06-25-2008, 12:45 AM
Quote:
Originally Posted by CIgano
i absolutely love those, I can't really think of anything to crit really, colours are beautiful. How exactly did you do that though? I was kind of surprised when I read it was in the Source engine
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It looks to be a gooch shader where the color is based off of distance from camera along the vertical axis, and some camera normal component as well.
Above camera = blue, below camera = orange.
also

Got some more time to work on this again finally. Not going to make the MSU phase one deadline, but gonna put it, and the complete set of faces and armors in phase 2.