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ae. is Offline
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GRIN! LAYOFFS - 05-27-2009, 05:53 PM

Sounds shitty is it true?

http://kotaku.com/5271661/rumor-mass...developer-grin

grin is one of the companies i would love to work at! sux if these rumors are true


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05-27-2009, 06:16 PM

worst day
  
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05-27-2009, 06:17 PM

doh

Were you one of those cut, Peris?


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05-27-2009, 06:20 PM

no, i lucked out. Some really good people were let go, good friends of mine.

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05-27-2009, 06:25 PM

this shit needs to slooooww down already >:{
  
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05-27-2009, 06:40 PM

fuuuuck! iv got a couple of friends in the barcelona and stockholm studios...hope theyr fine! best of luck to the rest of you
  
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05-27-2009, 06:48 PM

damn! You would figure they would do that once they get in the sales numbers first...


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05-27-2009, 10:22 PM

sheeeeit, grin is one of the top places of my to work at list, sad to hear it, you guys have been pumping out titles like mad! best of luck to anyone effected.
  
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05-28-2009, 02:30 AM

ouch, that's a lot of jobs... good luck to those out of work :/

we're looking for a technical animator and a graphics programmer if anyone wants to pass stuff along.
  
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05-28-2009, 03:12 AM

This sucks. Didnt they just put out 3 big titles? Wanted, Bionic and Terminator Salvation?
  
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05-28-2009, 03:34 AM

But wanted bombed I think (I thought it was pretty cool). Terminator i have no clue about. Bionic is getting good reviews though.
  
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05-28-2009, 03:47 AM

I was reading like two weeks ago an article about the swedish game developers and how almost all of the big ones was working on projects with $200 million budgets and things was going in the right direction considering the economics in the world.
  
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05-28-2009, 03:50 AM

and now they are jobless on one of europe's most expensive cities.
  
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05-28-2009, 04:38 AM

sh!t, this blows...
  
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05-28-2009, 05:36 AM

Hope everyone lands on their feet, I'm surprised too seeing as they've just released 3 games. Must not have sold well then?
  
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05-28-2009, 05:58 AM

humm... or its the typical hire just before release and fire just after? Hopefully that's not the case. Probably not, most places don't hire full time staff for that kind of crunch. But there are still a few bastards out there that like to treat people like contract workers without them knowing it.

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05-28-2009, 06:01 AM

Best of luck to everyone affected.

It really seems like a lot of places are getting made redundant recently - bad times indeed.


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05-28-2009, 06:15 AM

best of luck!

I imagine it was also a choice of having all three games finish so soon from each other. All of a sudden you're faced with 3 full teams and not much work to do.

Gotta stair step those projects.


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05-28-2009, 06:50 AM

Quote:
Originally Posted by skankerzero View Post
best of luck!

I imagine it was also a choice of having all three games finish so soon from each other. All of a sudden you're faced with 3 full teams and not much work to do.

Gotta stair step those projects.
I think you're right.
Also, when you get into full production mode on such a huge scale, and have to blow up the team sizes, maybe it would be smart to in-house contract the positions. So they know that after the game is done it's time to move on. I know that has it's issues too, But really, It's wrong to hire somebody at the "Polish Phase" of a project, treat them like they are gonna be with the company forever, Get them all comfortable so they decorate their cube and get all cozy, then at the end of the project Lay off everybody but the core team. Mentally, it would just be nicer to know strait up the when the project is over, the Team will Deflate.
Like I said though, this does have it's issues too, like relocation expenses and whatnot.
But I hear that's how they roll in Hollywood with the carpentry and set building positions, they know they are only gonna be there for a while, but it's cool because the next gig is just across the street.


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05-28-2009, 08:16 AM

Quote:
Originally Posted by Josh_Singh View Post
I think you're right.
Also, when you get into full production mode on such a huge scale, and have to blow up the team sizes, maybe it would be smart to in-house contract the positions. So they know that after the game is done it's time to move on. I know that has it's issues too, But really, It's wrong to hire somebody at the "Polish Phase" of a project, treat them like they are gonna be with the company forever, Get them all comfortable so they decorate their cube and get all cozy, then at the end of the project Lay off everybody but the core team. Mentally, it would just be nicer to know strait up the when the project is over, the Team will Deflate.
Like I said though, this does have it's issues too, like relocation expenses and whatnot.
But I hear that's how they roll in Hollywood with the carpentry and set building positions, they know they are only gonna be there for a while, but it's cool because the next gig is just across the street.
QFT

best of luck to everyone affected !
  
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05-28-2009, 08:21 AM

Quote:
Originally Posted by Josh_Singh View Post
I think you're right.
Also, when you get into full production mode on such a huge scale, and have to blow up the team sizes, maybe it would be smart to in-house contract the positions. So they know that after the game is done it's time to move on. I know that has it's issues too, But really, It's wrong to hire somebody at the "Polish Phase" of a project, treat them like they are gonna be with the company forever, Get them all comfortable so they decorate their cube and get all cozy, then at the end of the project Lay off everybody but the core team. Mentally, it would just be nicer to know strait up the when the project is over, the Team will Deflate.
Like I said though, this does have it's issues too, like relocation expenses and whatnot.
But I hear that's how they roll in Hollywood with the carpentry and set building positions, they know they are only gonna be there for a while, but it's cool because the next gig is just across the street.
Frankly I'd rather have the false sense of security. At least I'd get severance on the way out if they'd made it a permanent position, which really helps ease the transition.
  
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05-28-2009, 08:38 AM

Quote:
Originally Posted by skankerzero View Post
Gotta stair step those projects.
Yep. It's also tough that all three titles were licensed IP. GRIN could neither monkey with the release dates (especially with the movie IP), nor could they plan for sequels or follow on projects. They are entirely at the whim of the license holders, and its the employees that suffer the consequences.

I was very impressed with GRIN and what they were able to do with these games, but it's still a tough way of doing business that has sunk many developers. Maybe a publisher will give them a shot with an original title now and give them a chance to control their own destiny. If that doesn't happen, they will need more investment or a buyout very very soon.
  
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05-28-2009, 09:31 AM

i cant say i didnt saw this one coming, but i am still very suprised this happend so early and in this way (shortly before e3).
Bad planning? act of precaution? to many projects not enough revenue? act of total betrayal against employees? pfft, really weird.

considering their buisnessplans or whatever its seems crazy they opened these offices and wanted to shop more.

well, best of luck to all ! if somebody plans on moving to germany, shall drop me a line.


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05-28-2009, 11:47 AM

seems it's rather tough right now to secure new projects, so even if you 'stair step', payroll might still eat you alive before the next check comes around.

shame, watching from the sidelines i thought grin was shaping up well. best of luck to the affected ones indeed!
  
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05-28-2009, 11:58 PM

sad sad news...

I imagine they didn't sell too many copies as to compensate the investment on the different projects.


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