View Full Version : So what are you working on?
lkraan
07-13-2005, 02:38 AM
[ QUOTE ]
Why are her legs spread that wide?
[/ QUOTE ]
The main reference I have is an action figure of Deunan which has the leags spread. I will close her legs a bit later on.
`kungfubilly
07-13-2005, 07:41 AM
http://nlfw.stuffcorp.com/3d/lionwip8.jpg
Lion warrior with fancy pants for cgchat comp.
Choptider: sweet veritech! is it going to be transformable?
Enix: That Vivi's looking good, the pants and shirt's coming along nicely!
KP: creepy head!
jeffro
07-13-2005, 09:23 AM
KP we need an SDK of that man!
JO420
07-13-2005, 12:15 PM
http://img49.imageshack.us/img49/6117/render5yl.th.jpg (http://img49.imageshack.us/my.php?image=render5yl.jpg)
high poly version of King Theoden's throne for normal map
Slaught
07-13-2005, 12:30 PM
http://i4.photobucket.com/albums/y106/Dropkick60606/head_wip2.jpg
Nice work guys :O. Kungfubilly, thats awesome looks like a realistic liono from thunder cats /images/graemlins/smile.gif.
Almost done with vivi:
http://img119.imageshack.us/img119/9686/vivirender101zl.jpg
Ramucho
07-13-2005, 06:29 PM
Awesome Enix, the pants are my favorite part, really seem the real ones,i'd work more on the hat tho, but as it's still a wip you'll certainly polish it.
Good work and I love your soft shaded new style of texturing!
Neo_God
07-13-2005, 06:39 PM
Enix, I'm not really a FF Fan, but that is looking really good. For some reason I really like the highlights on the shoes.
http://img.photobucket.com/albums/v305/Neo_God/Hazard-Trooper.jpg
This is a concept I'm working on, for my own personal project. It's supposed to be a cross between a hazmat suit, riot gear, and a little bit of swat in there too. I'm thinking a getting rid of the WW2-esque helmet, because it's a tad cliche to have it with the gas mask, even though I really like the design, so at the moment it's really a toss-up. Though I also plan on adding some eyes in that gas mask to give the person some more soul. I also stylized the anatomy just a tad to give it a more interesting look.
I'd toy around with beefing up the shoulder pads, as that would give it a more interesting profile from the front. and them maybe having one of those pull over type things that cover the head. You could probably find out what I'm talking about if you check out the nuclear soldiers from metal gear solid.
Maybe a large filter can off to one side of the mask? Or have a tube that connects to a chest mounted filter unit.
Neo_God
07-13-2005, 06:56 PM
oh yeah, I was going to add a filter coming off, as well as some more things to add some asymmetry, such as belt packs. Gun Holster, things like that.
I think I will beef up the shoulder pads though, make them they do look sorta scrawny compared to the chest at the moment.
JO420
07-13-2005, 08:33 PM
http://img319.imageshack.us/img319/2727/render4ty.th.jpg (http://img319.imageshack.us/my.php?image=render4ty.jpg)
added alot of the wood elements to the upper section including the carving of thr rohan kings in the front and side.
Bump mapped vivi for fun ^_^
http://img301.imageshack.us/img301/4135/bumpehman1aj.jpg
I'm in love with bump mapping...I need bump mapping rehab...
Mr Smo
07-14-2005, 01:12 AM
yum yum yum
killingpeople
07-14-2005, 03:04 AM
http://img.photobucket.com/albums/v668/killnpc/aeonflux01.jpg
'tain Jeremy ton post m'est passé sous le nez!
Fais donc un thread pour lui tout seul, ca te motivera et un jour tu le finiras ce Robochose! Ouais!
aesir
07-14-2005, 08:03 AM
enix, that is freakin awesome.
Irritant
07-14-2005, 08:11 AM
KP, nice Aeon Flux /images/graemlins/smile.gif I liked the short cartoons the best.
Slaught
07-14-2005, 08:59 AM
http://i4.photobucket.com/albums/y106/Dropkick60606/head_wip00032.jpg
Great work Enix!
KP that Aeon looks great!
You got plans with her or was it just for fun?
There is so much love in this thread ^_^. lookin nice slaught, but maybe give him some 1 pixel lovin aroun the eyes and any creases in the skin, so its nice and sharp, and some sexy 1 pixel highlights would look cool too /images/graemlins/smile.gif.
BTW, I'm done with vivi:
http://img316.imageshack.us/img316/8374/allviewsvivi5vh.jpg
Now I gotta figure out what im doin with it :S.
JO420
07-14-2005, 01:12 PM
http://img144.imageshack.us/img144/2192/render8rm.th.jpg (http://img144.imageshack.us/my.php?image=render8rm.jpg)
made the horse carvings and armrest,still a good bit left to do,will be done with high poly version by this weekend as well the low poly version.
Renardin
07-14-2005, 05:42 PM
http://moddb.com/images/cache/mods/63/631/gallery/water_27868.jpg
I don't remember if I showed my new texture for it already so here it is.
Mr Ray
07-14-2005, 06:26 PM
Finished my megaman model..
http://i7.photobucket.com/albums/y280/MrRay2/megaman/th_zerof2.jpg (http://i7.photobucket.com/albums/y280/MrRay2/megaman/zerof2.jpg)
http://i7.photobucket.com/albums/y280/MrRay2/megaman/th_zero5.jpg (http://i7.photobucket.com/albums/y280/MrRay2/megaman/zero5.jpg)
Thegodzero
07-14-2005, 11:25 PM
http://www.tgz3d.com/rtsbattle.jpg
finished for now with the battle scene. Now to build some more units and effects to make it come to life.
KDR_11k
07-15-2005, 01:25 AM
It already looks like a scene straight out of Total Annihilation.
odium
07-15-2005, 01:27 PM
Nice Mr.Ray /images/graemlins/laugh.gif
Only crits I have are the hair (Althought I'm sure it fits what you need it for) and mirror UV's. I cant stand mirror UV's /images/graemlins/frown.gif
killingpeople
07-15-2005, 07:15 PM
[ QUOTE ]
... You got plans with her or was it just for fun?
[/ QUOTE ]
it's keeping warm by the steam of whatever is on the backburner. just felt like finishing it up. i want to texture it. and i want to add detail to the mesh.. so whatever happens first. /images/graemlins/wink.gif
Sectaurs
07-15-2005, 09:48 PM
More work on mr stork
http://img.photobucket.com/albums/v192/Sectaurs/Pimpage/Progress_15.jpg
ironbearxl
07-16-2005, 03:00 AM
Looking really good sectaurs! /images/graemlins/smile.gif
http://members.cox.net/ironbearxl/kira1.jpg
http://members.cox.net/ironbearxl/kira2.jpg
KDR_11k
07-16-2005, 03:02 AM
Whoa, sh's got a huge head and looks pretty short. Midget?
ironbearxl
07-16-2005, 03:05 AM
KDR: /images/graemlins/laugh.gif I made her proportions super deformed but I think I need to push it more, esp the legs and hands.
KDR_11k
07-16-2005, 03:12 AM
I think her body is too fat looking to make it seem SD. And of course realism and SD don't go together well.
Omar_Nabiev
07-16-2005, 03:54 AM
I love this thread!
