PDA

View Full Version : So what are you working on?


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 [50]

Sean McBride
02-08-2008, 12:20 AM
http://img.photobucket.com/albums/v298/n30g3n3s1s/lvl1_poop3.jpg

uhg, i never get to use zbrush at work... You guys rock and make me feel bad for not practicing more. D:

Armanguy
02-08-2008, 12:36 AM
http://img.photobucket.com/albums/v92/armanguy/tankwip-2.jpg

PolyHertz
02-08-2008, 01:48 AM
Sean McBride: How can that be possible, you work for Hi-Rez studios after all /images/graemlins/tongue.gif

Armanguy
02-08-2008, 01:50 AM
[ QUOTE ]
Sean McBride: How can that be possible, you work for Hi-Rez studios after all /images/graemlins/tongue.gif

[/ QUOTE ]

lol at that :P

Rens
02-08-2008, 01:55 AM
Xeno /images/graemlins/cool.gif

Davision3D
02-08-2008, 04:17 AM
Thats a great base East im curious what it will look like after the ZBrush pass

Target_Renegade
02-08-2008, 04:30 AM
Concept art of a power suit type thing - crits welcome.

http://dominicgutridge.files.wordpress.com/2008/02/psuit_2.jpg

Sean McBride
02-08-2008, 08:25 AM
PolyHertz: Hahaha, lots of sci-fi metal stuff.... uhg!

arrangemonk
02-08-2008, 08:58 AM
http://img220.imageshack.us/img220/3811/sharpenvf1.jpg (http://imageshack.us)
still boring, but im loading th zbrush3 demo and try getting it better^^

Ruz
02-08-2008, 02:09 PM
http://mikerusby.files.wordpress.com/2008/02/male.jpg
been texturing in zbrush again using the colorize function.
Its a good base for a bake then I will later add photo overlays in pshop.Actually I am getting the hang of hand painting in zbrush, it pretty cool . I only use the standard and smooth brushes. I gave up on zapplink, too much of a hassle
Sean McBride - thats a good start man
Helixx - thats just creepy, but well done

rooster
02-08-2008, 02:34 PM
great work man /images/graemlins/smile.gif I like the face a lot
is the little finger a bit too short or is it just bent away from the camera

Ruz
02-08-2008, 03:06 PM
cheers roster, yeah the little finger is bent away from camera. still go to fix the pose of the hand.
TBH I don't know why I have spent so much time on this. could have made ten proper characters in the same time:)

Dude
02-08-2008, 08:25 PM
Sean: He's missing something. And I'll give you a hint, it goes between his legs

aesir
02-08-2008, 08:45 PM
[ QUOTE ]
Sean: He's missing something. And I'll give you a hint, it goes between his legs

[/ QUOTE ]

youre right. Theres no PUBES!

Sean McBride
02-08-2008, 09:04 PM
thanks ruz, your's is looking great.
Dude, i know, its like an epidemic or something... even ruz forgot his too!

http://img.photobucket.com/albums/v298/n30g3n3s1s/lvl1_poop5.jpg

i always end up with old men for faces.

Helixx
02-08-2008, 09:41 PM
Here's an update on the lich.
Ruz: Great work on the model, the arms/shoulders look great.

http://www.patpaquin.com/lich01.jpg

Snowfly
02-08-2008, 11:07 PM
Ruz that's some great sculpting, love all the subtleties in the face and upper body, especially the arms.

Xenobond, love the ninja, it's perfect /images/graemlins/smile.gif

Just mucking about in Silo and an anime head popped out. No plans to finish it, maybe I'll get some texture practice in.

http://img.photobucket.com/albums/v353/chrisdejoya/furry-2.jpg

r4ptur3
02-09-2008, 12:30 AM
Snow -- pretty cool for just mucking about /images/graemlins/smile.gif Love your topo.

r4ptur3
02-09-2008, 03:24 AM
messing with hands ... one 512 map with room for another hand, 416 tris

http://www.rapture-art.com/other_forum_pics/dead_eye_003.jpg

Dude
02-09-2008, 09:18 AM
[ QUOTE ]
thanks ruz, your's is looking great.
Dude, i know, its like an epidemic or something... even ruz forgot his too!

http://img.photobucket.com/albums/v298/n30g3n3s1s/lvl1_poop5.jpg

i always end up with old men for faces.

