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triangle
Posts: 292
Join Date: Nov 2004
Location: Dallas, Texas
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Unearthly Challenge | vAntage | Metzelei Haus -
09-05-2008, 03:23 PM
Final:
1st Shot:

2nd:

construction:

concept:

texture:

Initial Concept Chosen:

Back Story:
No one really noticed when the first victims started disappearing from the darkened streets fifteen years ago: the first ones were just street people, drifters that blew in and out of town. Except for maybe the cops or the railroad bulls, no one knew they had been there in the first place. After all, this was a good and prosperous city.
But then the upstanding citizens--the law-abiders and the taxpayers--turned up missing. Alone or in pairs for years, sometimes entire families, just vanished into the night. Alarms went up. Good neighbors formed roving bands and patrolled the streets, ready to administer violent justice.
Someone pointed to the crumbling tower looming on the hill at the edge of town. It was an old place, where the city once treated its weak and wounded. Long ago replaced by a newer facility in the center of town, the tower had been abandoned for decades. Now, briefly, there were flickers of light in the windows, and the sounds of heavy mechanisms hissed from the broken windows.
The beloved Mayor was called from his home to lead the mob to the tower. As one, they mounted the hill to attack, to retrieve their lost friends, neighbors, and families.
When the furious crowd reached the massive doors of the tower, a man appeared at one of the high windows and called out to them. His voice cut through the angry shouts. The crowd stopped and fell silent. It was a man they knew but hadn’t seen for many years; a man they despised for his cruelty and had thrown out of office when his brother, the current mayor, ran to take his place.
The man in the window told them quietly that he had something to show them. Something they hadn’t understood before. That the only true way to lead is through absolute fear and total domination. He had taken people from the city in the dark and gathered them here for years so he could teach this lesson. He had developed new techniques for persuasion, and new machines as teaching aids. Tonight they would finally understand what he meant. What just one man could accomplish wielding the power of fear.
“Let us in, and let those innocent people go,” cried the Mayor to his brother.
“Oh, I’m going to,” replied the man, and the enormous doors swung open.
A shambling horde of deformed things surged through the doorway into the astonished, then horrified crowd. The things in the horde had once been the good citizens of the city, but were now bent, twisted, entirely insane from the man’s tutelage, and from his horrible cruel machines.
“Tear them apart. All of them. ” The man almost whispered from his window, and the monstrous army, driven by sheer terror, obeyed blindly. Then it moved down into the city to continue its master’s bidding.
Six days later, the authorities from nearby cities converged to investigate the fires and offer help to their neighbors. They didn’t find anyone left.
Team:
Artem "X-Convict" Volchik
Ian "sciAnce" Olsen
Ryan "Mangled Poly" Monday
Last edited by Mangled Poly; 11-10-2008 at 12:21 PM.
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spline
Posts: 179
Join Date: Dec 2004
Location: Washington
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09-05-2008, 03:30 PM
We're doin this!
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dedicated polycounter
Posts: 1,506
Join Date: Oct 2004
Location: Irvine CA
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09-05-2008, 03:44 PM
z0mg
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triangle
Posts: 361
Join Date: Jan 2006
Location: Dallas, Tx
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09-05-2008, 03:52 PM
nice choice!!!
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spline
Posts: 121
Join Date: Feb 2007
Location: Dallas
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09-05-2008, 05:15 PM
Nice team, lookin to see what you guys come up with.
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triangle
Posts: 292
Join Date: Nov 2004
Location: Dallas, Texas
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09-05-2008, 05:28 PM
*** The back story has now been added!! ***
Last edited by Mangled Poly; 09-05-2008 at 05:32 PM.
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veteran polycounter
Posts: 4,593
Join Date: Nov 2004
Location: Redmond, WA
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09-05-2008, 06:23 PM
Swanktastical
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null
Posts: 9
Join Date: Sep 2008
Location: Austin, TX
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09-05-2008, 06:32 PM
I really like your narrative style, gives the imagination something to look forward to.
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card carrying polycounter
Posts: 1,945
Join Date: Oct 2004
Location: Denver, CO
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09-05-2008, 07:45 PM
You guys are going to win. I called it!
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polygon
Posts: 734
Join Date: Dec 2005
Location: Dallas
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09-05-2008, 08:00 PM
we're gonna kick ur asses. Don't worry I'll buy the tissues 4 you to clean up your tears. 
Environment Artist - Terminal Reality
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triangle
Posts: 292
Join Date: Nov 2004
Location: Dallas, Texas
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09-05-2008, 08:26 PM
Thanks guys for all the nice comments so far! We have such a garble of cool thoughts that we plan to have the amazing Ian sketch out for us. Our goal is to have a final image that leaves you with an in-dept visual story. Also a good portion of our props and thoughts will be described in detail visually, and
textually as we are building them.
oobersli bring it on! Which "terminites" have you decided to team with?
Last edited by Mangled Poly; 09-06-2008 at 01:06 AM.
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spline
Posts: 179
Join Date: Dec 2004
Location: Washington
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09-05-2008, 09:52 PM
Quote:
Originally Posted by oobersli
we're gonna kick ur asses. Don't worry I'll buy the tissues 4 you to clean up your tears. 
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Those are fightin' words! ;)
Thanks guys for the comments so far, can't wait to get started on some modeling!
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spline
Posts: 179
Join Date: Dec 2004
Location: Washington
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09-07-2008, 11:49 PM
Update, hi prop for the scene while sketches are being sketched!