Slaught
07-16-2005, 04:12 AM
Another WIP
I just found the 3ds file on one of my backup disks.
http://i4.photobucket.com/albums/y106/Dropkick60606/cultistwip003.jpg
Someone remembers this model?I think i got the sdk from here some time ago.
Maybe someone can tell me who made it :]
cholden
07-16-2005, 11:51 AM
assembled this environment for my rpg yesterday. It's all game ready art, but mostly placeholder. Also tossed a character in for scale
http://chrisholden.net/fortown05_thumb.jpg (http://chrisholden.net/fortown05.jpg)
ironbearxl
07-16-2005, 07:20 PM
/images/graemlins/smile.gif http://members.cox.net/ironbearxl/thing.jpg
Hatred
07-17-2005, 04:54 PM
ironbearxl Your character looks bit odd for me /images/graemlins/smile.gif dont know realy why :/ If I were You I should tethink his arm connection coz it looks like his hands grow from his arm plates not from torso but I may be wrong /images/graemlins/smile.gif
Slaught, heh, that's my old Arbaletrier model based on Thierry Bonnet's concept art (which was itself based on the Rackham miniature models, I think)... good start /images/graemlins/smile.gif
MRFlynn
07-17-2005, 05:14 PM
my cgchat entry.. cant work anymore on it till after my holiday /images/graemlins/laugh.gif
http://homepage.ntlworld.com/paul.flynn87/rework5.jpg
Slaught
07-17-2005, 05:17 PM
thx mop
Thatīs what i wanted to know /images/graemlins/smirk.gif
killingpeople
07-17-2005, 05:45 PM
i heart MoP with mouth.
odium
07-18-2005, 06:08 AM
Here are a few updated shots of that level from Quake II. Its still all early WIP /images/graemlins/frown.gif
http://www.quake2evolved.com/odium/q2e_lightswip_1_small.jpg (http://www.quake2evolved.com/odium/q2e_lightswip_1.jpg)
http://www.quake2evolved.com/odium/q2e_lightswip_2_small.jpg (http://www.quake2evolved.com/odium/q2e_lightswip_2.jpg)
http://www.quake2evolved.com/odium/q2e_lightswip_3_small.jpg (http://www.quake2evolved.com/odium/q2e_lightswip_3.jpg)
http://www.quake2evolved.com/odium/q2e_lightswip_4_small.jpg (http://www.quake2evolved.com/odium/q2e_lightswip_4.jpg)
http://www.quake2evolved.com/odium/q2e_lightswip_5_small.jpg (http://www.quake2evolved.com/odium/q2e_lightswip_5.jpg)
And here is a quick example pic of our new water. The water has a real time render to texture reflection, as well as a fresnel shader that will change the local map giving it a wavey appearance. Its hard to tell from a picture but i couldn't get a decent enough compression for a video, so live with it /images/graemlins/tongue.gif
http://www.quake2evolved.com/odium/q2e_waterwip_1_small.jpg (http://www.quake2evolved.com/odium/q2e_waterwip_1.jpg)
Crylar
07-18-2005, 06:42 AM
/images/graemlins/ooo.gif ooo, /images/graemlins/shocked.gif
Damn that Q2Evolved map thing look sooo nice, really really really like them shots, hope to see more.
RazorBladder
07-18-2005, 09:09 AM
got some good stuff forming there odi, keep at it. /images/graemlins/wink.gif
Slaught
07-18-2005, 10:18 AM
http://i4.photobucket.com/albums/y106/Dropkick60606/0001210.jpg
Prs-Phil
07-18-2005, 01:49 PM
coming along well there slaught, you might want to make the whole thing a bit more sharper and work out those fleshy tones, still looking good
JO420
07-18-2005, 03:39 PM
http://img339.imageshack.us/my.php?image=thronerender4hm.jpg
about 50% done,man this thing has alot of details
ironbearxl
07-18-2005, 05:11 PM
Thanks Hatred, I wouldn't have have noticed the arms if you hadn't mentioned it. /images/graemlins/smile.gif
http://members.cox.net/ironbearxl/merman.jpg
Mr Ray
07-18-2005, 05:16 PM
Impressive looking map, cant wait to try it out.
killingpeople
07-18-2005, 06:51 PM
omg nex-gen!
http://img.photobucket.com/albums/v668/killnpc/next-genpot.jpg
Renaud Galand
07-18-2005, 07:31 PM
haha KP ! /images/graemlins/laugh.gif
Sectaurs
07-18-2005, 08:44 PM
the skirt of doom!
http://img.photobucket.com/albums/v192/Sectaurs/Pimpage/Progress_16.jpg
killingpeople
07-19-2005, 12:08 AM
i like how you incorporated the bird in the design on the skirt of doom. rad shit.
JO420
07-19-2005, 06:57 AM
http://img342.imageshack.us/img342/4067/thronerender8ov.th.jpg (http://img342.imageshack.us/my.php?image=thronerender8ov.jpg)
80% or so done on high poly version
EarthQuake
07-19-2005, 09:30 AM
ooooh that looks very nice sect, can we see a front shot of him?
RazorBladder
07-19-2005, 09:46 AM
looks pretty fuckin-a sect, only thing I'd change is the amount of rawflesh/blood on the arms as it seems rather too much, perhaps detailing in areas would really help rather than a flat blood texture.
Sectaurs
07-19-2005, 01:32 PM
killing: thanks man, its based off a celtic design of the birds of rhiannon(sp?) but I changed the birds into storks and simplified it a bit.
ew: One of those shots is the front, but I assume you meant full body shot. so here he is.
razor: too much, you think? as in going too far up his arms? right now its just the base texture, I haven't detailed it at all.
http://img.photobucket.com/albums/v192/Sectaurs/Pimpage/Progress_17.jpg
quick metal texture thrown on his armor. thats the next part for me to tackle. I just finished the shirt-ish part. What do you guys think?
RazorBladder
07-19-2005, 01:40 PM
love the helmet but how the hell can he see anything?
Sectaurs
07-19-2005, 01:46 PM
[my] birds can't look foward without tilting their entire head, making them rather horrible fighters. this race of rather nasty stork-men rely on their fearsome appearence created by wearing large, intimidating armor to hide their rather rediculous proportions to dissuade anyone from engaging them. Should they actually have to fight, they wield a deadly cast-iron fire-poker guided by heightened senses and years of blind-training.
or magic. take your pick.
KDR_11k
07-20-2005, 12:41 AM
Most species with their eyes on the sides of their head have their FOVs overlap a bit in front of their head, they have depth perception in a very small area. I don't think a species that can't see what's in front of it (especially birds that cannot just turn their heads in midair if they want to see where they're going) would have made it through natural selection...
graves
07-20-2005, 12:20 PM
Still WIP
http://img181.imageshack.us/img181/2392/render3ec.jpg
JKMakowka
07-20-2005, 01:17 PM
The head and hair is great, but her body is anatomicly slightly off (at least it looks a bit like it) and I really hate her outfit (well everything other than the jacket) /images/graemlins/frown.gif
KDR_11k
07-20-2005, 01:20 PM
You mean execution wise or just that someone apparently thought "hey, why not have her run around in a thong in public"?
Makkon
07-20-2005, 02:11 PM
yeah, there's only a handfull of non-porn related women that would ever dress like that, and chances are they are ho-bags anyway.
