View Full Version : So what are you working on?
Pavel
08-27-2007, 05:13 PM
YEaah!!!!
http://vampir.od.ua/temp/008.jpg
diffuse map with 70% self illumination.
normal and spec ahead
PolyHertz
08-27-2007, 07:26 PM
Like it so far BeatKitano, particularly the face.
A few suggestions:
The cleft in the chin seems a bit odd, you might want to fade it out a bit as its comming across as a bit too masculin atm.
The head is a little too smal for the body, and the chest armor seems all around to big for her frame. Assuming you'll be giving the upper arms shielding as well she may end up having a hard time relaxing her arms at her sides. If you'r not going to be putting armor on her arms though, give them more muscles tone as atm they look too weak to be lifting and regularly using heavy weaponry.
SupRore
08-27-2007, 08:08 PM
Pavel, that's completely awesome, but not too well suited for normal/spec.
Anyway, really early progress on this texture...
http://i17.tinypic.com/5y9iwbb.jpg
(little update, before I stop for the night)
http://i15.tinypic.com/678n9js.jpg
B0r3D
08-27-2007, 10:51 PM
I just started working on a low(ish)poly hostage replacement for CS. Very wip atm. She currently weighs in at 1723 tris.
http://img264.imageshack.us/img264/2428/stripperpf3.th.jpg (http://img264.imageshack.us/my.php?image=stripperpf3.jpg)
commander_keen
08-27-2007, 11:31 PM
Pavel, is it just a generic destructed future structure? Looks awesome /images/graemlins/smile.gif
Pavel
08-28-2007, 01:09 AM
2 SupRore
thanks. anyway this will be have normal and spec maps /images/graemlins/wink.gif
2 commander_keen
this is Spaceship trash /images/graemlins/smile.gif
Pavel
08-28-2007, 08:08 AM
http://vampir.od.ua/temp/009.jpg
serguine
08-28-2007, 09:03 AM
modeling done but still working on texture, diffuse and normal maps with a little spec on the material.
http://img169.imageshack.us/img169/9565/ordotex02gj9.jpg
SupRore
08-28-2007, 11:08 AM
http://i18.tinypic.com/4uvmkqs.jpg
Still going...
Hey Suprore, it's looking mighty sexy.
Post your low poly geo when you get the chance, too!
Prs-Phil
08-28-2007, 11:36 AM
Nice one Pavel, liked the first version better though, the details and the busyness came across more pleasing to my eye.
SupRore
08-28-2007, 11:39 AM
Thanks uly. /images/graemlins/smile.gif
Wires are nothing special, it's around 4700 tris -- here you go:
http://i14.tinypic.com/4qgvbeb.jpg
Hey beatkitano that deamia is great, something strikes me as strange about her proportions from the front, is her neck perhaps a bit long?
MightyPea
08-28-2007, 02:42 PM
Both her neck and her underarms, I reckon. That, and the collar of the armour seems a bit incomfortably angled, as well.
Phobos
08-28-2007, 03:28 PM
Here is a texture I have been using as practice creating normal maps in modo. This program is great I'm having a load of fun using it.
The images are scaled down from 2048. I will be using them at 1024 if these do end up becoming part of a project.
http://cubedorange.com/wp-content/uploads/2007/08/metalpanel_2_web.jpg
http://cubedorange.com/wp-content/uploads/2007/08/metalpanel_2_normal_web.jpg
Also I've started a new personal portfolio and possible band wagon rant site.
Follow the link in my signature /images/graemlins/smile.gif
Renaud Galand
08-28-2007, 03:50 PM
here's something I played with today :
http://guntharf.files.wordpress.com/2007/08/symbiot.jpg
SupRore
08-28-2007, 04:00 PM
Looks awesome renaud.
more of the same...
http://i9.tinypic.com/4tz6k8x.jpg
RazorBladder
08-28-2007, 04:08 PM
Fucking Hell Renaud.... /images/graemlins/frown.gif
Really shaping up now Sup :]
bitmap
08-28-2007, 04:32 PM
Damn Renaud, how do you get such sweet renders?
looks like vray and a whole lot of polys. how do you manage to import them into max without killing your pc?
thomasp
08-28-2007, 04:41 PM
mmmh, i found max9 handles a lot of polys quite well, probably ymore so if you have the 64bits version. try just importing the mesh and it's normals - and turn unify off. works for me most of the time anyway.
nice fish (?) btw. and if it's not supposed to be one, make it one please /images/graemlins/wink.gif
anyway, trying to finish something oooold here, need to stop slacking after work:
http://thomaspecht.de/randomstuff/mztest.jpg
commander_keen
08-28-2007, 05:41 PM
Phobos, really nice diffuse, the normal is a bit wonky and lacks detail in the middle. Looks like you could teach Bungie a thing or 2 /images/graemlins/cool.gif
Phobos
08-28-2007, 07:06 PM
lawl thanks Keen /images/graemlins/laugh.gif
Good confidence builder. Im looking for a new gig and its kind of depressing.
