Register FAQ Members List Calendar Search Today's Posts Mark Forums Read
  polycount > Contests And Challenges > Contests and Challenges - Unearthly Challenge 2009
Reload this Page Unearthly Challenge | B-DIGITAL | Chambers of Malice

Reply
Thread Tools Display Modes
Old
  (#1)
SPUTNIK is Offline
vertex
 
SPUTNIK's Avatar
 
Posts: 46
Join Date: Sep 2008
Location: Bangkok
   
Unearthly Challenge | B-DIGITAL | Chambers of Malice - 09-12-2008, 10:43 AM

Unearthly Challenge | B-DIGITAL | Chambers of Malice
  
Reply With Quote
Old
  (#2)
SPUTNIK is Offline
vertex
 
SPUTNIK's Avatar
 
Posts: 46
Join Date: Sep 2008
Location: Bangkok
   
09-12-2008, 11:24 AM



Our team chose to work on the concept by Jaime Jones. We have started blocking out a rough model and hopefully will be able to post it soon.
  
Reply With Quote
Old
  (#3)
SPUTNIK is Offline
vertex
 
SPUTNIK's Avatar
 
Posts: 46
Join Date: Sep 2008
Location: Bangkok
   
09-14-2008, 04:16 AM

Here is our concept board. we have been putting together some ideas as to how this Hive like environment should look like.
  
Reply With Quote
Old
  (#4)
SPUTNIK is Offline
vertex
 
SPUTNIK's Avatar
 
Posts: 46
Join Date: Sep 2008
Location: Bangkok
   
09-14-2008, 04:22 AM

Here is a block out model of the Hive extractor unit. we are still working on the base shape.
  
Reply With Quote
Old
  (#5)
SPUTNIK is Offline
vertex
 
SPUTNIK's Avatar
 
Posts: 46
Join Date: Sep 2008
Location: Bangkok
   
09-14-2008, 04:25 AM

Hive chamber block out environment
  
Reply With Quote
Old
  (#6)
SPUTNIK is Offline
vertex
 
SPUTNIK's Avatar
 
Posts: 46
Join Date: Sep 2008
Location: Bangkok
   
09-14-2008, 04:30 AM

Extractor pit rough lighting idea test
  
Reply With Quote
Old
  (#7)
Cody is Offline
polycounter
 
Cody's Avatar
 
Posts: 1,189
Join Date: Feb 2007
Location: Denver, Colorado
  Send a message via AIM to Cody  
09-14-2008, 11:54 AM

Very cool! Nice lighting, interesting shadows. Can't wait to see what the place looks like with some factory style background elements. The centerpiece looks like a cross between the bottom of a whale and a big heart. Keep it up!


I say, Gov-nah!!.
  
Reply With Quote
Old
  (#8)
SPUTNIK is Offline
vertex
 
SPUTNIK's Avatar
 
Posts: 46
Join Date: Sep 2008
Location: Bangkok
   
09-16-2008, 11:48 PM


Started to add a bit more detailing to the HIVE. We will start to do some texture tests soon.
  
Reply With Quote
Old
  (#9)
SPUTNIK is Offline
vertex
 
SPUTNIK's Avatar
 
Posts: 46
Join Date: Sep 2008
Location: Bangkok
   
09-16-2008, 11:56 PM


We have decided to make the extractor unit bigger in order to enhance the massiveness of the HIVE hanging above. The Cardboard cutout Guy is just for scale . We also added a void space surrounding the extractor because we are thinking about adding some sort of tendon like roots that will snake up from under the extractor machinery which might help balance out the space.
  
Reply With Quote
Old
  (#10)
SPUTNIK is Offline
vertex
 
SPUTNIK's Avatar
 
Posts: 46
Join Date: Sep 2008
Location: Bangkok
   
09-16-2008, 11:58 PM


The surrounding walls are still being worked on.
  
Reply With Quote
Old
  (#11)
Johny is Online
veteran polycounter
 
Johny's Avatar
 
Posts: 3,305
Join Date: May 2005
Location: Spain
   
09-17-2008, 03:37 AM

i would advise not to chamfer stuff so hard because the edge doesnt have the smooth shape yet pointy, and it looks like you are just using smoothing groups.
  
Reply With Quote
Old
  (#12)
Mangled Poly is Offline
triangle
 
Posts: 292
Join Date: Nov 2004
Location: Dallas, Texas
  Send a message via AIM to Mangled Poly  
09-17-2008, 10:43 AM

this is looking great!