Etienne
07-20-2005, 02:38 PM
I don't think Shirow cares what people think of thongs in public.
Etienne
KDR_11k
07-20-2005, 02:42 PM
I think he needs a girlfriend. One that slaps him whenever he portrays women that stupid.
she did in the original manga/movie have to be completely nude to be able to stealth completely,..
other than that, it's accurate and true to the original work :P
Filler
07-20-2005, 03:59 PM
[ QUOTE ]
I think he needs a girlfriend. One that slaps him whenever he portrays women that stupid.
[/ QUOTE ]Thats how the actual character is. Im sure he wanted to make an acurate model.
Thegodzero
07-20-2005, 04:44 PM
She's wearing the rite thing. Her shouldrs just need to have more of an angle on them. so bring them down or bring her head up wich ever makes her look better.
ahahah KDR_11k is jealous cause graves made a better anime/manga ish Character model then him! ahaha,
Winz!
cholden
07-20-2005, 05:25 PM
ahhahaha, I love you b1ll, let's get married.
ROfl
u just wish dude HAR HAR!
win!
AHAHA
CheapAlert
07-20-2005, 05:42 PM
damnit she's just a girl guys
early wip, arms look too foiled atm
http://www.planetgargoyle.com/singem2c.jpg
graves
07-20-2005, 05:43 PM
Lol i didnt think there would be such a fuss over this /images/graemlins/laugh.gif
thanks for the crits TGZ. I think the jacket is just too bulky around the shoulders, ill fix it.
KDR_11k
07-21-2005, 12:10 AM
Filler: i was referring to Shirow, not graves...
Thermidor
07-21-2005, 01:10 AM
graves - i really like it , the head is the best ive seen for a while. i would like to ssee a wireframe because there seems to be a slight issue where the legs meet the crotch. its missing some definition i think.
great work though.
ironbearxl
07-21-2005, 04:35 AM
http://members.cox.net/ironbearxl/merman_simon.jpg colors!
SyaPed
07-21-2005, 05:35 AM
Ignore ze eyes!
http://img.photobucket.com/albums/v138/Syama/WH2.jpg
KDR_11k
07-21-2005, 06:14 AM
eld: This thread is only for WIPs without their own threads, no need to post your stuff in two threads.
graves
07-21-2005, 09:00 AM
http://img32.imageshack.us/img32/652/wires4uz.jpg
yep it probably needs more definition for animating
Isis' Minion
07-21-2005, 09:22 AM
She looks a bit to nice, i think. She usually has a serious look on her face. Other than that, i like it. Very nice way of doing the hair as well!
Justin_Meisse
07-21-2005, 09:53 AM
SyaPed: is that a 40k Inquisitor? Looking good.
Here's what I've been working on, the Imulsion gas pump from Gears of War, it will be my first normal mapped model:
http://www.artbyjustin.com/models/gaspump/imulsionpump01.gif
SyaPed
07-21-2005, 03:03 PM
Yep he's an Inquisitor. Of the witch hunting variety specifically.
hawken
07-21-2005, 05:36 PM
[ QUOTE ]
http://img32.imageshack.us/img32/652/wires4uz.jpg
yep it probably needs more definition for animating
[/ QUOTE ]
she needs more definition around the pelvic reigion. Think bladder, pubic mound, hips, inner thigh. Without these features shes pretty flat in that area.
Mr Ray
07-22-2005, 07:35 AM
almost done.
http://i7.photobucket.com/albums/y280/MrRay2/starscream/th_starscream6.jpg (http://i7.photobucket.com/albums/y280/MrRay2/starscream/starscream6.jpg)
http://i7.photobucket.com/albums/y280/MrRay2/starscream/th_starscream5.jpg (http://i7.photobucket.com/albums/y280/MrRay2/starscream/starscream5.jpg)
cholden
07-22-2005, 05:01 PM
two hour quick one last night, a nasty, torn up alpha texture will wrap this one up
http://chrisholden.net/skeletonknight.jpg
ScoobyDoofus
07-22-2005, 05:53 PM
You REALLY wanna work on the PSP dontcha Holden?
Your recent stuff looks quite good!
oXYnary
07-22-2005, 09:51 PM
Hope this thread is good for this (especially the size of the images)..
Ok. WIP Concept Im still working on what it looks like and some of the techie stuff.
[ QUOTE ]
Physical Description: Medium sized land cannon which is basically a very slow tank. May move with wheels, legs, or by some sort of hovering mechanism. Heavily armored and very dangerous looking. Top has two (or four) side "rails" that the roamer can grab. Main weapon folds away.
Role: Defense against all types of vehicles
[/ QUOTE ]
More Information?
See the WIKI description:
http://www.oxynary.com/wiki/wiki.pl?TechSpec/IonCannon
http://www.oxynary.com/downloads/ion_cannon3.gif
Here is another earlier drawing that might help with what you arent seeing. (The big difference is the wings will now open to the back, and no tank treads (Thanks for Gauss's input).
http://www.oxynary.com/wiki/database/uploads/ion_cannon.jpg
Its going to be grabbed by this vehicle (already modeled/in game).
http://www.oxynary.com/wiki/wiki.pl?ArtSpec/HeavyRoamer
(Lastly artspec to show why it has the umm "unique" design
http://www.oxynary.com/wiki/wiki.pl?ArtSpec/Reference )
Slaught
07-23-2005, 12:55 AM
Pretty cool Stuff.
I like the design...i think it would look a little more in theme with heavy stylised legs tho. /images/graemlins/smirk.gif
oXYnary
07-23-2005, 01:08 AM
thanks for the feedback.
Well I didnt want to push the bug >too< much *besides then torturing both the animator and the coder with trying to program legs. /images/graemlins/wink.gif Im already encountering some limitations with the Heavy roamers landing leg gear and collision with uneven landing surfaces (something the engine wasn't programmed for I have been told).
And suggestions on the mechanics? Like where should the flamethrower "hide" when in Cannon mode? How should I work the steering in? No steering, just 6wd where each wheel can spin at a different velocity? Or something so that lower front arm rotates?
flaagan
07-23-2005, 01:45 PM
somethin from a smallish UT level I'm doing...
dna strand rotates, text on the lil panels scrolls, glow from projectors is animated. (also created the floor texture), haven't textured the base for the projector yet.
http://www.studioflaagan.com/images/3d/walkways/scifiroom_wip2.jpg
Sectaurs
07-23-2005, 05:27 PM
one day left on the contest, shouldn't be a problem to get this wrapped up by then. Hopefully.
http://img.photobucket.com/albums/v192/Sectaurs/Pimpage/Progress_20.jpg
Thermidor
07-23-2005, 05:29 PM
Love the clothes sectaurs. great work!
oXYnary
07-23-2005, 10:42 PM
flaagan, what kind of architecture are you going after?
ironbearxl
07-23-2005, 11:53 PM
http://members.cox.net/ironbearxl/sylia_rev.jpg
Sean McBride
07-24-2005, 01:35 AM
http://img.photobucket.com/albums/v298/n30g3n3s1s/wip03_2.jpg
http://img.photobucket.com/albums/v298/n30g3n3s1s/wip03.jpg
Taking my time on this one. Havn't spent much time on him yet. Whats the best way to do highpoly chainmail? Ive seen some scripts for maya that turn splines into chainmail... anything similar for max?
