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polygon
Posts: 736
Join Date: May 2006
Location: Stockholm
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Unearthly Challenge | Peris | Abandoned Colony -
09-05-2008, 01:31 PM
Heyhey everyone, I put the map online, you'll need unreal editor 3 to check it out though!
Download the file here: http://www.brameulaers.com/filez/GEI...ned_colony.rar
warning: big download (90mb)! Just unrar the file to "My Games\Unreal Tournament 3\UTGame\Unpublished" in you windows documents folder. You should be able to open it, possible you first have to open the content package (GEIDI.upk) in the generic browser.
Have fun discovering how unfinished it really is and looking at my geometry gaps and lighting errors that are all over the place =)!
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final submitted images:
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Hey ho everyone. I'm entering by myself at the moment, maybe later the team may be expanding! I'll see about that =). But right now with these specs i think i can handle it by myself!
Here's the concept that grabbed my attention:
My idea of making it evil is having the place broken down and overgrown by enormous (evil) plants and perhaps some carnivorous ones. I need to work more on the story i want to tell with this, but here is a quick concept i did for now, to get back into the groove. I'll probably be doing some more iterations on it before actually starting to model something:

Last edited by Peris; 01-07-2009 at 10:59 AM.
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polygon
Posts: 736
Join Date: May 2006
Location: Stockholm
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09-05-2008, 04:03 PM
woohoo i'm an idiot, someone fix my thread title  . the concept is called 'GEIDI'. Sorry for that!
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line
Posts: 99
Join Date: Nov 2007
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09-05-2008, 04:23 PM
Ahh, as in Geidi Prime? 
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polygon
Posts: 614
Join Date: Nov 2007
Location: UK
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09-05-2008, 05:08 PM
I'm sure my mouse cursor is gravitated to this threas, good luck.
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triangle
Posts: 252
Join Date: Oct 2007
Location: Brisbane, Australia
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09-05-2008, 05:35 PM
I like what you did to the concept, abandoned and overgrown stuff is really cool. That big structure really reminds me of a fancy pc tower, with the drive bays at the top ect. A little distracting
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triangle
Posts: 282
Join Date: May 2007
Location: Australia
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09-05-2008, 08:50 PM
Yeah, cool concept that's one of my favourites - good luck, Peris!
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null
Posts: 17
Join Date: Aug 2008
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09-05-2008, 08:55 PM
Love the Dune series and this looks to do it justice. Good luck!
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Moderator++
Posts: 3,106
Join Date: Feb 2006
Location: Melbourne, Australia
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09-05-2008, 09:20 PM
Not rain on your parade, I'm finding it a little hard to find the connection between the original concept and yours. Currently to me they are feeling completely different, nor am I getting any evil feel whatsoever. The original is looking far more evil than your concept with the smoke stacks, everything feeling mechanical and desolate, hazy unclean air. While yours has vegatation, clear sunny sky, quiet rocky landscape.
I'm not sure what anyone else thinks of this, just my $0.02
-caseyjones
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polygon
Posts: 736
Join Date: May 2006
Location: Stockholm
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09-06-2008, 02:38 AM
Quote:
Originally Posted by caseyjones
Not rain on your parade, I'm finding it a little hard to find the connection between the original concept and yours. Currently to me they are feeling completely different, nor am I getting any evil feel whatsoever. The original is looking far more evil than your concept with the smoke stacks, everything feeling mechanical and desolate, hazy unclean air. While yours has vegatation, clear sunny sky, quiet rocky landscape.
I'm not sure what anyone else thinks of this, just my $0.02
-caseyjones
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yeah i agree. It's going to be hard making the place feel evil with vegetation. I want to give the place a broken down feeling sortoff like gears of war, a ruined metropolis you wouln't really want to be hanging out with. I'll do some more sketching today =).
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polygon
Posts: 716
Join Date: Jul 2006
Location: Vancouver,BC
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09-06-2008, 02:57 AM
i would take advantage of lighting to set the mood  not that i need to tell you that you obviously know. i would darken the sky more and incorporate a green hue 
Arman Abounourinejad
Vancouver, BC
Level Artist
Portfolio
Looking for Entry level position
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polygon
Posts: 736
Join Date: May 2006
Location: Stockholm
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09-06-2008, 03:06 AM
yeah i'll try that as well =). Also this is something from the dune series? Maybe i can do something with sand as well! Have the desert and dry desert vegetation taking over the place.
Last edited by Peris; 09-06-2008 at 05:40 AM.
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triangle
Posts: 488
Join Date: Oct 2004
Location: Kiel, Germany
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09-06-2008, 08:51 AM
go bram!
good luck with your entry :>
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polygon
Posts: 736
Join Date: May 2006
Location: Stockholm
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09-06-2008, 10:09 AM
Thx =)
here's a small update, i'm going to leave it at this i think, and start modeling a quick 3d sketch of the environment, then do some paint overs of that to come up with more ideas.

