome toolset and their images speak loudly. So, if you'd like to put Toolbag to good use for your Dominance War entry, portfolio or otherwise read on and be prepared to kick your beauty shots up a notch.
8monkey Labs' proprietary game engine and tool set, dubbed Marmoset, has been in development in-house for the last three years during 8monkey's first game title, Darkest of Days. Toolbag is our collection of art tools created during the development of the Marmoset engine, packaged into a single app. We have decided to release Toolbag free of charge for the benefit of the art community - so lucky you!
TOOLBAG INCLUDESMATERIAL EDITOR
This tool is the main event. It is used to load and preview meshes, materials, and animations. It loads our proprietary .mesh format as well as OBJ. Recommended workflow is as follows:
- Load up your mesh
- Setup your materials
- Take screenshots
- Post your awesome work
Detailed instructions for this tool are available in TUTORIAL.txt
PARTICLE EDITOR
The particle editor was used to create the particle effects in Darkest of Days, and reads and writes proprietary Marmoset particle effect files. At this time there is no documentation available, however the tool does function and is included here for those who are curious.
SKYLIGHT EDITOR
The skylight editor is used to create lighting textures from an HDR cube map photo of a sky or environment. This tool has a special preview mode for real-time feedback on a reference model. Expect more details and features for this tool in future releases. This is for all of you techy, lighting junkies.
MAYA EXPORTER
This is a maya plug-in to export meshes, rigs, skeletons, and animations from Maya using Marmoset's proprietary formats. We have plug-in support for Maya versions 7, 8, and 9. For detailed information check out ".../exporter/readme.txt".
SCREENSHOTS
click to enlarge!
DOWNLOAD TOOLBAG *UPDATE* VERSION 0.51 RELEASED
READ THE TUTORAL.TXT INCLUDED
www.8monkeylabs.com/toolbag/toolbag_install.exe
Mirror: http://www.johnyontehspot.com/toolba...ag_install.exe
Mirror2: http://www.thanez.net/toolbag_install.exe
DRIVERS, INSTALL BEFORE RUNNING
PhysX: http://www.nvidia.com/object/physx_9.09.0203_whql.html
OpenAL: http://connect.creativelabs.com/open...ds/oalinst.zip
Contains a self-extracting executable, Tutorial, Walkthrough and README.
Sample Assets:
http://www.johnyontehspot.com/toolbag/sample_assets.rar
Vahl's Model Pack: http://www.artbyvahl.com/VahlMarmoSampleModels.zip
-------------------------------------------------------------------------
8monkey Labs would like to give special thanks to: Joe Wilson a.k.a. EarthQuake
Per Abrahamsen a.k.a. Perna
Vincent Joyau a.k.a. Vahl
Joao Filipe Sapiro Vaz Josue a.k.a. Johny
DISCLAIMER
Toolbag is an internal development tool, and as such has not been thoroughly tested for stability or correctness. 8monkey Labs makes no representations about the suitability or reliability of this software for any purpose. In no event shall 8monkey Labs be held liable for any direct, indirect, punitive, incidental, special, consequential damages or any other damages whatsoever including but not limited to damages for loss of use, data, or profits arising out of or in any way connected with use or performance of the software.
Toolbag and all included components are property of 8monkey Labs, Inc. ©2009. For more information please visit our web page at http://www.8monkeylabs.com.
Last edited by EarthQuake; 06-07-2009 at 10:26 AM.
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Administrator
Posts: 6,526
Join Date: Oct 2004
Location: Vancouver, B.C.
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03-04-2009, 08:39 PM
Hey guys, EarthQuake will be monitoring this thread to answer any & all of your questions.
So, let 'em rip!
Last edited by EarthQuake; 03-04-2009 at 10:58 PM.
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card carrying polycounter
Posts: 2,084
Join Date: Nov 2004
Location: Lewisville, TX
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03-04-2009, 08:42 PM
I love you!
Can we haz max importer?
Here's the fixed download link:
http://www.8monkeylabs.com/toolbag/toolbag_install.exe
I'll try again later my download keeps failing. 
Last edited by Jeremy Lindstrom; 03-04-2009 at 08:51 PM.
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polycounter
Posts: 838
Join Date: Oct 2008
Location: Vancouver, BC
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03-04-2009, 08:43 PM
awesome downloading now!
 link doesent work :/
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triangle
Posts: 315
Join Date: Feb 2006
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03-04-2009, 08:44 PM
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Administrator
Posts: 6,526
Join Date: Oct 2004
Location: Vancouver, B.C.
