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Reload this Page What are you working on? 2008 Edition

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06-24-2008, 07:45 PM

Here is the wire frame

  
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06-24-2008, 09:11 PM

Source engine, single player environment. I wanted to make a Western-themed mod, but I don't have the resources / expertise to make a whole new set of assets, so consider this a creative cop-out. Feedback on color choice and stuff from artists who know what they're doing (i.e. not me) would be appreciated!







(Also - apologies for breaking the forum layout. :P )


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06-24-2008, 09:21 PM

i absolutely love those, I can't really think of anything to crit really, colours are beautiful. How exactly did you do that though? I was kind of surprised when I read it was in the Source engine
  
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06-24-2008, 10:48 PM

  
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06-25-2008, 12:45 AM

Quote:
Originally Posted by CIgano View Post
i absolutely love those, I can't really think of anything to crit really, colours are beautiful. How exactly did you do that though? I was kind of surprised when I read it was in the Source engine
It looks to be a gooch shader where the color is based off of distance from camera along the vertical axis, and some camera normal component as well.
Above camera = blue, below camera = orange.

also

Got some more time to work on this again finally. Not going to make the MSU phase one deadline, but gonna put it, and the complete set of faces and armors in phase 2.


"it doesn't matter how hard you work, it matters what you produce." -Arnie Katz
  
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06-25-2008, 03:31 AM

great work cj! maybe the ground is a bit too even in those shots?


Henning R. Horstmann
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  (#1832)
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06-25-2008, 06:54 AM

Hey all,

Just a small WIP model about 5000 triangles, still not finished with the shape and I want to make him transform so he'll need lots of tweaking.

I'm hoping to put him into Unreal 3 as a transforming planet using matinee and release a player character too.



Loving some of the sculpts in here :-)
  
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06-25-2008, 07:11 AM

Awesome start on Unicron. Lookin forward to seeing it textured. I'd spend some more time on those wings, make his hands bigger and remember that Unicron's fingers tapered into claws.

  
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06-25-2008, 12:43 PM

unicron !!!! ... best villain ever !

i just wished he never transformed into a humanoid shape but sticked to his piranha planet form ... so much more menacing


www.warby.de release the headcrabs !
  
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06-25-2008, 05:38 PM

lil testmodel to get into tf2 editing

  
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06-25-2008, 06:18 PM

haha! nice one rollin.


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06-25-2008, 06:21 PM

That's awesome rollin... now we just have to make an entire x-men team mod for tf2. Dibs on Rogue.
  
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06-25-2008, 09:16 PM

someone do night crawler he is the coolest xmen!!!!


Arman Abounourinejad
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06-25-2008, 10:54 PM

Excellent work rollin! always been a fan

Ok so guys, heres an update on my model!


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06-25-2008, 11:48 PM

WIP

  
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06-26-2008, 03:51 AM

Where im at:-


inspired by the low poly i did around a year and a half ago


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06-26-2008, 05:07 AM

Female base head, I'll post the sculpt later



Nice rollin!


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Last edited by Jaco; 06-26-2008 at 05:09 AM. Reason: I'd tell you but then I'd have to kill you
  
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06-26-2008, 09:48 AM

hobodactyl, that house is pure win
  
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06-26-2008, 10:59 AM

Very Cool Rollin


Donovan Keele
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06-26-2008, 11:21 AM

hey nice work Hobodactyl. another tank from me..going low..




  
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06-26-2008, 11:33 AM

Working on a generic anime babe (don't worry, man comes after) for skinning 'fortress classes' on, but right now i'm running into normal map issues



p.s. she's blue because the skin color can be changed in the console at will. this is NOT leilei!

p.p.s. the sling was like a second of work, i made it for the sake of forum modesty.
  
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06-26-2008, 11:35 AM



So hear me then mister and pour me one more
If I cannot drink it up then throw me out the door
  
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06-26-2008, 11:49 AM

Holy gigantits, Batman.
  
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06-26-2008, 11:53 AM

Large breasts are shaped as I intended. Going for a cleavage/topless mix so I can base clothes onto. I used to have it 'realistcally' flopping out sagging but that didn't seem right and anime enough (too real)

My issues are just on face, shoulders and abdomen/waist area i'm going to delete the head btw to start a new seperate head mesh

Last edited by leilei; 06-26-2008 at 11:56 AM.
  
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06-26-2008, 11:54 AM


did a lowpoly character yesterday, didnt turn out .. so I cut of its head and hands and put them on a character mesh which needed just that .. gave it a skirt, and it turned out to be some sort of techno nurse or something
around 800 tris, with a lot of waste

no real animations this time around Im afraid
  
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