Brain fart I had one night. Going to keep working on it. Might use this texture later, just got some more ram for my mac book so I'll be pumping out some more displacements. Really wish mud or zb3 where natively compatible on osx. However Modo is really turning me on.
commander_keen
08-28-2007, 07:38 PM
Yeah, did they release the new Modo with the vector displacement map sculpting feature yet? Looked pretty cool when I saw it a few weeks ago.
larolaro
08-28-2007, 08:12 PM
just a little wip for my project,
http://img454.imageshack.us/img454/2496/aethena3dzv5.gif
ThatDon
08-28-2007, 08:27 PM
..........RobG.........you're a god damn animal
Default
08-28-2007, 10:17 PM
Rob- awesome, albeit kinda messy imo. could you post your textures for us so we can see how you do these? btw, my name is Rob G as well :P
[ QUOTE ]
modeling done
[/ QUOTE ] Take another look. He has the hands of a deformed 8 year old.
Sweet sculpting as always Renaud.
Renaud Galand
08-28-2007, 11:29 PM
thx all !
bitmap : basically, it's about 1.000.000 polymesh imported in max 9 with a simple skylight/light tracer (multiplier set to 0.4 to not kill all the details) and 2 omnis : the key light (0.6) and the backlight (2.0). The skylight take the job of the fill light. Actually, it's just a matter of placing your lights.
The material is a standard light grey material with a bit of specular.
WOW! that was complexe eh? /images/graemlins/laugh.gif
Hope it helps
That fucking R0X RobG !
spacemonkey
08-28-2007, 11:52 PM
crazy sculpt renaud! Fantastic /images/graemlins/wink.gif
redmond_david
08-29-2007, 12:15 AM
@Pavel Looks incredible man! I think the green lighting is too hard thought
@RobG Your work is always impressive! I'm sure i've said it before, but thats a great style.
renaud, thomas, rob... kickass stuff you got there!
http://img509.imageshack.us/img509/4549/test1rc4.jpg
mvelasquez
08-29-2007, 05:25 AM
Goin oldschool.
http://www.mvelasquez.com/images/blacksmith_002.jpg
Master_v12
08-29-2007, 05:48 AM
ooh... so sexy i could just lick it mike haha. lookin good man /images/graemlins/smile.gif
Here is a little something im turning in for class, handheld ninja!! weighting in at 544 tris and one 128*256
still need to finish the legs and give it some lighting love
http://www.masterv12.com/pics/ninja.jpg http://www.masterv12.com/pics/ninja02.jpg
rooster
08-29-2007, 06:37 AM
looks cool ruz
cheers rooster. Just discovered some nice brush settings which made things a 'whole' lot easier.
http://img404.imageshack.us/img404/7348/microphoneqm5.jpg
messing with the microphone and tidying up his normal maps now
FAT_CAP
08-29-2007, 10:41 AM
Looking cool RUZ- Im glad you cropped that ZBRUSH screenshot there though!
The front of shoe in the shot above looks a little too flat and lowpoly though to me - another cut or two to round it out a bit maybe?
cheers FAT_CAP. yeah, I haven't got around to fixing the boots yet.
Gotta fix the bottom of the trousers too, the mapping/slihouette is a bit messed up
rooster
08-29-2007, 12:24 PM
Ruz- out of curiosity what kind of brush settings? (any chance you could describe them in a non program specific way /images/graemlins/tongue.gif)
yeah , its just in zbrush I use the std brush with the alpha that looks like a nipple, ie large fall and sharp point in the middle. great for sharp details/creases/skin detail etc
see diagram
http://img253.imageshack.us/img253/6357/alphsaa8.jpg
rooster
08-29-2007, 12:50 PM
aha, yeah that looks similar to the setting I like in mudbox as well.. with the curve that goes kind of like:
http://tangentsoft.net/audio/bitmaps/pwr10-curve.png
but the other way round
cool, only taken me 2 years to figure this out doh:)
DarthRevanII
08-29-2007, 10:37 PM
Ruz, I just gotta say...I love that guy you are working on man. It has awesome form and great detail to it. Normally a model/character like that I'd find a bit boring, but you've done something with it to make it great eye candy /images/graemlins/smile.gif. Might be the good choices of color and saturation you've used, no idea, but it looks great
cheers DarthRevanII . Pehaps its cause I like bright colours:)
http://loom.sourceblog.org/WIP/milhousewip_01.jpg
Awesome Stuff in here.
A WIP semi-realistic milhouse van houten.lol
MikeF
08-30-2007, 10:26 AM
haha, loom, thats ace.
Khanongsouk
08-30-2007, 11:08 AM
Has anybody notice how similar Milhouse's parents look? I wonder if they're related.
http://img257.imageshack.us/img257/34/armslc4.jpg
been getting to grips with the arms tonight.It's a little bit made up in places, but I will resculpt some more tomorrow.