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03-04-2009, 08:46 PM
Fixed.
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Moderator
Posts: 5,069
Join Date: Oct 2004
Location: Iowa City, IA
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03-04-2009, 08:50 PM
I've heard rumors this makes ur art better.
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card carrying polycounter
Posts: 2,331
Join Date: Feb 2007
Location: Albany, NY
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03-04-2009, 08:50 PM
awe some!
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triangle
Posts: 293
Join Date: Jun 2008
Location: THE MOON
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03-04-2009, 08:55 PM
Yay!
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Moderator
Posts: 5,069
Join Date: Oct 2004
Location: Iowa City, IA
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03-04-2009, 08:55 PM
The OBJ support is a recent feature, if you guys can run some tests through and give some feedback it would be greatly appreciated.
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triangle
Posts: 376
Join Date: Jul 2008
Location: Melbourne, Australia
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03-04-2009, 08:56 PM
cheers 8monkey dudes, i love you =D
been waiting for this for ages, really nice of you guys to release it for free and everything.
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polycounter
Posts: 1,135
Join Date: Nov 2004
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03-04-2009, 08:59 PM
!!!!REACH-AROUNDS FOR ALL!!!
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veteran polycounter
Posts: 2,612
Join Date: Jul 2005
Location: Texas
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03-04-2009, 08:59 PM
Woohoo! I got to check out this tool last fall, which totally makes me cooler than you guys (right?!)
It absolutely makes your art look better.
I exported this:
And here it is in marmoset!

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polygon
Posts: 616
Join Date: May 2008
Location: Toronto, Ontario
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03-04-2009, 09:01 PM
score!
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polycounter
Posts: 1,150
Join Date: Mar 2006
Location: Coloradooooo
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03-04-2009, 09:20 PM
awesome...thanks very much..looking forward to the game too
In early Proto-Germanic the word was likely used at first as a slang or euphemistic replacement for an older word for intercourse, and then became the usual word for intercourse
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polygon
Posts: 580
Join Date: Aug 2006
Location: Minnesota
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03-04-2009, 09:27 PM
Woot! Been waiting for this, now I don't have to buy the game when its released (j/k :p )
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Moderator
Posts: 5,069
Join Date: Oct 2004
Location: Iowa City, IA
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03-04-2009, 09:27 PM
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polycounter
Posts: 1,150
Join Date: Mar 2006
Location: Coloradooooo
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03-04-2009, 09:32 PM
just a quick ?....is it best to set the max .obj exporter to maya settings?
In early Proto-Germanic the word was likely used at first as a slang or euphemistic replacement for an older word for intercourse, and then became the usual word for intercourse
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null
Posts: 17
Join Date: Jun 2008
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03-04-2009, 09:33 PM
Haven't checked it out yet but i'm very excited to! Thanks all involved!
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Moderator
Posts: 5,069
Join Date: Oct 2004
Location: Iowa City, IA
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03-04-2009, 09:41 PM
Quote:
Originally Posted by low odor
just a quick ?....is it best to set the max .obj exporter to maya settings?
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Default settings from max should be fine, as long as it has uvs and normals. I'm not entirely sure what "maya settings" are. Test it?
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triangle
Posts: 293
Join Date: Jun 2008
Location: THE MOON
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03-04-2009, 09:49 PM
word up
i heard this was a good engine

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polycounter
Posts: 1,150
Join Date: Mar 2006
Location: Coloradooooo
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03-04-2009, 09:59 PM
got a missing OpenAL32.dll error.
got the openal32.dll here :
http://connect.creativelabs.com/open.../AllItems.aspx
if anyone else gets the error
In early Proto-Germanic the word was likely used at first as a slang or euphemistic replacement for an older word for intercourse, and then became the usual word for intercourse
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spline
Posts: 126
Join Date: Sep 2008
Location: schaumburg, il
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03-04-2009, 10:08 PM
im very excited to use this, thanx! 
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Moderator++
Posts: 3,106
Join Date: Feb 2006
Location: Melbourne, Australia
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03-04-2009, 10:08 PM
OH EM FUCKING GEE!
This is seriously rad of you 8monkey dudes to hook us up with this.
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Moderator
Posts: 5,069
Join Date: Oct 2004
Location: Iowa City, IA
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03-04-2009, 10:11 PM
Quote:
Originally Posted by low odor
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Really? That seems strange, and more info you can give?
I know at some point, it was required to install OpenAL, and PhysX before the tools would work, but i'm not sure if that is still the case. I'll send out an email and check on that.
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