[/ QUOTE ]

not so much lol. But I was just playin. its actually a pretty sweet model, but if you want his face to look abit younger you can smooth out the indents you have near the cheekbone area and possibly redesign the facial hair to not look so natural.

StJoris
02-09-2008, 01:15 PM
Was just trying out making a few PSP spec TF2 props, for donating to a good cause. Crits greatly appreciated.
http://i234.photobucket.com/albums/ee206/StJoris/SmallAidPills_PresentationSheetc-1.jpg

*edited in 70% self illum

Jedianakinsolo
02-09-2008, 02:16 PM
First post :P Here's a rifle I just finished for the Competition over at 3Dtotal.

http://i59.photobucket.com/albums/g305/JediAnakinSolo/Ajax509.png
http://i59.photobucket.com/albums/g305/JediAnakinSolo/Ajax509wire.png

kite
02-10-2008, 03:13 AM
too many cool things in this thread, missed out on a whole lot of awesome stuff since last week

some favourites -
whiteblaizer - really cool scene, great materials
bones - wow! superb character!
ruz - great basemesh
b1lllll - that's a super cool design, more face!

thanks for the hello's and feedback
doc_rob - cheers for the crit! i'm going to scrape off all of the nozzle interfaces from his front and make them less symmetrical. He'll also have a couple of hanging airpipes that plug in to a little sidekick carbon scrubbing robot.

redid his hands from scratch, bit flat across the knuckles and wrinkles are kind of inconsistent and messing up the form in places and diffuse is wipwip but the main shapes are about there..

http://www.adventuresincommuting.com/aviatorhand.jpg

r4ptur3
02-10-2008, 05:29 AM
*rapture bows to kite*
*rapture sulks away in shame*

rooster
02-10-2008, 06:09 AM
mr kite, I'm dying to see a website with all of your work put together in one place!

odium
02-10-2008, 06:17 AM
Kite those hands are awesome!

BoBo_the_seal
02-10-2008, 07:04 AM
lovely hands kite!

- BoBo

Rens
02-10-2008, 08:02 AM
sweet!

b1ll
02-10-2008, 08:35 AM
woot woot kite, GLad to see more shit from ya!

Vredesbyrd
02-10-2008, 09:04 AM
hey neogod can I please use that as my new avatar

East
02-10-2008, 10:57 AM
kite, as the others say, really good work on the hand. Looks like it belongs to a really meaty guy. Great sense of volume.

/

Little update from previous post (http://boards.polycount.net/showflat.php?Cat=0&Board=2&Number=267321&Searchpag e=1&Main=82&Words=+East&topic=&Search=true#Post267 321). Finishing up work on the jacket. High poly version, polypainted in ZBrush.

http://www.davidostman.se/blog/wp-content/uploads/2008/02/002.jpg

Helixx
02-10-2008, 11:36 AM
Kite: The hands are looking great, have to agree with you about some of the wrinkles, mostly the ones on the last three nuckles.
East: Awesome work on the jacket. Can't wait to see the rest of the character done up in zbrush.

Davision3D
02-10-2008, 11:37 AM
Finished my first UT3 Map DM-Daikyu
Its a small map for 2-8 player in the asian theme.
Its also a good map for 1on1 matches and sniper duels.
http://www.daxx-web.de/bilder/daikyufov2.jpg (http://www.daxx-web.de/bilder/daikyufov.jpg)

Some action screens:
http://img136.imageshack.us/img136/7181/daikyuactiontj3.th.jpg (http://img136.imageshack.us/img136/7181/daikyuactiontj3.jpg)

Download links:
http://files.filefront.com/DM+Daikyu+finalzip/;9607694;/fileinfo.html
http://rapidshare.com/files/90720712/DM-Daikyu_final.zip.html

StefanH
02-10-2008, 11:54 AM
great work guys

I'm doing a female head basemesh for scultpting. photo thrown at for testing.

http://www.stefanheinrich.com/temp/fembase01.jpg

ImSlightlyBored
02-10-2008, 12:07 PM
[ QUOTE ]
Finished my first UT3 Map DM-Daikyu

[/ QUOTE ]
Davison, how long did this take? I'm wanting to do a handful of UE3 maps for my portfolio when I've got time (Read; uni over) but I'm unsure how many to realistically aim for.