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Administrator
Posts: 6,526
Join Date: Oct 2004
Location: Vancouver, B.C.
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09-07-2008, 11:52 PM
noice!
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triangle
Posts: 292
Join Date: Nov 2004
Location: Dallas, Texas
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09-07-2008, 11:55 PM
So not a ton of visible progress this weekend. We have spend most of it gathering ref and doing a very very simple blockout to share with the outstanding Ian so he can sketch some composition ideas. We want everything to be planned out in the early stages so we run into little logistical problems or production changes later.
One thing that is important to us is to detail the hell out of everything to the best of our abilities. We find a lot of time at work we rush through things cause its part of a production pipeline. So Artem and I have been detailing props or small things that we know we can use regardless of what the magnificent Ian concepts.

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vertex
Posts: 31
Join Date: Sep 2008
Location: LA
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09-08-2008, 09:31 AM
hey guys awesome chair, this is a cool concept to go with, the whole post apocalyptic feeling in it makes it cool. Cant wait to see some more stuff.
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Administrator
Posts: 10,846
Join Date: Oct 2004
Location: London, UK
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09-08-2008, 12:35 PM
Lovely detail! This scene is going to be insane!
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triangle
Posts: 315
Join Date: Feb 2006
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09-08-2008, 10:15 PM
Excellent opening props, this is going to be a fun one to watch. Good luck guys 
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null
Posts: 4
Join Date: Sep 2008
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09-09-2008, 04:20 AM
oh yea? Im the reason my group is gonna lose?? huh!? HUH?!
well, thats probably true, but you dont have to point it out so blatantly...
P.S.- uhh... your mom 
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triangle
Posts: 380
Join Date: Nov 2004
Location: Big Tex
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09-10-2008, 10:36 AM
Kickass chair dude!
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polygon
Posts: 614
Join Date: Nov 2007
Location: UK
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09-10-2008, 12:26 PM
Nice, maybe a dent in the side of the chair will make it more creepy?
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spline
Posts: 179
Join Date: Dec 2004
Location: Washington
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09-10-2008, 02:45 PM
Thanks guys! Here's texture stuff..

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polygon
Posts: 734
Join Date: Dec 2005
Location: Dallas
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09-10-2008, 03:30 PM
da pimp chair..
Environment Artist - Terminal Reality
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triangle
Posts: 292
Join Date: Nov 2004
Location: Dallas, Texas
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09-10-2008, 03:48 PM
Evil!
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vertex
Posts: 26
Join Date: Feb 2008
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09-10-2008, 03:50 PM
I love that beat up chair. Nice. Now who wants to go to the dentist.....
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