Its 2 million polys now and my machine is 5 years old so i am quite impressed with my old wreck of a pentium 4
LOOM, thats funny man
mvelasquez - thats a nice model , bit like bobos stuff in some ways
Robbiek1000
08-30-2007, 08:08 PM
Heres a little WIP of something I'm now working on. I decided after the tech bike I wanted to do something simple and cool. I'm doing to versions of the texture, a clean/new texture, and a old/dirty texture. C&C welcome.
http://i88.photobucket.com/albums/k187/Robbiek800/WIP3-1.jpg
Ruz: The progress is looking good, epseically for an old machine. http://boards.polycount.net/images/icons/thumbup.gif
RobbieK:
I am thursty now, Damn you! /images/graemlins/smile.gif I wanna see the dirty goodz...
TheWinterLord
08-31-2007, 04:32 AM
Thanks Ruz it looks better, might post it later. (tank)
Started yesterday on a MP5 submachinegun. (a later version) mp5-10 or mp5-40 will see which one of those it turns out to be... mp5-10 has a transparent magazine and other minor differences.
highpoly
http://img53.imageshack.us/img53/7783/highpolycy7.jpg
Funky Bunnies
08-31-2007, 11:18 PM
A ton of sweet work going on in here!
Sometimes I'm slow at working on things... More Cap'n!
http://www.funkybunnies3d.com/Work/capnSceneWIP8.jpg
JUST EAT IT! /images/graemlins/crazy.gif
Armanguy
09-01-2007, 02:14 AM
I LOVE IT!!!!
ThatDon
09-01-2007, 09:57 AM
Another GA mini comp entry, this time MONSTERS!
http://img128.imageshack.us/img128/507/finalentryyv3.jpg
ironbearxl
09-02-2007, 07:39 AM
Returning to Sagat. I exported all my levels from Silo into Mudbox... BLAOW!
http://i84.photobucket.com/albums/k30/ironbearxl/sagat_mud_1.jpg
NeoShroomish
09-02-2007, 07:50 AM
Self-portrait ironbear? /images/graemlins/crazy.gif
Klash120
09-02-2007, 08:02 AM
"Another GA mini comp entry, this time MONSTERS!" :P
Awesome job w/ your trash monstah Don~ Awesome stuffs!
http://farm2.static.flickr.com/1279/1300550602_81e067b3ae_o.jpg
ironbearxl
09-02-2007, 08:27 AM
Yes, that's me after a steroid break /images/graemlins/laugh.gif
artrynk
09-02-2007, 12:20 PM
my remake of GoW soldier
>7k polys with gun and bags
Its viewport screen with few addition like background and
shadow in photoshop.For viewport used Ben Cloward Normal 3 light's shader
Large 1280x1024 here
http://ac.uvao.net/forum/index.php?showtopic=3536&st=0&#entry464032
http://artrynk.nm.ru/GoWWallpaper2_s.jpg
http://artrynk.nm.ru/GoWWallpaper_S.jpg
The Ben
09-02-2007, 04:42 PM
ironbearxl, that Sagat is looking sick. Rock on.
Neo_God
09-02-2007, 08:50 PM
Looks cool artrynk, but I think I would have invested some of those 7000 polies into making parts of his armor stick out. Rather than just having the majority of it painted on. It sorta makes him look like he's wearing a giant foam suit with an armor texture painted onto it.
8FtSpider
09-02-2007, 09:05 PM
demon/alien w.i.p.
http://i71.photobucket.com/albums/i155/8FtSpider/Misc/Sept_02_07_001.png
Eclipse
09-02-2007, 09:28 PM
Here is my entry for the 2nd mini comp over at Game Artisans. I didn't have time to texture him since I only found out about it one day before it was due :P. But I got the model done and thats all that was needed. The concept was provided by FredH. Crits welcome, the poly limit was 500 tris.
http://www.brandonmorris.info/show.jpg
almighty_gir
09-03-2007, 01:22 AM
artrynk: looking really good, but i think you're lacking a lot of contrast, and having a good specular map will make it look a million times better.
my first sculpture,
http://www.rensedeboer.com/art/sculpt4.jpg
it brutaly sucks, anatomy is off in many places, and the rig i build started to shift while more and more clay came on it.
http://www.rensedeboer.com/art/sculpt3.jpg
http://www.rensedeboer.com/art/sculpt5.jpg
pieter
09-03-2007, 06:11 AM
a french general bust i made this weekend,still rough
its made with pottery clay,wich is pretty shite because it's polluted with sand and tiny stones,but its very cheap so good for study
http://img180.imageshack.us/img180/889/dicktatorij3.jpg
@rens did you make a armature for the legs?you're prolly best off welding/solder a metal frame to support the weight
or make a frame out of kippengaas,hehe
kippengaas xD
i made a frame of copper, 3 wires of 2mm twisted together, but i guess it was not strong enough. (i used copper so i could weld them together with tin.)
i should probably try 6 wires thick or step over to hardwelding,
btw, she is around 60cm high, or originaly she was, before plumming into a pile of clay.
nice sculpt /images/graemlins/smile.gif
ironbearxl
09-03-2007, 08:21 AM
Thanks The Ben /images/graemlins/smile.gif
I'm gonna get all asymmetrical on him next.
http://i84.photobucket.com/albums/k30/ironbearxl/Sagat_mud_head_detail.jpg
Nice real life sculpting Rens and pieter!
snake85027
09-03-2007, 03:30 PM
an irish dagger im working on.
http://i93.photobucket.com/albums/l74/spawn85027/sofarknife-4.jpg
ironbearxl
09-03-2007, 04:05 PM
Snake, the hilt, blade and butt don't seem to match the glossiness of the handle.