Mr Ray
07-24-2005, 02:16 AM
Lokking good N30, his fingers look a tad bit long tho.
http://i7.photobucket.com/albums/y280/MrRay2/starscream/th_starscream11.jpg (http://i7.photobucket.com/albums/y280/MrRay2/starscream/starscream11.jpg)
http://i7.photobucket.com/albums/y280/MrRay2/starscream/th_starscream9.jpg (http://i7.photobucket.com/albums/y280/MrRay2/starscream/starscream9.jpg)
flaagan
07-24-2005, 02:36 AM
hey n30... his arm's off! [/end python refs]
killer stuff ray, n30, and ibxl!
oxy.. no architecture, actually, the 'level' is 4 half circle rooms, connected by warp portals, each with a different theme (scifi, 'pouring', tiki, and drive).
Slaught
07-24-2005, 03:51 AM
Awesome stuff!
Lowpoly = Fun
http://i4.photobucket.com/albums/y106/Dropkick60606/lowpolywar_wip03.jpg
IceWolve
07-24-2005, 10:58 AM
N30, you could try just a flat surface, and use a displacement map like these guys did. They used 3ds max too.. http://www.panzar.com/chaoswarrior.html
KDR_11k
07-24-2005, 12:21 PM
http://mitglied.lycos.de/KDR_11k/pics/pimp/gvfb.jpg
Wanted to try stripmodeling.
Jerome
07-24-2005, 01:34 PM
iron, looks like you need some smoothin groups.
okkun
07-24-2005, 02:20 PM
Trying to get back into some subd modelling. Subject is kinda predictable but it's not meant to be used for anything really.
http://www.okkun.net/GirlD1WIP_3.jpg
Looks great, Okkun! I love the mouth and nose. Eyes seem a little small and oddly shaped, though.
The rest seems to be shaping up nicely /images/graemlins/smile.gif
John Warner
07-24-2005, 02:37 PM
Oii! yah, i agree with MoP here. the mouth and nose are quite nice. the eyes are a little funky, but they dont bother me as much.
the only thing that bugs me is the fact that all the different objects on her armour and modeled in on the same piece. i suppose that could be a design thing, where the shoulder pads are, for example, attached to the cloting, so i suppose it'd depend on the texturing, maybe, but right now i get the idea that they're supposed to be a separate piece and it's a quick job..
my god i use the word suppose alot.
okkun
07-24-2005, 02:46 PM
Thanks, yeah the eyes always get me. I'll see what I can do. The eyeballs are actually larger than they should be. If I'm not mistaken it should be something like 5 across the width of the head, this one's at 4.5
Wyeth
07-24-2005, 04:45 PM
Noodlin' with Zbrush...
http://www.gamedeconstruction.com/images/alienheads_thumb.jpg (www.gamedeconstruction.com/images/alienheads.jpg)
oXYnary
07-24-2005, 07:26 PM
thats neat wyeth. You might want to make the first ones eyes more apparent.
Jerome
07-24-2005, 08:40 PM
okkun, you got any concept? I would love to see, it looks cool
JordanW
07-24-2005, 08:51 PM
cool stuff wyeth, the 2nd is better, the first one looks too random, its main facial features dont stand out enough against the other detail.
here's some environment stuff i've been working on.
http://www.mutantspoon.com/temp/env1.jpg
http://www.mutantspoon.com/temp/env2.jpg
Wyeth
07-24-2005, 10:11 PM
More Noodlin'. Thanks for the feedback, I agree about the features of the first one, I'll keep that in mind as I go along...
http://www.gamedeconstruction.com/images/alienhead03_thumb.jpg (www.gamedeconstruction.com/images/alienhead03.jpg)
MightyPea
07-25-2005, 02:41 AM
http://users.skynet.be/pea/images/rustrocks.jpg
I'm making this for s2games, and i hope they like it, because i can't really spend more time on it. I have a psychology exam to study for, ugh.
Anyway, if you'd like to crit it, that'd be lovely.
Some things i allready know: it's a bit lowpoly for current games.
They all use the same 1024x map, and i'm working on the normalmap as we speak
oh, here's the texture:
http://users.skynet.be/pea/images/rustrocks_diffuse.jpg
killingpeople
07-25-2005, 03:47 AM
really like it tinman. very cool.
KDR_11k
07-25-2005, 10:50 AM
http://mitglied.lycos.de/KDR_11k/pics/pimp/ifujhz.jpg
lkraan
07-25-2005, 03:30 PM
Cool stuff in here.
Coming along nice KDR.
Her shorts and knees seem a litle bit bulky and thick.
And tone down that...
http://www.mirrorsound.com/images/Camel_Toe.jpg
/images/graemlins/smile.gif
Slaught
07-26-2005, 01:16 AM
http://i4.photobucket.com/albums/y106/Dropkick60606/lowpolywar_wip04.jpg
http://www.zusko.com/misc/circley_pirate_color_wip1.jpg
flaagan
07-26-2005, 02:34 AM
another lil WIP shot of the scifi room...
http://studioflaagan.com/images/3d/walkways/scifiroom_wip3.jpg
Darksun
07-26-2005, 06:57 PM
http://img.photobucket.com/albums/v355/darksungames/innanetguy.jpg
Everybody knows this guy, right?
btw: this is a lame edit of a wonderful sculpture (http://catcode.com/dc2003/dcpics8.html) NOT done by me. just for ha-has, but I allways figured that guy was allways a fat, bald, greasy, green guy with no face. who's with me?
KDR_11k
07-27-2005, 02:56 AM
http://mitglied.lycos.de/KDR_11k/pics/pimp/Render07.jpg
Decided to try some more or less mechanical hipoly modeling (the body is from a previous model, only the "clothes" are what I'm working on). Still trying to get used to the highpoly mindset.
Thegodzero
07-27-2005, 03:16 AM
ok, so i shouldnt tell you that her hands need to be twice as big then?
KDR_11k
07-27-2005, 03:46 AM
The thing is, when I used the body to generate a normalmap, the lowpoly version's hands were perfect size for Doom 3's skeleton. Either way, no need to keep them that small now, you're right.
Sean McBride
07-27-2005, 04:14 AM
God i'm so ADD.
http://img.photobucket.com/albums/v298/n30g3n3s1s/th_Civ_Pants_Normaled.jpg (http://img.photobucket.com/albums/v298/n30g3n3s1s/Civ_Pants_Normaled.jpg)
Low res with normal map. (low res test normal map render, ignore the grain!)
Those teeny tiny hands look really funny kdr haha. Must be the lack of sleep though. Makes me laugh. Lookin good though!
hawken
07-27-2005, 04:20 AM
[ QUOTE ]
Trying to get back into some subd modelling. Subject is kinda predictable but it's not meant to be used for anything really.
http://www.okkun.net/GirlD1WIP_3.jpg
[/ QUOTE ]
yeah I did one of these the other day then I deleted it. for fun.
/images/graemlins/shocked.gif
ironbearxl
07-27-2005, 06:54 AM
http://members.cox.net/ironbearxl/sylia_rev_2.jpg
Etienne
07-27-2005, 02:32 PM
BGC model eh?
I don't think we can see the face behind the mask in the anime, but who says you have to do the same thing?