Lead Technical Artist / Terminal Reality

Unearthly 08
  
Reply With Quote
Old
  (#13)
SPUTNIK is Offline
vertex
 
SPUTNIK's Avatar
 
Posts: 46
Join Date: Sep 2008
Location: Bangkok
   
09-21-2008, 09:46 PM

Thanks for your advice. We are actually cleaning up a lot of the details for the extractor and have decided to simplify the overall look quite a bit. Will post an updated version as soon as it is ready
  
Reply With Quote
Old
  (#14)
artist_cg is Offline
null
 
Posts: 19
Join Date: Sep 2008
   
09-22-2008, 08:29 AM

this is really nice keep it up ;)
  
Reply With Quote
Old
  (#15)
SPUTNIK is Offline
vertex
 
SPUTNIK's Avatar
 
Posts: 46
Join Date: Sep 2008
Location: Bangkok
   
09-23-2008, 07:09 AM


we have pretty much finished blocking out the interior space. The Hive extractor has been re-worked and enlarged. We have also made the pit bigger. We are working on the rock details for the pit and exterior walls as well as the edge of the main walkway.
  
Reply With Quote
Old
  (#16)
SPUTNIK is Offline
vertex
 
SPUTNIK's Avatar
 
Posts: 46
Join Date: Sep 2008
Location: Bangkok
   
09-23-2008, 07:12 AM


This shows the enlarged Hive extractor pit.
  
Reply With Quote
Old
  (#17)
SPUTNIK is Offline
vertex
 
SPUTNIK's Avatar
 
Posts: 46
Join Date: Sep 2008
Location: Bangkok
   
09-23-2008, 07:14 AM


Chino started doing some Zbrush tests for the extractor pit rock material. Here's a WIP update.
  
Reply With Quote
Old
  (#18)
michi.be is Offline
line
 
michi.be's Avatar
 
Posts: 95
Join Date: Mar 2006
   
09-24-2008, 03:54 AM

awesome. this thing will rock.
do you plan to zbrush the whole thing?


Michael Betke
Environment Artist, Level Designer
www.MichaelBetke.net
  
Reply With Quote
Old
  (#19)
Frozan is Offline
triangle
 
Frozan's Avatar
 
Posts: 254
Join Date: Feb 2007
Location: Seattle WA USA
  Send a message via AIM to Frozan Send a message via MSN to Frozan  
09-24-2008, 07:49 AM

very strong piece indeed


Jeremy Estrellado

Portfolio - www.shatteredmesh.com
WIP Blog - http://estjeremy.tumblr.com/

  
Reply With Quote
Old
  (#20)
JoeCyriac is Offline
null
 
JoeCyriac's Avatar
 
Posts: 10
Join Date: Sep 2008
   
09-24-2008, 01:33 PM

This is looking very strong. I like your framing as well. I think your render with the orange interior light looks great. The inner lighting can serve as a rim light for the cables and the rest of the set, which can be much cooler, darker hues, like dark blue or gray. I'm very interested in seeing where you go with this.
  
Reply With Quote
Old
  (#21)
SPUTNIK is Offline
vertex
 
SPUTNIK's Avatar
 
Posts: 46
Join Date: Sep 2008
Location: Bangkok
   
09-25-2008, 01:46 AM


I've started to do some form and shape tests for the Hive itself using Zbrush. This one shows a bone like skeletal structure. I am thinking maybe using more of a freshy and meaty look.
  
Reply With Quote
Old
  (#22)
SPUTNIK is Offline
vertex
 
SPUTNIK's Avatar
 
Posts: 46
Join Date: Sep 2008
Location: Bangkok
   
09-25-2008, 01:48 AM


This one is another test for the Hive. I experimented with a more meaty tendon like look.
  
Reply With Quote
Old
  (#23)
SPUTNIK is Offline
vertex
 
SPUTNIK's Avatar
 
Posts: 46
Join Date: Sep 2008
Location: Bangkok
   
09-25-2008, 01:51 AM


I decided finally to try mixing the previous details together to see what happens and this was the result.....still a WIP though....still working on it. Might try out some texture tests soon.
  
Reply With Quote
Old
  (#24)
I_luv_Pixels is Offline
triangle
 
Posts: 361
Join Date: Jan 2006
Location: Dallas, Tx
  Send a message via MSN to I_luv_Pixels  
09-25-2008, 01:51 AM

awesome dude! this is going to be very nice !
  
Reply With Quote
Old
  (#25)
b.z.b is Offline
vertex
 
b.z.b's Avatar
 
Posts: 25
Join Date: Sep 2008
   
09-25-2008, 01:18 PM

good going guys..its impressive how fast u ppl are pulling it off.
cool stuff.
  
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump



Copyright 1998-2008 A. Risch

tracker