crashoveride
01-07-2007, 03:46 PM
Hi,
My name is Michaël Geimer, 22 years old, freelance artist. I am graduate in graphic techniques - HEAJ Belgium ( Video games orientation ), I am currently in the search of an employment as an 2d/3D artist (if possible, in freelance).
If you are interested by my works, contact me
Geimer Michaël
E-mail: m.geimer@skynet.be
Softwares :
Photoshop 5 to Cs, Corel Painter 7, Discreet 3D Studio Max 4.2 to 8, Alias Maya 5.0 to 7.1, Zbrush, Silo 3D, Mudbox, OPTPiX iMageStudio 3 for PS2, Unreal Editor
Techniques :
modeling, texturing ( character and landscape )
pc's engines ( Q3, UT2004, True vision, BlitzBasic3D, Mugen ) and PS2 (Fresh Engine©).
level editing and ntégration ( Fresh Engine©).
Image optimisation, low deph quantisation
rigging, animation, scripting ( lua )
drawing (pantone )
Langages :
Languages French : mother tongue, perfect knowledge, written and spoken
English : studied for 10 years, good knowledge both spoken and written
German : basic knowledge
Luxembourger : basic knowledge
PROFESSIONAL EXPERIENCES
2006 - 2007 2D/3D artist
Undisclosed mmostr PC game
2006 Harbour Island – PS2 demo
2006 2D/3D artist in Fresh3D Pornichet, France
Modeling / Texturing / Level editing on an undisclosed PS2 sport Game.
2005 2D/3D artist in the BattleStrike Team
Modeling of weapons, texturing for a battlefield 2 mod
2003 - 2004 2D artist in the SSSB Team
Creation of concepts, mds and texturing for an amateur game based on the universe of Saint Seiya
2002 2D artist at Aurora game studio
Creation of concepts for an amateur game based on the universe of Saint Seiya
http://www.m-geimer.net/3d/Arme.jpg
http://www.m-geimer.net/3d/Dino1.jpg
http://www.m-geimer.net/3d/Demon1.jpg
http://www.m-geimer.net/3d/FringuesFront.jpg
http://www.m-geimer.net/3d/LaGrosse.jpg
http://www.m-geimer.net/3d/PatrickFront.jpg
http://www.m-geimer.net/3d/PatrickFrontR.jpg
http://www.m-geimer.net/3d/Robert3.jpg
Harbour Island
This year, for our studies, we carried out a ps2 demo ( three guys team : Lecrinier David, Hassani Ifrah and Geimer Michaël ). The objective of the gameplay was simple, exploration.
Considering we are not programmer, it was preferable to have a demo more visual than technical. Three playable characters, several secondary characters, more than 5km² playable landscape ( without loading ).
For the moment, we did not receive the authorization to diffuse a rom ( the engine is provided by fresh3D ).
i was in charge of :
Concepts : Manager/Executant
Mod : Executant
Texturing : Manager / Executant
SFX ( WaterPatch ) : Manager / Executant
Scripting : Manager /Executant
Level editing : Manager / Executant
Integration et debug : Manager / Executant
Milestones : Manager / Executant
Sound: Manager / Executant
Camera : Manager / Executant
Web site : Manager / Executant
http://www.m-geimer.net/3d/HIsland01.jpg
http://www.m-geimer.net/3d/HIsland02.jpg
http://www.m-geimer.net/3d/HIsland03.jpg
http://www.m-geimer.net/3d/HIsland04.jpg
My name is Michaël Geimer, 22 years old, freelance artist. I am graduate in graphic techniques - HEAJ Belgium ( Video games orientation ), I am currently in the search of an employment as an 2d/3D artist (if possible, in freelance).
If you are interested by my works, contact me
Geimer Michaël
E-mail: m.geimer@skynet.be
Softwares :
Photoshop 5 to Cs, Corel Painter 7, Discreet 3D Studio Max 4.2 to 8, Alias Maya 5.0 to 7.1, Zbrush, Silo 3D, Mudbox, OPTPiX iMageStudio 3 for PS2, Unreal Editor
Techniques :
modeling, texturing ( character and landscape )
pc's engines ( Q3, UT2004, True vision, BlitzBasic3D, Mugen ) and PS2 (Fresh Engine©).
level editing and ntégration ( Fresh Engine©).
Image optimisation, low deph quantisation
rigging, animation, scripting ( lua )
drawing (pantone )
Langages :
Languages French : mother tongue, perfect knowledge, written and spoken
English : studied for 10 years, good knowledge both spoken and written
German : basic knowledge
Luxembourger : basic knowledge
PROFESSIONAL EXPERIENCES
2006 - 2007 2D/3D artist
Undisclosed mmostr PC game
2006 Harbour Island – PS2 demo
2006 2D/3D artist in Fresh3D Pornichet, France
Modeling / Texturing / Level editing on an undisclosed PS2 sport Game.
2005 2D/3D artist in the BattleStrike Team
Modeling of weapons, texturing for a battlefield 2 mod
2003 - 2004 2D artist in the SSSB Team
Creation of concepts, mds and texturing for an amateur game based on the universe of Saint Seiya
2002 2D artist at Aurora game studio
Creation of concepts for an amateur game based on the universe of Saint Seiya
http://www.m-geimer.net/3d/Arme.jpg
http://www.m-geimer.net/3d/Dino1.jpg
http://www.m-geimer.net/3d/Demon1.jpg
http://www.m-geimer.net/3d/FringuesFront.jpg
http://www.m-geimer.net/3d/LaGrosse.jpg
http://www.m-geimer.net/3d/PatrickFront.jpg
http://www.m-geimer.net/3d/PatrickFrontR.jpg
http://www.m-geimer.net/3d/Robert3.jpg
Harbour Island
This year, for our studies, we carried out a ps2 demo ( three guys team : Lecrinier David, Hassani Ifrah and Geimer Michaël ). The objective of the gameplay was simple, exploration.
Considering we are not programmer, it was preferable to have a demo more visual than technical. Three playable characters, several secondary characters, more than 5km² playable landscape ( without loading ).
For the moment, we did not receive the authorization to diffuse a rom ( the engine is provided by fresh3D ).
i was in charge of :
Concepts : Manager/Executant
Mod : Executant
Texturing : Manager / Executant
SFX ( WaterPatch ) : Manager / Executant
Scripting : Manager /Executant
Level editing : Manager / Executant
Integration et debug : Manager / Executant
Milestones : Manager / Executant
Sound: Manager / Executant
Camera : Manager / Executant
Web site : Manager / Executant
http://www.m-geimer.net/3d/HIsland01.jpg
http://www.m-geimer.net/3d/HIsland02.jpg
http://www.m-geimer.net/3d/HIsland03.jpg
http://www.m-geimer.net/3d/HIsland04.jpg