I like it.
Etienne
rooster
07-27-2005, 05:31 PM
damn, some cool stuff going on
http://www.rooster13.plus.com/fishism/tankpic_i.jpg (http://www.rooster13.plus.com/fishism/tankpic.jpg)
Haha, that's cool Rooster - environment for your Dare game, I guess?
One thing - the bottle seems photo-real, and everything else looks a bit more on the cartoony side - is that intentional? I'd maybe make the bottle a little more simple, texture-wise, to make it fit in better.
rooster
07-27-2005, 05:48 PM
hah yeah you're right, i did the bottle at the end of a day spent fixing animation bugs and export problems.. got a little carried away /images/graemlins/laugh.gif
Scott Ruggels
07-27-2005, 07:54 PM
Still working on the Lupine, but ran into a rigging snag, having the company TD look at it in his spare time, but in the mean time practicing high poly ysing CPS Tools (Faking Sub-D in pure Polygon environment
http://www.rdwarf.com/users/edbado/Unfriendly/Polycount/jag08_th.gif (http://www.rdwarf.com/users/edbado/Unfriendly/Polycount/jag08.gif)
http://www.rdwarf.com/users/edbado/Unfriendly/Polycount/jag09_th.gif (http://www.rdwarf.com/users/edbado/Unfriendly/Polycount/jag09.gif)
http://www.rdwarf.com/users/edbado/Unfriendly/Polycount/jag10_th.gif (http://www.rdwarf.com/users/edbado/Unfriendly/Polycount/jag10.gif)
Scott
Slaught
07-27-2005, 09:01 PM
http://i4.photobucket.com/albums/y106/Dropkick60606/lowpolywar_wip05.jpg
923 Polys
Did a fast rigging too /images/graemlins/confused.gif
JordanW
07-27-2005, 09:39 PM
Hey Scott, how do those CPS tools differ from using SubD's in Maya? I havent used maya in about a year but i remember SubDs in it were a bit cumbersome...
Here's some paintings i've been working on for a personal project of mine.
http://www.mutantspoon.com/temp/SS_env_jungle_1.jpg
http://www.mutantspoon.com/temp/SS_maincharacter_v1.jpg
skrubbles
07-28-2005, 12:13 AM
playing around in zbrush finally. Gonna try and join in on the normal mapping craze. I'm just learning and testing things out.
http://www.skrubbles.net/wip/head_01.jpg
is it me, or does he kinda resemble Captain Picard? maybe its just the boldness or something. I'm not complaining though... it if it does, then it was intentional LoL.
Sean McBride
07-28-2005, 12:44 AM
Hehehe, i can kind of see it skrubbles. /images/graemlins/smile.gif
http://img.photobucket.com/albums/v298/n30g3n3s1s/Civ_Pants_Normaled3.jpg
without normal map...
http://img.photobucket.com/albums/v298/n30g3n3s1s/Civ_Pants_NotNormaled.jpg
Slaught
07-28-2005, 06:30 AM
@Skrubbels
I think itīs the Jaw...very similar to Patrick Stewarts.
Great Stuff!
@n30
Looks awesome!
How many Polys is the mesh?
http://i4.photobucket.com/albums/y106/Dropkick60606/lowpolywar_wip07.jpg
Iīm starting on some clothes right now.
The idea was to have a main mesh from which i can create more characters with different accessories,hair and clothes.
For a fighting game or something maybe /images/graemlins/laugh.gif
rawkstar
07-28-2005, 07:09 AM
n3o those boots totally rock, I love the shape and everything, the pants look a little strange, as if the wrinkles are just kinda put all over randomly, still pretty cool, but could probably use some sort of a realistic pattern, unless u were going to crumpled up pants /images/graemlins/wink.gif cool stuff tho /images/graemlins/smile.gif
Sectaurs
07-28-2005, 10:37 AM
slaught: his feet are tiny. other than that, looks nice.
n30g3n3s1s: I agree with mr_Rockstar, the boots are really nice, and in general it looks good, but the folds of cloth aren't really following any shapes, they do look random, did you use reference for them or just kinda make them up? They don't look regular enough to seem quite right, I think...
Sean McBride
07-28-2005, 02:29 PM
Thanks guys. /images/graemlins/laugh.gif The normal map was kind of an after thought. When I originaly did the model I had little to no knowledge of normal maps so i had just skinned them. I really worked backwards on this one hehehe. I took the low poly mesh (which fortunately I had some clean edgeloops on) and sub-d'd it. Then went between the self-illum version and the "alt-x mode" in max to see the effect. It was... odd but it worked out ok. It matches the skin perfectly. Since half-life 2 is made so you can run the game with or without the normal maps I would have had to put alot of the shadows into the texture anyway. So it worked out.
Slaught: your guy looks awesome too. /images/graemlins/laugh.gif Nicely done, I agree with sectaurs though. I think his feet need a little more beef on them. /images/graemlins/smile.gif As i said before the model originaly wasn't made for a normal map so they are pretty high. 1044 tri's high >.> Right around the polycount of a medium res half-life2 model.
mr_Rockstar/MoP: Thanks /images/graemlins/laugh.gif The boots were based on an image i found around the net. The pants folds were made up but i was going for a crumpled look. The guy wearing them is a post apoc civilian soldier so he's not been able to change in... well probobly over a year or two.
CheapAlert
07-28-2005, 11:44 PM
http://mods.moddb.com/gallery/image/28955/
http://www.vigville.com/wip/bug03_04.jpg
http://www.vigville.com/wip/bug03_02.jpg
Alien dog/cat-like grunt for HL2:
pic_01 (http://www.vigville.com/wip/bug03_01.jpg)
pic_02 (http://www.vigville.com/wip/bug03_02.jpg)
pic_03 (http://www.vigville.com/wip/bug03_03.jpg)
Smoothing groups are a mess and so is the lighting, and it's not even closed to being started yet. So who really cares about smoothing groups this early on?
killingpeople
07-29-2005, 01:21 PM
http://img.photobucket.com/albums/v668/killnpc/Ap1bathroom_area.jpg
i'm sketching out ideas for my futuristic apartment assignment for school.. i'm already behind on it. this is what i came up with for the bathroom.
thumbnails from ealier (before seeing blade runner /images/graemlins/tongue.gif)
http://img.photobucket.com/albums/v668/killnpc/enviroment_thumbs.jpg
flaagan
07-29-2005, 03:25 PM
finally starting on the tiki room assets for my walkways level..
http://www.studioflaagan.com/images/3d/walkways/tiki_wip2.jpg
guy's about 1200 polys, and that's a baked on lighting (i love that stuff!)
update: in engine
http://www.studioflaagan.com/images/3d/walkways/tiki_wip3.jpg
gonna give him glowing red eyes, but particle effects wont be started on til all the models are in the level.
skrubbles
07-30-2005, 01:35 AM
coolness... I'm feeling ok about my first normal mapping attempt so far.
http://www.skrubbles.net/wip/normal_head_01.jpg
Now on to texturing this guy for more practice /images/graemlins/smile.gif Time to reread Pior's awesome tut (thanks dude).