Made a wee bit of a start on Poop's SDK:
http://i84.photobucket.com/albums/k30/ironbearxl/gregory_1.jpg
snake85027
09-03-2007, 06:46 PM
thanks, i went and turned the spec down for the handle.
obson
09-04-2007, 05:43 AM
http://obson.org/forums/robo.jpg
rollin
09-04-2007, 09:30 AM
2nd color scheme and fixed some minor stuff
http://www.maginot.eu/space/mgto/3dlow/mood_07f_c.jpg
IronHawk
09-04-2007, 09:40 AM
Is that a bot Obson? looks cool.
Davision3D
09-04-2007, 11:32 AM
http://www.daxx-web.de/bilder/cuteM-Davision.jpg
Made this creature for a comp over at gameartisans.org
Great high poly work Obson
The texture detail is really awesome Rollin
Slipstream
09-04-2007, 12:59 PM
Another final entry for the Game-Artisans Mini comp
http://img.photobucket.com/albums/v416/temetry/beautyRealsmall.jpg
I love it slipstream, great work.
love that rollin. very clean and looks like a proper illustration if you get my meaning
nice stuff on this page
Emil Mujanovic
09-04-2007, 05:35 PM
rollin: Looking awesome dude, very clean and crisp texture work.
Davision3D: Great looking character, I really like the good/evil button.
Slipstream: Great colours! Simply stunning.
-caseyjones
greenj2
09-04-2007, 05:44 PM
Davision3D & Slipstream: Great stuff guys, makes me wish I'd entered that comp. Davision3D, an "Evil mode" variant of that texture would be awesome. /images/graemlins/smile.gif
Sayanora
09-04-2007, 07:30 PM
Another Mythic concept I worked from. Mine's on the left. Still need to paint the skull and do some other things.
http://www.dougkavanagh.net/mythic_mailbox.jpg
larolaro
09-04-2007, 08:06 PM
All finished!
My first full human character.
http://img378.imageshack.us/img378/5456/spinnerng7.gif
achmedthesnake
09-04-2007, 08:16 PM
hey RobG - awesome work, one possible crit though - you might wanna put more polys into the 'bust' area- just as she goes sideways they look weird/triangluar
as i said, really minor crit - i just depends on the detail you need in the game you're making her for - when you render her into sprites...
Emil Mujanovic
09-04-2007, 09:37 PM
Sayanora: Awesome job, you really nailed the style with that piece.
RobG: Could you post some wires? I also agree with achmedthesnake about the boobs looking a little off. The back of the head is looking a little square as well. Everything else is looking sweet dude.
-caseyjones
larolaro
09-04-2007, 09:55 PM
Thanks guys,
I'd rather not post the wires, im not a 3d artist and i know that the wires are wrong. /images/graemlins/tongue.gif
Rob, That's looking really bad ass. If you're not going to post wires, could you at least post us some flats? all of your 3d pieces have a very nice look to them, I'd be interested to see how you went about it. I guess it's just all in your painting style, eh?
Gav
larolaro
09-04-2007, 10:11 PM
Thanks,
http://img210.imageshack.us/img210/5045/aethenaog5.jpg
To save time i don't bother unwrapping the uv's it seems to work fine with simple planar mapping.
Smirnoffka
09-04-2007, 10:20 PM
To be 100% honest, to me the most impressive thing is the fact that you got such good results from planar mapping like that. I cannot see any stretching at all. Bloody well done mate, I like it alot!
[ QUOTE ]
To be 100% honest, to me the most impressive thing is the fact that you got such good results from planar mapping like that. I cannot see any stretching at all. Bloody well done mate, I like it alot!
[/ QUOTE ]
QFT, especially the bloody well done part
crit: In the concept art on your site, you have her undies wider in the back and under her bum. It's a straight V on the model version, and for some reason I noticed and disliked this change instantly. Otherwise, really really cool. I love the way you handled the jacket especially, very clean and elegant. I love seeing you pimp the stuff from this magical mystery game of yours /images/graemlins/smile.gif
also, hot chicks and robots ftw
Emil Mujanovic
09-04-2007, 10:31 PM
[ QUOTE ]
Thanks guys,
I'd rather not post the wires, im not a 3d artist and i know that the wires are wrong. /images/graemlins/tongue.gif
[/ QUOTE ]
You may not be a "3D Artist" as such, but you're doing 3D all the same. So if you're going to do something, you'd want to do it right.
