TeddyBear
09-18-2006, 11:45 AM
Greetings, my name is Teddy Bergsman Lind!
My main technical abilities are
<ul type="square">8 years of Adobe Photoshop experience (incl. 3 years of professional experience)
[/list]<ul type="square">2 years of object oriented software development experience
- Note: in five years I will graduate as a Master in Science with emphasis on Software Engineering and therefore I am constantly developing my programming abilities.[/list]<ul type="square">9 years of musical experience (incl. 2 years of professional experience)[/list]
In-depth information:
I am familiar with exclusively all texturing techniques (ranging from old-school to next-gen) such as base, specular, normal, parallax and relief mapping to name a few. I am currently specified in creating highly complex and realistic base, specular, normal and displacement maps in the strive for ingame photo realism.
As most of my currenty material is kept secret I can only show small parts of it but here goes:
http://img154.imageshack.us/img154/8778/dentsingamewnormaliu4.jpg
http://img151.imageshack.us/img151/1551/morgueteaseno9.jpg
http://img177.imageshack.us/img177/715/mittansikterl4.jpg
http://img180.imageshack.us/img180/7238/morcroptf0.jpg
http://img119.imageshack.us/img119/9482/monkhead01cropjz6.jpg
The textures are done by me, models are done by clients (except for the human face model which is my own).
Music clips:
http://www.nucleardreams.com/teamfiles/teddybear/Confessions%20of%20Yanni.mp3
http://www.nucleardreams.com/teamfiles/teddybear/Clocks.mp3
http://www.nucleardreams.com/teamfiles/teddybear/One_time_too_many.mp3
Here is my contact information: teddybergsman@hotmail.com
I am currently in the search for a paid freelance job, I have too little time for leisure time indie/mod work as of now.
My main technical abilities are
<ul type="square">8 years of Adobe Photoshop experience (incl. 3 years of professional experience)
[/list]<ul type="square">2 years of object oriented software development experience
- Note: in five years I will graduate as a Master in Science with emphasis on Software Engineering and therefore I am constantly developing my programming abilities.[/list]<ul type="square">9 years of musical experience (incl. 2 years of professional experience)[/list]
In-depth information:
I am familiar with exclusively all texturing techniques (ranging from old-school to next-gen) such as base, specular, normal, parallax and relief mapping to name a few. I am currently specified in creating highly complex and realistic base, specular, normal and displacement maps in the strive for ingame photo realism.
As most of my currenty material is kept secret I can only show small parts of it but here goes:
http://img154.imageshack.us/img154/8778/dentsingamewnormaliu4.jpg
http://img151.imageshack.us/img151/1551/morgueteaseno9.jpg
http://img177.imageshack.us/img177/715/mittansikterl4.jpg
http://img180.imageshack.us/img180/7238/morcroptf0.jpg
http://img119.imageshack.us/img119/9482/monkhead01cropjz6.jpg
The textures are done by me, models are done by clients (except for the human face model which is my own).
Music clips:
http://www.nucleardreams.com/teamfiles/teddybear/Confessions%20of%20Yanni.mp3
http://www.nucleardreams.com/teamfiles/teddybear/Clocks.mp3
http://www.nucleardreams.com/teamfiles/teddybear/One_time_too_many.mp3
Here is my contact information: teddybergsman@hotmail.com
I am currently in the search for a paid freelance job, I have too little time for leisure time indie/mod work as of now.