And, did you make all the assets? Sorry if this comes off as rude, I'm just unfamiliar with all of the UTIII pieces that come with it is all and again it'd help in scoping time.


It looks really good though (havent had chance to play it yet), and is that narrow beam to walk on? To get the helmet?

StJoris
02-10-2008, 12:24 PM
Awesome hand Kite!
MOAR PROPS
http://i234.photobucket.com/albums/ee206/StJoris/MediumAidFirstAidKit_PresentationSh.jpg
http://i234.photobucket.com/albums/ee206/StJoris/LargeIceCooler_PresentationSheetcop.jpg
http://i234.photobucket.com/albums/ee206/StJoris/ResupplyCabinet_PresentationSheetco.jpg
http://i234.photobucket.com/albums/ee206/StJoris/SmallAmmo_PresentationSheetcopy.jpg

Xenobond
02-10-2008, 12:25 PM
looking good

Helixx
02-10-2008, 03:00 PM
Update on the lich hood... I'm currently rethinking the body that I made simply for the fact that I'm not in love with it. Since the hood is such a bizzare shape I almost feel like the body doesn't do it justice. Gonna play with it some more and see what comes out of it. The hood is pretty much done so far as sculpting goes. Would really like some feedback.
http://www.patpaquin.com/lichHood02.jpg

pior
02-10-2008, 03:37 PM
Hey East would you mind going over your painting workflow for that leather? I guess you are painting diffuse and specular at the same time... sounds interesting. I assume you can later export that using zmapper?

Davision3D
02-10-2008, 03:47 PM
[ QUOTE ]
Quote:
Finished my first UT3 Map DM-Daikyu


Davison, how long did this take? I'm wanting to do a handful of UE3 maps for my portfolio when I've got time (Read; uni over) but I'm unsure how many to realistically aim for.

And, did you make all the assets? Sorry if this comes off as rude, I'm just unfamiliar with all of the UTIII pieces that come with it is all and again it'd help in scoping time.


It looks really good though (havent had chance to play it yet), and is that narrow beam to walk on? To get the helmet?

[/ QUOTE ]
Hard to tell, a few days of work. Its all epic content, if i had made all the content i put into this map i think it had taken a few months /images/graemlins/smile.gif.
The UE3 Tutos that come with the Special Edition helped me a lot to get into the editor, if you dont have it here is a very good page with links to a lot of tutos: http://www.icecreamyou.com/ut3.html#10
Anyway the UE3 Editor is a very good and fast tool and easy to learn.

You can also jump to the helmet but this damn bots cant, they jump 4 times off target before they get it, so i made this narrow beam for them. /images/graemlins/laugh.gif

MoP
02-10-2008, 04:01 PM
Really nice jacket, East!

East
02-10-2008, 04:43 PM
[ QUOTE ]
Hey East would you mind going over your painting workflow for that leather? I guess you are painting diffuse and specular at the same time... sounds interesting. I assume you can later export that using zmapper?

[/ QUOTE ]
I'm only painting the diffuse on the actual polygons, the material I'm using is a modified bronze one that darkens all the cavities, so there's no light being picked up there. It's very limiting so I don't have any -real- control over the specularity.

What I'll do then is bake the diffuse into the low poly texture, and also bake out a cavity map which I'll adjust the specularity with, but I'm going to have to do work by hand to get it right.