It still doesn't feel very evil but i have some tricks up my sleeve to fix that =).
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dedicated polycounter
Posts: 1,797
Join Date: Oct 2004
Location: Leominster, MA
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09-06-2008, 10:50 AM
make the greens brown have something burning in the background, doesn't have to be seen, just way in the distance, so it gives the impression that there is something wrong with this place. Graffit, scorch marks, or dried blood here and there. Or you good just make the sky look more morbid than it is now. I would make it look more like the concept though. I would just make the things that look like reactors be ripped apart and have plant life growing on the stuff without no flying vehicles. Make the sky color what you have. Also make the big red building be broken and leaning against another structure. Make it look like green peace had roid rage and attacked with a bunch of tanks. LOL
Alex
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null
Posts: 17
Join Date: Aug 2008
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09-06-2008, 12:00 PM
Quote:
Originally Posted by caseyjones
Not rain on your parade, I'm finding it a little hard to find the connection between the original concept and yours. Currently to me they are feeling completely different, nor am I getting any evil feel whatsoever. The original is looking far more evil than your concept with the smoke stacks, everything feeling mechanical and desolate, hazy unclean air. While yours has vegatation, clear sunny sky, quiet rocky landscape.
I'm not sure what anyone else thinks of this, just my $0.02
-caseyjones
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personally that's what I liked about it. The Harkonnens are dead and gone, and the beauty of nature is coming back after the industrial devastation...
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null
Posts: 4
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09-06-2008, 12:45 PM
Hey, nice work Pericolos Geidi Prime is another planet in the Dune universe, it's not Arakkis(which is kind of the center of the universe).
Quote:
Originally Posted by King Mango
The Harkonnens are dead and gone, and the beauty of nature is coming back after the industrial devastation...
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Perhaps the evil of the Harkonnens is enough, even after this many years, to keep this concept evil, despite the truest evil being gone since long.
Perhaps some scorch marks, a fallen tin sculpture making a nice silhouette in the foreground or so? Maybe a few picket signs or something showing protests against the Harkkonen hegemony, and the whole thing ending in tragedy.
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line
Posts: 99
Join Date: Nov 2007
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09-06-2008, 12:45 PM
Quote:
Originally Posted by King Mango
personally that's what I liked about it. The Harkonnens are dead and gone, and the beauty of nature is coming back after the industrial devastation...
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I guess that's the point. I don't see a lot of evil in nature coming back to reclaim industrial devesation. That's more "good" than "evil" and Polycount is supposed to be on the evil side. I think you'd have to go pretty mental on the vegetation to pull this off. Tyranid terraforming from Warhammer 40K style stuff.
This reminds me a lot of Midgar from Final Fantasy 7. The city was this giant industrial center that was literally killing the planet. Many years later after the city was destroyed, nature came back in to reclaim the area.
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null
Posts: 17
Join Date: Aug 2008
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09-06-2008, 05:19 PM
Quote:
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Perhaps the evil of the Harkonnens is enough, even after this many years, to keep this concept evil, despite the truest evil being gone since long
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That's also very compelling.
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polygon
Posts: 736
Join Date: May 2006
Location: Stockholm
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09-07-2008, 05:00 AM
thanks for the comments guys, it's really interesting how you can interpret good and evil in this context =). I never read dune, but i should look into the back story maybe to get some ideas. I only chose that concept because i really liked the shapes of the architecture, not really because of the mood or because it was from dune. So i'm not really planning on making something that fits the dune universe.
Its funny how some of you interpret nature coming back as something good though. Would you really make a crumbled city with overgrown vegetation and a poison looking sky if you wanted to make a 'good' theme? =).
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polycounter
Posts: 1,135
Join Date: Nov 2004
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09-07-2008, 12:26 PM
reminds me a bit of a movie I saw called the ruins with the whole carnivorous plant thing:
all you have to do is hide plant digested human remains all over the vegetation and you you got your self "the ruins" 2 :P Definatly evil imo- but it still needs something to slam it home.
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polygon
Posts: 736
Join Date: May 2006
Location: Stockholm
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09-07-2008, 02:16 PM
i made a small scene and painted over it. seems like i made almost exactly the same as my previous concept haha.
I wanted to try what materials to go for, what kind of damage, how much vegetation etc. I think this scene setup with the crashed vessel in the middle works pretty well, so I'm going to continue to build upon this =).
konstruct: seems like i have to see that movie haha. I had the idea of making a big venus flytrap and adding one or 2 skulls at the bottom of it, as a small foreground detail =).

now im gonna sleep over this and think how the geometry could be more interesting  . I think i can do alot more with that platform the thing is crashed on, maybe make it round.
Last edited by Peris; 09-07-2008 at 02:22 PM.
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spline
Posts: 175
Join Date: Oct 2005
Location: Irvine, Ca
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09-07-2008, 03:04 PM
Cool stuff Peris!
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spline
Posts: 148
Join Date: Feb 2008
Location: Edmonton, Alberta
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09-09-2008, 05:38 AM
I really liking the way this is going. Maybe not evil right now but certainly ominous. It reminds me a lot of the ruined prothean cities in Bioware's Mass Effect.
Look forward to seeing more 
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triangle
Posts: 282
Join Date: May 2007
Location: Australia
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09-09-2008, 06:22 AM
Sweet, Peris. Looks great. I agree about the ominous mood. I think everyone's entries are going to have that post apocalyptic feel in one way because of the lack of people in the scene.
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polygon
Posts: 736
Join Date: May 2006
Location: Stockholm
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09-16-2008, 07:44 AM
Hey everyone, I've been away for a few days because of a hardcore deadline at work, but now I'm back to working on this =). I've been teaching myself how to get models and materials in the crysis editor yesterday, and now I'm doing quick mock up models with a quick old school diffuse texture to model more detailed geometry from later on. It also gives me a good idea on how much texture space I'll end up using for everything. I'm making everything in small modular parts so i will assemble the final scene in the editor. And it should also make me able to make this into a full level afterward if i feel like it =).

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