Thegodzero
07-31-2005, 10:45 PM
Godzilla!!!
http://www.tgz3d.com/rtsgodzilla.jpg
skrubbles
07-31-2005, 11:28 PM
Total sweetness there TGZ!
bleh.....
http://www.skrubbles.net/wip/normal_head_textured.jpg
now since that's over... I can actually spend time and normal map something that hopefully looks better.
SyaPed
08-01-2005, 04:52 AM
Update on Witch Hunter Stupeedo Luken...First real attempt at highy poly.
http://img.photobucket.com/albums/v138/Syama/WH3.jpg
Trying and failing to create hair
http://img.photobucket.com/albums/v138/Syama/WH4.jpg
http://img.photobucket.com/albums/v138/Syama/WH5.jpg
flaagan
08-01-2005, 06:22 PM
more tiki room stuff...
http://studioflaagan.com/images/3d/walkways/tikiroom_1.jpg
aaaaaaand nooooow... a vid of the four rooms.. yay for fraps~
http://studioflaagan.com/images/3d/walkways/walkways_wip_demo.wmv
aaaand now.. a pretty much 'final' series of screenshots from the level... (which is a series of four rooms, each with a different theme.. it is NOT a dm or regular gametype level...)
http://studioflaagan.com/images/3d/walkways/walkways_1.jpg
http://ert.hostileintent.org/fuse/image/sheriff.jpg
EarthQuake
08-03-2005, 08:29 AM
Modeling a character cep painted, got a couple hours into it so far...
http://img254.imageshack.us/img254/7636/cepmonster032ze.jpg
concept: http://artbycep.4t.com/monster2.jpg
thinsoldier
08-03-2005, 10:52 PM
http://thinsoldier.com/_users/thinsoldier/forums/chest_aug.png
DamienB
08-04-2005, 12:10 AM
Awesome work everyone!
http://members.cox.net/johnvertex/WEB/JEDI_2B.jpg http://members.cox.net/johnvertex/WEB/J3a.jpg
aesir
08-04-2005, 12:38 AM
muwhahaha
http://img.photobucket.com/albums/v223/aeson/avatar3d1.jpg
Prs-Phil
08-04-2005, 05:30 AM
badass work damienB .. superb
Ramucho
08-04-2005, 01:51 PM
@DamienB: you should post more of ur stuff, awesome!
@aesir: lol, make him more evil (tweak the eyes)
aesir
08-04-2005, 02:05 PM
heh, ram, I was planning to use him to learn how to do morph targets and all that /images/graemlins/smile.gif So he'll be evil soon enough.
And yea damien, POST MORE STUFF.
Slainean
08-04-2005, 09:43 PM
Lovin' this thread.
http://img67.imageshack.us/img67/3128/mordredface21ct.jpg (http://imageshack.us)
Hope I can finish him before fall semester. /images/graemlins/mad.gif
EarthQuake
08-05-2005, 06:46 AM
Some more work on this
http://www.planetquake.com/polycount/cottages/crash/earthquake/cepmonster12.jpg
nkoste
08-05-2005, 01:53 PM
Sweetness some awesome polywork in here!
Citizens I'm taking this thread back to lowpoly. Practice model for the 128 thread on CGchat. Specs are 128 all the way.
http://www.n3d.dk/images/image_bucket/dredd_128.jpg
Gmanx
08-06-2005, 06:17 AM
As always this thread is sweeeeeet but damn that's a kewl Dredd - do the rest, do the rest.
Ooh - and the bike.
Hatred
08-06-2005, 02:28 PM
http://img272.imageshack.us/img272/8278/screenshot139ms.jpg
im finishing the sword, then i must sharpen a bit whole texture, then specular and another guy /images/graemlins/smile.gif
Slaught
08-06-2005, 11:54 PM
Pretty badass!
Love the head and the glasses /images/graemlins/smirk.gif
CheapAlert
08-07-2005, 12:18 PM
HEY GUYS I'M REDOING FIREBRAND FOR THE LAST TIME
908 TRIANALS.
http://www.planetgargoyle.com/lowgrrg7.jpg
DamienB, that's awesome. Love the posed GI renders!
EQ, shaping up nicely too!
KDR_11k
08-07-2005, 12:27 PM
Cheapy: You also said last time would be the last time and the time before that and the time before... I may be making nothing but anime chicks (with the occassional realistic one thrown in) but at least they're different anime chicks. You're making Firebrand, another gargoyle, Firebrand, Firebrand, another gargoyle, Firebrand. Sheesh, you've already perfected him, do something else for a few years, then come back and see the improvements.
CheapAlert
08-07-2005, 12:32 PM
look back at my last fb mesh (http://boards.polycount.net/showflat.php?Cat=0&Number=31388&an=0&page=1)
the reason of the redux is obvious enough is it not
Kovac
08-07-2005, 12:53 PM
Even if Cheap is making the same thing you shouldn't be knocking him for it. It's still showing his improvement over the years, and I think his newest is shaping up quite nicely and definetly his best yet...
dur23
08-07-2005, 07:07 PM
new concept for my vs challenge over at cgtalk.
http://www.20threed.com/images/pimpin/alienwarlords/Lines.jpg
skrubbles
08-07-2005, 11:26 PM
Dur - cool dude ya got there... he'd be fun to model /images/graemlins/smile.gif
http://www.skrubbles.net/wip/practice01.jpg
Jerome
08-07-2005, 11:47 PM
his jaw seems a little too small and his nose is like a bump on his face. I think you need to pull back some edges to form his nose
Short_Fuse
08-08-2005, 05:06 AM
MK23 Socom Normal Mapped. 2*512 for standard Mk23, 1*256 each for silencer and laser.
http://www.shortfuse.co.nz/images/renders/usp_socom.jpg
DamienB
08-08-2005, 08:25 AM
Nice gun!
More junk from the junkman.
http://members.cox.net/johnvertex/WEB/NT_1.jpg
http://members.cox.net/johnvertex/WEB/NT_3.jpg
MRFlynn
08-08-2005, 01:41 PM
Ace work everyone, specially you damien /images/graemlins/laugh.gif
current progress is under 2k tris for the cgchat comp.. http://homepage.ntlworld.com/paul.flynn87/wip5.jpg
Prs-Phil
08-08-2005, 02:59 PM
go damien go damien, awsome clean mesh.
The eyes look a bit to small and pinched but still, awsome job there
MrFlynn: I'd say he needs a little bulking up unless you're planning on using alpha planes for the tail to make it look more bushy.
ironbearxl
08-08-2005, 09:13 PM
almost finished w/ this: http://members.cox.net/ironbearxl/sylia_hp.jpg
ironbear: It might be the perspective... but her head shape looks strange. The original drawing/concept may be like that... but I'd really consider changing it. It has such an awkward shape to how the forehead area protrudes like it does. You may also want to consider adding shapes and curves to her overall silhouette. Just to make her read more femenine, I suppose.
I'd personally scale back the volume of the upper torso/shoulders and put some time into shaping the pelvis/lower body some more.
Weiser_Cain
08-08-2005, 11:54 PM
Yeah right, you'll do another Firebrand as sure as I'll do another giant wiggly sword or naked Juhani and not post it. Don't worry about it.