I figured that's why you were pimping your stuff, you wanted crits to improve what you've done. Without a wire shot, it makes it pretty tricky to give advice on your mesh.
But that's totally up to you man.
Great work all the same.
-caseyjones
nealb4me
09-04-2007, 10:39 PM
RobG: That skirt design gives me wood. For real.
larolaro
09-04-2007, 11:59 PM
Thanks again guys,
Ferg - Haha, i have gone over how the undies will look quite alot, i can say i prefer the other concept as well. I'll give it another revision.
Caseyjones - I totally understand what you are saying, im just a little embarassed... i just really dont want to take my 3d stuff seriously im just posting my little 3d dabbles for fun, whereas if it were about my 2d art i would totally prick up an ear for crits most definatly.
Nealb4me - haha well good for you!
spacemonkey
09-05-2007, 01:34 AM
RobG get a thread.. stop making me hunt to see this stuff!
[ QUOTE ]
RobG get a thread.. stop making me hunt to see this stuff!
[/ QUOTE ]
I second that /images/graemlins/laugh.gif
Annnnd. Thanks for posting the "flats", definitely a different approach..but the results are amazing. Not exactly sure how you avoided stretching, but it's still badass.
Pitvipr
09-05-2007, 02:50 AM
Slipstream - nice style and colors with that character. Do you go to the Art Institute of Atlanta? Coincidentally I think I saw you working on that character in Lab one day. I really like the character, it reminds me of some random Japanese video game icon
http://loom.sourceblog.org/WIP/Thrilhouse_semireal_small.jpg
Thrilho!
Some minor hair tweaks needed on the alpha, but basically finished.
Master_v12
09-05-2007, 03:23 AM
almost done with the base texture... gotta keep on painting...
http://www.masterv12.com/pics/squigherder12.jpg
RobG love your stuff man, painting ftw
NeoShroomish
09-05-2007, 05:34 AM
RobG you're insane, mad stuff. May I ask what this game is going to be for? PC?
ahaha Robg, thats Nice,Good use of colors, Realy fit well with ur other Robot character, NICE!
ben
benregimbal.com
Don't ask me what that is :P
http://www.svartberg.com/wip/medkit_textured_01.jpg
Pavel
09-05-2007, 09:38 AM
2 Chai
that is cool metal thing!
IronHawk
09-05-2007, 10:03 AM
chai - nice start on a platform for an ammo pickup in UT3.
SupRore
09-05-2007, 01:49 PM
http://i6.tinypic.com/6ezmlph.jpg
eh, wip...
JoeinNC
09-05-2007, 09:06 PM
wow gang, yall gots SKILLS!!!
*bows head in shame*
looking ace Master_v12 . love the little claws/teeth under his hat.
HonkyPunch
09-05-2007, 10:29 PM
GOD DAMMIT ROB.
JUST
GODDAMMIT.
I envy you like felines envy THUMBS
Master_v12:: lookin' good, cool style, some of the wrinkles on the torso and arm might be a little too overboard, but so far so good.
workin' on a new scene, 9,000 polys so far, still working on the lighting and some textures, been having issues with my monitor so it might be coming out darker than I think it is.
http://www.angelfire.com/wa3/emilyogle/alleywip12.jpg
[ QUOTE ]
Don't ask me what that is :P
http://www.svartberg.com/wip/medkit_textured_01.jpg
[/ QUOTE ]
Thats kinda cool, but why does it have a claymore mark in the middle?
It can also be a world of warcraft "the light" mark, they are both the same
TheWinterLord
09-06-2007, 08:54 AM
http://img525.imageshack.us/img525/575/breakdownlp4.th.jpg (http://img525.imageshack.us/my.php?image=breakdownlp4.jpg)
1372Tris
oglemeanimations Thats gonna look really good once you get decent lightning!
NeoShroomish
09-06-2007, 09:59 AM
That looks fantastic winterlord, I'd add a bit more texture to the wheels though :]
Marshal Banana
09-06-2007, 03:39 PM
So is that Hawaiian BBQ restaurant any good?
I also made a wheelbarrow, i posted it on a unrelated thread, but i didn't recive any comments about it, so i'll just post it here ^^
http://www.igorbazooka.com/upload//images/070905_163518_Grin_barrow_show1.jpg
Normal map doesn't seem to add anything to the look of the wheel barrow.
Also texture size could be cut in half.
hehe it really does, i promise you, it looks retarded without it, and i can't really do anything about the texture size, it was in the mission specs. They wanted 1024 maps, i have no idea why.
JKMakowka
09-06-2007, 06:09 PM
The tire really needs a proper normal map! It is a textbook example for useing one.
Baddcog
09-06-2007, 10:04 PM
Master_v12,
Love that goblin, that's gotta be the sickest helmet I've ever seen! I wanna see a good posed pic when you're done, you should make a scene out of it!
man, there's twice as many wheelbarrows here as there were last time..winterlord, lookin' good, Hex, agreed about the normal mappage on the wheel, if it's there, it could use some enhancing.
