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polycounter
Posts: 838
Join Date: Oct 2008
Location: Vancouver, BC
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GRIN! LAYOFFS -
05-27-2009, 05:53 PM
Sounds shitty is it true?
http://kotaku.com/5271661/rumor-mass...developer-grin
grin is one of the companies i would love to work at! sux if these rumors are true 
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polygon
Posts: 736
Join Date: May 2006
Location: Stockholm
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05-27-2009, 06:16 PM
worst day
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veteran polycounter
Posts: 4,593
Join Date: Nov 2004
Location: Redmond, WA
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05-27-2009, 06:17 PM
doh
Were you one of those cut, Peris?
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polygon
Posts: 736
Join Date: May 2006
Location: Stockholm
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05-27-2009, 06:20 PM
no, i lucked out. Some really good people were let go, good friends of mine.
Last edited by Peris; 06-01-2009 at 04:49 AM.
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polycounter
Posts: 1,135
Join Date: Nov 2004
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05-27-2009, 06:25 PM
this shit needs to slooooww down already >:{
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polycounter
Posts: 757
Join Date: Jul 2008
Location: Nottingham
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05-27-2009, 06:40 PM
fuuuuck! iv got a couple of friends in the barcelona and stockholm studios...hope theyr fine! best of luck to the rest of you
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veteran polycounter
Posts: 2,614
Join Date: Oct 2004
Location: Kirkland WA
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05-27-2009, 06:48 PM
damn! You would figure they would do that once they get in the sales numbers first...
Brandon Nobbs, World Artist
My Portfolio <<<(hasn't been updated in 4 years)
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polygon
Posts: 672
Join Date: Sep 2008
Location: Vancouver
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05-27-2009, 10:22 PM
sheeeeit, grin is one of the top places of my to work at list, sad to hear it, you guys have been pumping out titles like mad! best of luck to anyone effected.
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Administrator
Posts: 10,846
Join Date: Oct 2004
Location: London, UK
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05-28-2009, 02:30 AM
ouch, that's a lot of jobs... good luck to those out of work :/
we're looking for a technical animator and a graphics programmer if anyone wants to pass stuff along.
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line
Posts: 53
Join Date: Sep 2007
Location: Stockholm, Sweden
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05-28-2009, 03:12 AM
This sucks. Didnt they just put out 3 big titles? Wanted, Bionic and Terminator Salvation?
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polycounter
Posts: 898
Join Date: May 2006
Location: Sweden (Malmö)
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05-28-2009, 03:34 AM
But wanted bombed I think (I thought it was pretty cool). Terminator i have no clue about. Bionic is getting good reviews though.
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line
Posts: 53
Join Date: Sep 2007
Location: Stockholm, Sweden
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05-28-2009, 03:47 AM
I was reading like two weeks ago an article about the swedish game developers and how almost all of the big ones was working on projects with $200 million budgets and things was going in the right direction considering the economics in the world.
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veteran polycounter
Posts: 3,305
Join Date: May 2005
Location: Spain
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05-28-2009, 03:50 AM
and now they are jobless on one of europe's most expensive cities.
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I love typing
Posts: 8,523
Join Date: Oct 2004
Location: Seattle, Wa
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05-28-2009, 04:38 AM
sh!t, this blows...
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polygon
Posts: 582
Join Date: May 2008
Location: London, UK
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05-28-2009, 05:36 AM
Hope everyone lands on their feet, I'm surprised too seeing as they've just released 3 games. Must not have sold well then?
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I love typing
Posts: 8,523
Join Date: Oct 2004
Location: Seattle, Wa
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05-28-2009, 05:58 AM
humm... or its the typical hire just before release and fire just after? Hopefully that's not the case. Probably not, most places don't hire full time staff for that kind of crunch. But there are still a few bastards out there that like to treat people like contract workers without them knowing it.
Last edited by Vig; 05-28-2009 at 07:36 AM.
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polygon
Posts: 555
Join Date: Oct 2004
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05-28-2009, 06:01 AM
Best of luck to everyone affected.
It really seems like a lot of places are getting made redundant recently - bad times indeed.
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dedicated polycounter
Posts: 1,304
Join Date: Dec 1969
Location: Lewisville, TX
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05-28-2009, 06:15 AM
best of luck!
I imagine it was also a choice of having all three games finish so soon from each other. All of a sudden you're faced with 3 full teams and not much work to do.
Gotta stair step those projects.
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dedicated polycounter
Posts: 1,897
Join Date: Oct 2004
Location: Austin, Texas
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05-28-2009, 06:50 AM
Quote:
Originally Posted by skankerzero
best of luck!