Jerome
08-09-2005, 05:57 PM
ironbear, is it gonan be a normal map for the low poly model? I think there are some things along her spine, and imo i think you dont have a lot of detail, its all just smooth, and not in the proper way for this to be /images/graemlins/frown.gif
ironbearxl
08-10-2005, 12:03 AM
http://members.cox.net/ironbearxl/sylia_comp.jpg
Thanks Soul, really really appreciate the help /images/graemlins/smile.gif
I scaled her torso back a little and added curves to her legs and waist a bit.
Jerome I just used the original low poly to make the new model. I'm planning to pose her and see if I could get her made into a sculpture using rapid prototyping ala 3d Art to Part.
Jerome
08-10-2005, 09:42 AM
in the words of Kip Dynamite "Now thats what i'm talkin about"
Its looking good, but the feet look a little funny, it might just be the perspective view. and are you talking about a physical sculpture being made? Cause that'd be sweet!
ironbearxl
08-10-2005, 06:29 PM
Jerome: http://www.3darttopart.com
You can bring your 3d models to life! /images/graemlins/smile.gif
flaagan
08-10-2005, 08:31 PM
that company's not more than a few miles from me... and i've yet to have them make something for myself...
however..
while i was QA for Urbz over at EA, i saw that one of the character artists had 3darttopart make up some of the character models he'd made... very cool stuff!
Jerome
08-10-2005, 10:08 PM
so, you could actually make your OWN action figures, provided you piece them together? cause then i'd have to make a haohmaru model and then make the ultimate action figure!
Weiser_Cain
08-10-2005, 10:18 PM
Umm, I'm a better sculpter than modeler..
KDR_11k
08-10-2005, 11:23 PM
Jerome: Good luck with that because it has to fit together and I don't think that material is very durable.
Thermidor
08-11-2005, 01:23 AM
has somone been watching Otaku-no-video
odium
08-11-2005, 07:47 AM
While 'serk fixes the bugs and optimizes, I'm still doing this... I've pretty much finished with this hallway apart from a couple of decals i'll place around it. And the doors obviously, are not done. Its taking me forever because i just dont have as much time any more /images/graemlins/frown.gif
http://www.quake2evolved.com/odium/q2e_techmap_11_8_1_small.jpg (http://www.quake2evolved.com/odium/q2e_techmap_11_8_1.jpg)
http://www.quake2evolved.com/odium/q2e_techmap_11_8_2_small.jpg (http://www.quake2evolved.com/odium/q2e_techmap_11_8_2.jpg)
http://www.quake2evolved.com/odium/q2e_techmap_11_8_3_small.jpg (http://www.quake2evolved.com/odium/q2e_techmap_11_8_3.jpg)
EDIT: That blue light near the pipes is a fan, so it rotates casting shadows on the pipes. The two red lights (One on the ceiling, one on the broken panel) are broke red lights that stutter brightness.
Option
08-11-2005, 09:00 AM
[ QUOTE ]
MK23 Socom Normal Mapped. 2*512 for standard Mk23, 1*256 each for silencer and laser.
http://www.shortfuse.co.nz/images/renders/usp_socom.jpg
[/ QUOTE ]
Are you THE short_fuse, famed of the CS community, if you are, I'm still using your MP5. By the way that Mk23 looks awesome, specially that HK supressor. Good to see you working on some new stuff.
Prs-Phil
08-11-2005, 10:21 AM
http://pu-art.com/homy.jpg
http://www.spearmint.pwp.blueyonder.co.uk/hand1.jpg
[ QUOTE ]
http://www.spearmint.pwp.blueyonder.co.uk/hand1.jpg
[/ QUOTE ]MoP, have you been stealing people's hands lately?!? /images/graemlins/shocked.gif
[ QUOTE ]
http://www.3darttopart.com
You can bring your 3d models to life! /images/graemlins/smile.gif
[/ QUOTE ]Man, I'd gladly pay to have a KnightSaber standing on my desk.. /images/graemlins/smile.gif
aesir
08-11-2005, 01:45 PM
Looks good MoP, only suggestion would be that the tendons on the top of the hand are too pronounced as they go into the fingers, and as they go back toward the wrist, they go a bit too far. Unless your hand is really flexing, they usually fade away sooner and are less pronounced.
Yeah, you're right, it's mainly the middle finger I've got that a bit wrong on - although if I hold my hand in that position, it's pretty damn close ... then again, I'm pretty thin /images/graemlins/tongue.gif
I'll tone the tendons down a little at some point.
Jerome
08-11-2005, 02:56 PM
ironbear: You need to sell em!:)
and for our next big contest some runner up prizes should be statues of their entry!
Short_Fuse
08-11-2005, 03:19 PM
[ QUOTE ]
Are you THE short_fuse, famed of the CS community, if you are, I'm still using your MP5. By the way that Mk23 looks awesome, specially that HK supressor. Good to see you working on some new stuff.
[/ QUOTE ]
Yeah thats me. Cant believe that Mp5 is still going strong i made that thing years ago. I stopped making custom models awhile back after i got a job in 3d not much time anymore.
Normal-mapped it. Lowpoly mesh is about 400 triangles. This is a viewport screengrab with 1 Omni light.
http://www.spearmint.pwp.blueyonder.co.uk/hand3.jpg
JKMakowka
08-11-2005, 06:51 PM
I demand wires of the highpoly unsmoothed version, MoP /images/graemlins/smile.gif
Really great work!
Jerome
08-11-2005, 06:57 PM
awesome hand
JKMakowka: Thanks! Here is an unsmoothed wireframe shot of the control mesh. (http://www.spearmint.pwp.blueyonder.co.uk/hand.gif)
Everything after that was done in ZBrush (subdivided 5 times).
Jerome: Glad you like it /images/graemlins/smile.gif
RazorBladder
08-11-2005, 08:43 PM
spiffin hand, texture the fucker /images/graemlins/tongue.gif
Squirrely Jones
08-11-2005, 08:48 PM
It's Dante from DMC:
http://64.70.238.252/pics/dante/01.jpg
http://64.70.238.252/pics/dante/02.jpg
The idea for this is it's one of those models used for in engine cut scenes. If you look at games like final fantasy for PS2 you can see 3 (I think) defferent models of each character used in defferent situations. I want to do something PS3 or Xbox360 in detail, and give him enough detail that you can easily see his different facial expressions and whatnot. Problem is I don't have much to go by in terms of how detailed I can get. The only thing I really have to go off of for cut scenes is the FF7 tech demo from E3. Anywho, the detail on this will likely double, anyone see anything wrong with the model that would cause problems later on.
Jerome
08-11-2005, 09:57 PM
dante? dmc? only dmc i know of it Delorean Motor Company
dmc = devil may cry in this case.
Johny
08-12-2005, 05:49 AM
i would fix edgeloops and still you can make good detail without so many polies, ur using too much but not giving shape to them /images/graemlins/wink.gif
Jerome
08-12-2005, 08:08 AM
ohhh. His cheeks are too (umm whats the word?) full.
cholden
08-12-2005, 04:33 PM
I assembled my normal map comp textures in a scene.
http://chrisholden.net/techcave_t.jpg (http://chrisholden.net/techcave.jpg)
Now I need to make them look good together.
aesir
08-12-2005, 06:27 PM
Re-doing a robot of mine for a sidescroller
http://img.photobucket.com/albums/v223/aeson/steambotremake.jpg
Jerome
08-12-2005, 07:38 PM
are there <i>any</i> side scroller 3d games? i had an idea for a super smash bros melee 1p type game. it'd be like old school mario with 3d graphics.