Update from me, headed towards the finish line, I think..
http://www.angelfire.com/wa3/emilyogle/alleywip24.jpg
oglemeanimations , perhaps the walls should be lighter than the floor. this would separate the two( or make the floor darker). They seem to blend together as it stands. Gnerally i think more contrast is needed.
Thanks for the comment Ruz, changed some textures up a bit and made the lighting a bit more contrast-y.
http://www.angelfire.com/wa3/emilyogle/alleywip26.jpg
John Warner
09-08-2007, 01:10 AM
hey ogle, i almost think it was better before.. a little bit easier to read, actually. i think that it would help to have more contrast, but i think the objects themselves need to be separated more. i dont really know what to look at right now, my eye kinda goes everywhere without any clear boundaries. it looks like you've got all sorts of great stuff in there and it would be great if it tied together a bit more.
i hope you don't mind, i did a quick shitty paint over.. i framed the center with a bit of darkness and accented that with a color shift from cool to warm. it would help to change the focus so that something curious was happening with that figure but I'm getting a little too much involved with your work at that point haha
http://www.jerkobots.com/temp/paintover.jpg
as for me, i'm just doodlin.
http://www.jerkobots.com/temp/face.jpg
NeoShroomish
09-08-2007, 02:12 AM
http://image.hazardstrip.com/ss/wips/23595.png
lols /images/graemlins/laugh.gif
by 4x512 I mean diffuse, spec, normal and gloss.
NeoShroomish: Er, isn't that mouse a completely different shape? /images/graemlins/blush.gif
NeoShroomish
09-08-2007, 04:54 AM
I know, I just suck at modelling /images/graemlins/laugh.gif
snake85027
09-08-2007, 05:08 AM
a statue im working on. I used a texture from mayang texture site to see how it would look.
http://i93.photobucket.com/albums/l74/spawn85027/statuerender-1.jpg
Neo: Yeah, no offense man, but it's pretty messed-up, even the logo reads backwards and the bump is a little crazy, I bet you can do better, update! /images/graemlins/smile.gif
Snake: good start on the statue.
John:: Thanks for the paintover, helped me re-analyze some stuff, hopefully it is more balanced now and the lighting is better.
http://www.angelfire.com/wa3/emilyogle/alleywip32.jpg
commander_keen
09-09-2007, 02:13 AM
oglemeanimations, Thats looking much better.
NeoShroomish
09-09-2007, 02:19 AM
http://img182.imageshack.us/img182/2987/updatesm9.png
- tried to improve the shape
- removed the noise on the normal map, smudged some areas
- added a little bit of grunge to the black plastic
- fixed the mirroring
I'm not sure what exactly is wrong with the normal map, could you explain it to me?
NeoShroomish: I always thought that mouse was more of this shape:
http://www.greveson.co.uk/mousepaint.jpg
I'm assuming you have one there since you're modelling it and using photo reference - if you want to get the shape right, just go to a side ortho view, and look at the real mouse... you should see it's nowhere near as long, and has more of a definite shape - like a slope up, curve at the top/back, and a sharp slope down.
multivac
09-09-2007, 10:11 AM
finally managed to find some free time to work on my steampunkish wagon/train again
just diffuse and opacity maps so far,2x1024 maps in total(is this overkill?)
linked for hueg image
http://img50.imageshack.us/img50/8253/interiorlq0.jpg
tremulant
09-09-2007, 10:44 AM
Multivac:
Wow, that is looking really nice man, The textures are rich and add a nice feel to the whole cabin.
2 1024 aint bad...If you are using pretty much the same 2 textures on the whole train, then thats even better, Just pretty much depends on the amount of Unique textures the engine has to load for your environment. Thats alright I'd say for the amount of unique things their are, but You prbly could have gotten away with 1 1024 and 1 512 and it would have been fine. Nice work none-the-less. Keep us posted
Having fun with Enzo, that photoshop projection paint thing that now works!
http://img.photobucket.com/albums/v242/pior_ubb/wip_bustelutte_002.png
pior, you sexy thing! /images/graemlins/cool.gif
TheWinterLord
09-09-2007, 11:26 AM
Pior holy shit! that looks amazing! can you link me to more information about that photoshop projection paint thing?
http://img413.imageshack.us/img413/2364/hehemm2.th.jpg (http://img413.imageshack.us/my.php?image=hehemm2.jpg)
just finished uvs and normals :P 1592 Tris. quick mockup texture ofcourse.
Brahyt
09-09-2007, 11:49 AM
Here is what I am working on atm. I got board so I started to work on a big daddy. I need some help on proper typology, so cit if you can help /images/graemlins/smile.gif
http://i212.photobucket.com/albums/cc99/brahyt/Bigdaddy.jpg
EricElwell
09-09-2007, 12:17 PM
http://www.electriciris.com/
I am totally check'n this out!
Funky Bunnies
09-09-2007, 12:19 PM
Looking better and better, ogle!
and bloody awesome, pior!
