View Full Version : Sketchbook: Vitor
Vitor
04-10-2008, 04:54 PM
Hail!
This sounds like a good idea. I really need to completely build a new portfolio from scratch. All the stuff I have there now is about 1-2 years old and most of it is incomplete and sucks badly. Keeping this thread update seems a good way to make me work more and stopping being a lazy ass...
First of the series- A human head ą lį neztgenz:
http://img139.imageshack.us/img139/8238/wip04wq4.jpg
bitmap
04-10-2008, 05:28 PM
oh iz nice!
HI5!
Vitor
04-12-2008, 03:46 PM
Well, an update on that dude:
http://img151.imageshack.us/img151/3553/wip10du6.jpg
Vitor
04-12-2008, 04:30 PM
more work on the textures:
http://img232.imageshack.us/img232/9813/texsni2.jpg
Vitor
04-13-2008, 02:31 PM
Finishing that one:
http://img396.imageshack.us/img396/5240/wip12mo1.jpg
And starting a new source model:
http://img396.imageshack.us/img396/2029/wip01zi1.jpg
bitmap
04-13-2008, 04:20 PM
ganda borbulhona que akele filho da puta tem na testa! PQP!
lol
but seriously.. the head looks too shine lol. i think. altho i think i see some pixelating on teh head. maybe its the normal map. did you subdivided the head enough times? look at the normal map in the ear. you can see the subdivisions.
subdivide more unless your pc is a piece of poo lol
Vitor
05-08-2008, 09:21 AM
My goal for the next months (till my summer vacations start) is to build a solid portfolio showcasing skills in various areas of 3d, characters, props & environment, weapons... so I can get some better freelance jobs during that university free time. (By the way, if you have some freelance work to be done after July don't forget about me o.O )
Been posting on WAYWO thread some wips, I post them here now so this sketchbook will show better all my recent works. I also post my new model, a M4 which I plan to nextgenz it, and make a pos-apoc variation of it.
The gun:
http://img399.imageshack.us/img399/2337/wip03kt6.jpg
The most recent head WIP:
http://img225.imageshack.us/img225/1586/01kf7.jpg
The lastest one finished:
http://img301.imageshack.us/img301/705/wip12gs2.jpg
And it's texture:
http://img301.imageshack.us/img301/3166/wip13ii2.jpg
Hey nice heads :) Im not sure if the shadows/AO in the textures are doing you any favors, they seem to be making your characters face look a little bit muddy or dirty, its like black in his ears, nose and eyesockets, maybe make the AO more transparent or combine it with a colour so its less black?
Johny
05-08-2008, 03:08 PM
hey vitor nice seeing this ! good to see you finishing your stuff ;) just one thing, avoid making the models so leaned forward , and also bake a good ambient oclusion map because right now yours isnt doing you any favor, also play around more with skintones.Also use color specular, helps stuff pop better ;)
Edit : the highpoly gun seems a tad plastic and blobby in the edges, might be the lightning tho , but looking sweeet !
Vitor
05-09-2008, 06:33 AM
Thanks for stoping by. Got the critics, will work on that.
About the soft edges on the gun, some are still wip and will be changed soon, other edges are meant to be soft, at least it what I got from the reference images. Will check that out anyway.
And most important, I'm working on a old CRT monitor with the contrast/gamma sittings broken and just now I see it on my laptop, damn... it looked alot better on the other screen, more colors and contrast...
i agree AO Maps on characters always tend to make everything look dirty and ugly, try it with skylights and gi, i always have better results with that.
Vitor
05-09-2008, 02:32 PM
Thanks for stoping by Neox, yes now looking at those textures I can see what you guys mean. I belive the first texture is better, perhaps with the cavity too strong, but the AO it self is better, or not?
Vitor
05-27-2008, 03:17 PM
Well, back to work. Almost done with the highpoly modeling on the M4. Just a couple more fix and model some connecting bits...
http://img140.imageshack.us/img140/5047/wip07py6.jpg
http://img392.imageshack.us/img392/3290/wip08kz2.jpg
And the latest of the head practices. Post it some days ago on the other thread but here it is to keep the record updated...
http://img180.imageshack.us/img180/5829/04ai3.jpg
Šartiste
06-01-2008, 03:34 PM
Nice work bro keep it up, i like what im seeing here :P.
Oh btw Shin Chan rocks :D.
Vitor
08-11-2008, 09:44 AM
Dumping the work I've doing lately here to keep the record.
The actual model for the Threedy's new competition: Animal Warrior
http://img362.imageshack.us/img362/4852/95489511uq6.jpg
The male basemesh for practice and future re-using:
http://img524.imageshack.us/img524/9588/70797480to6.jpg
And a female one for the same purpose:
http://img135.imageshack.us/img135/1853/60653942lg8.jpg
RazorBladder
08-11-2008, 10:11 AM
I know women tend to be thinner than men, but that just looks PAINFUL :o
Rhino is coming along great :)
bitmap
08-11-2008, 10:14 AM
nice rhyno. i would saw off his horn and then add a necklace of skulls. the arrows on the back are a good touch. i would change the shape of the legs, from the side he looks to straight. i would make his legs curve slightly.
Vitor
08-11-2008, 01:00 PM
Thanks bros.
And yes Pedro, I'll probably brake his front horn, it is looking kinda ridiculous as it is now. I'm having some problems with the armor. I'm afraid it might be looking too simple and ugly... some suggestions at this point would rock o.O
http://img258.imageshack.us/img258/3706/54621682iz3.jpg
Vitor
08-25-2008, 06:53 AM
Current progress on the rhino. Just to keep this update. I feel I did improve some since I start this a few months ago.
http://img71.imageshack.us/img71/4059/20em6.jpg
cool rhino, I cam see seams on his arms and the blood doesnt look very shiny, he could do with more exciting lighting I think.
Vitor
09-13-2008, 11:41 AM
Well thought it was time to update this with the current progress:
http://img156.imageshack.us/img156/893/58187466ab3.jpg
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