DeathTrip
08-12-2005, 08:02 PM
Viewtiful Joe and those Donkey Konga games come to mind.
ironbearxl
08-12-2005, 08:44 PM
haha awesome cholden and aesir.
I toon shaded her and made a rotation for fun: http://members.cox.net/ironbearxl/sylia%20toon%20final.rar
killingpeople
08-12-2005, 09:18 PM
some texture exercises
http://img.photobucket.com/albums/v668/killnpc/moldenRock.jpg http://img.photobucket.com/albums/v668/killnpc/lavaRock.jpg http://img.photobucket.com/albums/v668/killnpc/lavacracks.jpg
Jerome
08-12-2005, 10:23 PM
oh yeah, those were 3d side scrollers. Viewtiful joe is pretty fun if not interesting. I played donky knoga like 5 minitues at the store.
poopinmymouth
08-13-2005, 12:11 AM
http://www.poopinmymouth.com/wip/cock.jpg
killingpeople
08-13-2005, 12:18 AM
"my cock is much bigger than yours - my cock can walk right through the door!"
CheapAlert
08-13-2005, 12:24 AM
HAHA IT'S CUT IT'S NOT AS GOOD AS MY GARGOYLE'S (http://www.planetgargoyle.com/ck1.png)
Laheen
08-13-2005, 04:18 AM
Oh noes cheapy, what have you done! :P
nealb4me
08-13-2005, 05:15 AM
*starts vomiting uncontrollably*
Just joking, nice cocks both of you /images/graemlins/smile.gif
MRFlynn
08-13-2005, 11:19 AM
hehe the day 2 cocks appeared side by side, ahh bless :P
rawkstar
08-13-2005, 04:41 PM
that is just SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOO GAY!!!
Jerome
08-13-2005, 07:20 PM
[edited to appeal nicer]
can you put a link up instead or a giant pic or peoples private parts? It would be a good thing for me and the other people that could be offended by this.
JKim3
08-13-2005, 07:54 PM
jerome, i think it would be best you delete your post before this turns from an awesome wip thread to some f-lame thread. see the way i cleverly pointed out the 'lame' in 'flame'?
Let the f-laming begin:
Whats wrong with alittle cock now and again?
DeathTrip
08-13-2005, 10:03 PM
I demand a fapping animation, pewp! http://media.ign.com/boardfaces/3.gif
Jerome: Get naked and look downwards. Are you offended?
It's only a 3d model.
Squirrely Jones
08-13-2005, 11:25 PM
OOOOOO! Make it do the helicopter!!!
kolbyjukes
08-14-2005, 01:32 AM
Nice dick poop!
I thought I'd join in and whip mine out:
http://www.kolbyjukes.com/images/work/creature/penis.jpg
Ho. Lee. Fuck. Good by best-thread ever!
kolbyjukes
08-14-2005, 02:01 AM
just so the thread doesn't go completely off topic. Some recent speed models.
http://www.kolbyjukes.com/images/work/Hellboy/recent-work.jpg
why does hellboy have a camel toe?
The rest is looking good though
kolbyjukes
08-14-2005, 02:25 AM
didn't weld the boundary edge, that's all. So, no, that's not a camel toe Hellboy's sportin'
-K.
ahah missed this before, magnificent bollocks Poop and Kolby!
Slaught
08-14-2005, 06:43 AM
Nice Skateboard-Turtle :]
demoncage
08-14-2005, 10:59 AM
I think the award for most disgusting phalis goes to mr. kolby jukes. i think those little nips gave you the edge. by the way, is that a dog model? oh and sweet zbrush modeling, really digging your hellboy.
here's a head model i've been working on for a "space marine". I know, a very novel concept. max and zbrush:
http://www.ent3d.com/marine.jpg
Kolby: Woo, if that's speed modelling... damn! Nice!
odium
08-14-2005, 11:21 AM
Really early shot of a texture i'm working on:
http://www.quake2evolved.com/odium/door_wip_small.jpg (http://www.quake2evolved.com/odium/door_wip.jpg)
(I post these shots because the map contains a lot of models, and each texture needs to be modeled /images/graemlins/tongue.gif )
Scott Ruggels
08-14-2005, 01:25 PM
This thread has become the cock locker...
Scott
lkraan
08-14-2005, 02:11 PM
Impressive (speed)modelling kolbyjukes!
And now for some uber-slow-modelling...
I'll be happy if I am done by the time the Unreal3 mod tools are out /images/graemlins/smile.gif
Why didn't I do a first high-poly normal map experiment with a crate or something /images/graemlins/frown.gif
Oh well, can't stop now or else I'll never finish it. Oh, it's supposed to be Deunan Knute from the Appleseed CG movie.
I am still working on the kees at the moment.
http://www.xs4all.nl/~tetsuo/wip/deunan-wip6.jpg
hawken
08-14-2005, 04:25 PM
DamienB your starwars guy is sweet!
well looky here, dun gone and got ya all sum bootz!
http://dadako.com/forums/boots.jpg
http://dadako.com/forums/boots2.jpg
http://dadako.com/forums/boots3.jpg
http://dadako.com/forums/boots4.png
Etienne
08-14-2005, 09:10 PM
I've started to work on a new UT2004 map. Here is a Tori that I'm working on. http://www.whiteink-studio.com/tori_wip02.jpg
I've put maybe 1h work into this model, it's not meant to have a high polycount, because there are going to be a few of these in the map.
Comments please...
Thank you. /images/graemlins/crazy.gif
Etienne
Hatred
08-15-2005, 02:48 AM
no cocks here /images/graemlins/smile.gif
just texturing this compressor, as an arttest http://img270.imageshack.us/img270/6626/12ly.jpg
Ooh, nice, Hatred.Sexy looking rust. Mind if I see a self illum shot?
hawken
08-15-2005, 03:16 AM
[ QUOTE ]
I've started to work on a new UT2004 map. Here is a Tori that I'm working on. http://www.whiteink-studio.com/tori_wip02.jpg
I've put maybe 1h work into this model, it's not meant to have a high polycount, because there are going to be a few of these in the map.
Comments please...
Thank you. /images/graemlins/crazy.gif
Etienne
[/ QUOTE ]
looking a little thin, would snap in the wind.
Hatred
08-15-2005, 03:41 AM
http://img365.imageshack.us/img365/7848/uvlayout2wb.jpg
here You go /images/graemlins/smile.gif screen looks poor coz my PIII 450MHz with GF4MX doesnt support shaders so no specular or bump here
Ah, neato. I think you're a bit due for a few hardware upgrades, ya think? :P I'm in the same boat as you when it comes to video cards.
nealb4me
08-15-2005, 07:07 AM
Hey hatred, I think the tyres [not wheels] could benefit from some little white pebbles stuck down their centres. A compressor like that would be getting wheeled around on a dirty floor I'm sure and would collect a lighter ring of dirt. Also, the label is blurry and somewhat less sharp than the main texture making it look out of place. Run a sharpen filter over it me thinks.
Wanted to take a break from the characters I've been working on and kind of go with a different style. About a days work with some minor distractions. Original concept by Joao Ruas:
http://www.gavimage.com/temp_gallery/easycompany.jpg
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