Winterlord, there's a thread on Enzo (http://boards.polycount.net/showflat.php?Cat=0&Number=197890&an=0&page=0&gonew =1) in the technical talk area
[baaahhh too slow...]
TheWinterLord
09-09-2007, 01:22 PM
Thanks guys
SupRore
09-09-2007, 02:01 PM
30-40 minutes so far, playing with enzo, this is really awesome.
http://i6.tinypic.com/6h8h5qx.jpg
edit: Gotta quit for a bit, but couldn't resist blocking in a better mouth
http://i10.tinypic.com/4y6mxit.jpg
what is this "enzo" you're talking about?
bitmap
09-09-2007, 03:05 PM
[ QUOTE ]
Having fun with Enzo, that photoshop projection paint thing that now works!
http://img.photobucket.com/albums/v242/pior_ubb/wip_bustelutte_002.png
[/ QUOTE ]
FUCK!
i think i just had an aneurism but somehow i can still type to tell you this shit rocks!!
I just googled enzo and found the site, looks like an awesome program, lets us know how it works out for you, I think I might have to go DL the trial now..
Enzo Site (http://www.electriciris.com/)
Edit:: I am a douche...there's like 5 posts above with info about enzo in them...duhhh.
Makkon
09-09-2007, 03:17 PM
Sheesh, prior! Your texture compliments your model like nothing else. So enzo works? I think I'll grab that then. You've sold it to me.
As for me, I'd LOVE to finish something, for once in my life, by the end of this year. I think I might want to see this one through. Any suggestions on what should be changed?
http://img.photobucket.com/albums/v671/Makkon/Lizard_lady_02.jpg
SupRore
09-09-2007, 04:13 PM
Looks awesome, makkon. /images/graemlins/smile.gif
Gonna stop on this, for now, I guess.
http://i16.tinypic.com/5xjbh9v.jpg
Johny
09-09-2007, 04:31 PM
remove the beard man, it was much better before it /images/graemlins/wink.gif
Baddcog
09-09-2007, 07:16 PM
My weekends work. Probably could have been uv'ed better but good enough. mainly made for a lab prop (octopus specimin in a jar) but will probably be boned and animated at some point.
Cut down alot of polys for in jar prop, it is only 600 polys.
Fun anyway, haven't done much in the way of sealife before.
http://img170.imageshack.us/img170/2441/bcoctopusww3.jpg
HonkyPunch
09-09-2007, 08:30 PM
Looking at pior's work is self defeating...
It's beautiful, and I can't help but look.
Yet at the same time, It makes me feel inferior, and as though I must start working on drawing for the next 30 some hours.
[ QUOTE ]
Having fun with Enzo, that photoshop projection paint thing that now works!
http://img.photobucket.com/albums/v242/pior_ubb/wip_bustelutte_002.png
[/ QUOTE ]
Ah pior, great model and texturing ! I find your work very inspiring /images/graemlins/smile.gif
larolaro
09-09-2007, 11:37 PM
Pior - Wow man thats a whole lot o' awesome, I gotta check out that "enzo" i've been looking for a better projection painting prog, zbrush and bodypaint etc, don't cut it for me.
Anyway just some more lil mecha dudes,
http://img456.imageshack.us/img456/8117/blockbotnt8.gif
Pior: Awesome.
RobG: I think everyone here is developing a man crush on you...hopefully you're alright with that.
Haha yeah definately a RobG crush yo!
Anyways! Done!
http://img.photobucket.com/albums/v242/pior_ubb/wip_bustelutte_003.png
http://img.photobucket.com/albums/v242/pior_ubb/wip_bustelutte_004.png
http://img.photobucket.com/albums/v242/pior_ubb/wip_bustelutte_005.png
So yup it was mostly a bunch of old models put together and the texture repainted straight in Enzo. Great weekend fun!
Suprore and Makkon that's cool!
TheWinterLord
09-10-2007, 03:31 AM
well its awesome pior, saving to inspiration folder...
RobG i dont have a crush on you but on your art I do :P
started texturing:
http://img181.imageshack.us/img181/4412/03hk1.jpg
should get a ambient oclusion but i cant get it to work now hehe...
NeoShroomish
09-10-2007, 03:34 AM
The white stuff looks wrong, I'm not even sure what it is.
TheWinterLord
09-10-2007, 03:55 AM
thanks for the header il try tone the scratches down where needed and work more on them ofcourse.
or do you mean the white stuff on the mode button and under it?
NeoShroomish
09-10-2007, 04:06 AM
Heh I know what that is, looks fine. Maybe you could try making it a bit duller on the diffuse, and then white on the specular? A larger render would help too (unless that's actually the size it's going to be seen at).
bitmap
09-10-2007, 04:24 AM
i believe that pior and robg should mate and have babies.
how? i dont know.
but its something that should happen.
snake85027
09-10-2007, 04:55 AM
working on the hands, this is what i have so far
http://i93.photobucket.com/albums/l74/spawn85027/BOTHstatue.jpg
MAUL0r
09-10-2007, 11:29 AM
http://a445.ac-images.myspacecdn.com/images01/69/l_c6af3ae01edf8f4c7ffbce582f7f75b4.jpg
nothing fancy, just a graphic for a halloween party i'm throwin'
killingpeople
09-10-2007, 11:34 AM
HAha! pior that guy is.. burly - so gay bear! *tear* nice texture work though. imma have to check out this enzo software i guess. love the green hues at his hairline.