I imagine it was also a choice of having all three games finish so soon from each other. All of a sudden you're faced with 3 full teams and not much work to do.
Gotta stair step those projects.
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I think you're right.
Also, when you get into full production mode on such a huge scale, and have to blow up the team sizes, maybe it would be smart to in-house contract the positions. So they know that after the game is done it's time to move on. I know that has it's issues too, But really, It's wrong to hire somebody at the "Polish Phase" of a project, treat them like they are gonna be with the company forever, Get them all comfortable so they decorate their cube and get all cozy, then at the end of the project Lay off everybody but the core team. Mentally, it would just be nicer to know strait up the when the project is over, the Team will Deflate.
Like I said though, this does have it's issues too, like relocation expenses and whatnot.
But I hear that's how they roll in Hollywood with the carpentry and set building positions, they know they are only gonna be there for a while, but it's cool because the next gig is just across the street.
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polycounter
Posts: 950
Join Date: Oct 2004
Location: Irvine, CA
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05-28-2009, 08:16 AM
Quote:
Originally Posted by Josh_Singh
I think you're right.
Also, when you get into full production mode on such a huge scale, and have to blow up the team sizes, maybe it would be smart to in-house contract the positions. So they know that after the game is done it's time to move on. I know that has it's issues too, But really, It's wrong to hire somebody at the "Polish Phase" of a project, treat them like they are gonna be with the company forever, Get them all comfortable so they decorate their cube and get all cozy, then at the end of the project Lay off everybody but the core team. Mentally, it would just be nicer to know strait up the when the project is over, the Team will Deflate.
Like I said though, this does have it's issues too, like relocation expenses and whatnot.
But I hear that's how they roll in Hollywood with the carpentry and set building positions, they know they are only gonna be there for a while, but it's cool because the next gig is just across the street.
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QFT
best of luck to everyone affected !
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polygon
Posts: 650
Join Date: Nov 2008
Location: Vancouver
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05-28-2009, 08:21 AM
Quote:
Originally Posted by Josh_Singh
I think you're right.
Also, when you get into full production mode on such a huge scale, and have to blow up the team sizes, maybe it would be smart to in-house contract the positions. So they know that after the game is done it's time to move on. I know that has it's issues too, But really, It's wrong to hire somebody at the "Polish Phase" of a project, treat them like they are gonna be with the company forever, Get them all comfortable so they decorate their cube and get all cozy, then at the end of the project Lay off everybody but the core team. Mentally, it would just be nicer to know strait up the when the project is over, the Team will Deflate.
Like I said though, this does have it's issues too, like relocation expenses and whatnot.
But I hear that's how they roll in Hollywood with the carpentry and set building positions, they know they are only gonna be there for a while, but it's cool because the next gig is just across the street.
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Frankly I'd rather have the false sense of security. At least I'd get severance on the way out if they'd made it a permanent position, which really helps ease the transition.
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polycounter
Posts: 841
Join Date: Oct 2004
Location: Fairfax, VA
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05-28-2009, 08:38 AM
Quote:
Originally Posted by skankerzero
Gotta stair step those projects.
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Yep. It's also tough that all three titles were licensed IP. GRIN could neither monkey with the release dates (especially with the movie IP), nor could they plan for sequels or follow on projects. They are entirely at the whim of the license holders, and its the employees that suffer the consequences.
I was very impressed with GRIN and what they were able to do with these games, but it's still a tough way of doing business that has sunk many developers. Maybe a publisher will give them a shot with an original title now and give them a chance to control their own destiny. If that doesn't happen, they will need more investment or a buyout very very soon.
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polygon
Posts: 617
Join Date: Oct 2004
Location: In your face!
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05-28-2009, 09:31 AM
i cant say i didnt saw this one coming, but i am still very suprised this happend so early and in this way (shortly before e3).
Bad planning? act of precaution? to many projects not enough revenue? act of total betrayal against employees? pfft, really weird.
considering their buisnessplans or whatever its seems crazy they opened these offices and wanted to shop more.
well, best of luck to all ! if somebody plans on moving to germany, shall drop me a line.
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polycounter
Posts: 933
Join Date: Nov 2004
Location: UK
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05-28-2009, 11:47 AM
seems it's rather tough right now to secure new projects, so even if you 'stair step', payroll might still eat you alive before the next check comes around.
shame, watching from the sidelines i thought grin was shaping up well. best of luck to the affected ones indeed!
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polygon
Posts: 697
Join Date: Jun 2005
Location: Spain
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05-28-2009, 11:58 PM
sad sad news...
I imagine they didn't sell too many copies as to compensate the investment on the different projects.
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