I'm new to this whole workflow myself, and find things out as I go along. Not sure how much sense I'm making /images/graemlins/smile.gif

pior
02-10-2008, 05:03 PM
Alright! That makes sense. Will try it - hope to not snap my stylus in half out of Zfrustration haha! Thanks for the pointers.

aniceto
02-10-2008, 05:04 PM
http://i32.photobucket.com/albums/d3/shika01/girltest5.jpg
non-realistic render with hairfx

Ruz
02-10-2008, 05:06 PM
kite - that hand texture is looking great so far. Is that a zbrush polypaint?
East - looking coool, I am trying the same workflow myself. the only thing buggin me is that you can make stuff look great in zbrush, but its hard to make it look as good in max because the diffuse tends to look a bit 'weedy'
suppose with cavity overlay and a bit more hand painting that will be ok though.
I wish you could bake the shader in to the diffuse texture in zbrush though.

rooster
02-10-2008, 05:17 PM
is that a 3d model aniceto? f'in hell nice work

MaNtiS
02-10-2008, 05:40 PM
Well I posted this school project a LONG time ago, but I thought that I should post the finished pictures since I looked back and the other pics were terrible! Kinda big, scaled em down(bigger is better /images/graemlins/laugh.gif)

http://i9.photobucket.com/albums/a69/roach_cato/rock_wallpaper_1600x1200.jpg

http://i9.photobucket.com/albums/a69/roach_cato/rock_wide_both_sml.jpg

We didn't really have any limits, hes 10k with some change.

All you guys are AMAZING! Keep up the great work.

Mtg_kirin
02-10-2008, 05:48 PM
thats great. really like ur character. no crits

Ruz
02-10-2008, 06:34 PM
MaNtiS - looking great

ImSlightlyBored
02-10-2008, 07:15 PM
[ QUOTE ]

Hard to tell, a few days of work. Its all epic content, if i had made all the content i put into this map i think it had taken a few months /images/graemlins/smile.gif.
The UE3 Tutos that come with the Special Edition helped me a lot to get into the editor, if you dont have it here is a very good page with links to a lot of tutos: http://www.icecreamyou.com/ut3.html#10
Anyway the UE3 Editor is a very good and fast tool and easy to learn.


[/ QUOTE ]
Thats great man, cheers. Apologies for missing the second I in your name too!
Yeah I bought UE3 (twice, thanks play.com :/ ) pretty much just for the engine videos that came with it, which have been pretty interesting and a constant source of entertainment for the woman.

I do seem to get a few probs with it though, like sometimes it just will not do what I want even though I'm doing the same flow as I ever do but a system restart changes it. Weird.

Anyway thanks again

Tumerboy
02-10-2008, 07:27 PM
Mantis very nice work man, I like him a lot. My only crit might be that he blends in with his surroundings TOO much, and if I'm a player, I might not spot him at a distance. but he looks great!

obson
02-10-2008, 07:42 PM
something for a weekly over at CA

http://obson.org/forums/Amaterasu_final_clean.jpg

Chai
02-10-2008, 08:26 PM
East that's one kickass jackets, your pieces are very inspiring and makes me want to pick up organic work again /images/graemlins/smile.gif

Here's my latest gun textured :

http://www.svartberg.com/wip/ts_gun_01_08.jpg

Slipstream
02-10-2008, 10:40 PM
Chai, that is a kickass gun. The wear and tear on it is really well done almost across the board. The only place that jumps out for me is the clip, whose scratches look really uniform.
If they were higher up near its top, where a soldier might be hastily jamming it in without looking (or absent . . . since you have to replace clips anyway, and thus they might not be the same age as the gun?), you'd sell it more IMO

r4ptur3
02-11-2008, 03:30 AM
i agree about the clip ... but overall it is pretty amazing!

aniceto
02-11-2008, 04:13 AM
[ QUOTE ]
is that a 3d model aniceto? f'in hell nice work

[/ QUOTE ]

yep, its just hair with a brush stroke opacity and material colour taken from the emitter

NeoShroomish
02-11-2008, 04:29 AM
http://img405.imageshack.us/img405/1212/hammertimeua2.jpg

1024^2 (n.map, spec. & diff.)
746 Tris

kite
02-11-2008, 05:55 AM
cool work all
awesome jacket East, and great costume design too, has a nice old school star wars han solo feel
ruz - thanks, yeah it's a mix of polypainting and applink. I found the col>tex and tex<col really handy.

MoP
02-11-2008, 06:01 AM
Aniceto, that's mad cool... I thought it was a painting at first /images/graemlins/smile.gif