TheWinterLord
09-10-2007, 11:50 AM
Here is a larger viewport grab from maya
I only worked on the texture for 20-30 mins, this is my first gun that il texture. yeh il tone down the scratches and make the spec do the work. now im just using the default blinn material spec.
http://img251.imageshack.us/img251/7742/05bz9.th.jpg (http://img251.imageshack.us/my.php?image=05bz9.jpg)
Johny
09-10-2007, 12:48 PM
jesus christ so much awesome stuff here that i feel small...
anyway , this is the sculpt of a face of a character im working on my sparce free time , i tried to not make him simetrical, i decided to curve the lips a bit and play around with the bone structure...meh...
EDIT : ALTERED IMAGE
http://img251.imageshack.us/img251/1422/majorpdouchesh8.jpg
fritz
09-10-2007, 01:07 PM
man...i remember that enzo thingy...but i thought it was crazy buggy and bad. guess they worked out the kinks. will give it a whirl.
arshlevon
09-10-2007, 01:27 PM
pior, that rocks so much!! are you in LA yet?
LoTekK
09-10-2007, 02:56 PM
great stuff, johny. Lots of character in that.
pior, that's just pure hawt. Love the painterly look to the textures.
robG, awesome as always.
Decided it was high time to start relearning zbrush. About 2 hours(?) from a polysphere:
http://i72.photobucket.com/albums/i196/LoTekK/zbhead1.jpg
Still trying to get the hang of things... but shit, zb3 is FAST.
Jesse Moody
09-10-2007, 03:06 PM
oh man that guy does have a lot of super gay bear-ness vibe to him..
i could see him giving big bear hugs and making men submit to his desires...lol
johnny....you dirty bastards that hot and your package is on its way.
Blaizer
09-10-2007, 06:48 PM
excellent work fellas ^^
revisiting an old model done in Max with Modo, the hydra.
http://www.blog.whiteblaizer.com/wp-content/uploads/2007/09/hydra.jpg
Awesome works everyone especially pior and RobG, I do have a question for pior thou, no suspenders for his jumper/tights/bodysuit? He'd bear hug and flash, maybe that's the idea? /images/graemlins/shocked.gif
Damn Johny nice work, everyone should make new tutorial batch old one's get'n outdate, no? c'mon it's 2007 /images/graemlins/crazy.gif .
SupRore
09-10-2007, 07:44 PM
Awesome sculpt, johnny.
More enzo, same model, blah, hour or two, wip.
http://i6.tinypic.com/6hg9nbk.jpg
boomz
09-10-2007, 10:32 PM
excellent work ^^ *loving the hydra
I've been working on an environmental artist folio piece. I'm new to the environmental art mindset, so I could use as much direction as possible. It is a decrepit riverside mill. Built for semi-higher-end MMO specifications, slight stylization considerations in scale, however maintaining realism is still key. Trying to avoid next-gen 'brown syndrome' without losing realism too. It is still a WIP, I just started the roof texturing. C/C are welcomed and appreciated. I'm planning to build and texture an environment plot for it as well with foliage and whatnot. I'm looking bury the hatchet in this one soon and thought I'd seek help from fellow polycounters to get a final heading towards victory and jobs (hopefully!) /images/graemlins/smile.gif. Thanks.
http://www.roryjones.net/gallery/shanty/images/pc-shanty.jpg
http://www.roryjones.net/gallery/shanty/images/pc-shanty-wire.jpg
hawken
09-11-2007, 06:05 AM
how very heroic of you johny
achmedthesnake
09-11-2007, 07:36 AM
my post_submission polished entry to the gameartist.net rts comp -
meant to be a mobile building, still kinda looks like a robot......meh
1500 tris
http://i56.photobucket.com/albums/g192/achmedthesnake/tek_cntr_03.jpg
http://i56.photobucket.com/albums/g192/achmedthesnake/tek_cntr_01.jpg
http://i56.photobucket.com/albums/g192/achmedthesnake/tek_cntr_02.jpg
crits?
Just a pitch i did for an agency who pithed for a pretty big beverage company.
http://polyphobia.de/nonpublic/application_/Contract_Work/18_pitch_4.jpg
4 days for model, texture, rig and skin + 4 highres print artworks, ha i love those jobs with tight timeschedules ^^
@achmedthesnake: Cool robot! But maybe a little too clean? Some Variation in the textures would be nice.
@boomz: you could try to use a alpha for the ends of that roof, i'm not a big fan of phototextures though, so i'm not the best one to critizise your work.
rollin
09-11-2007, 04:20 PM
nice neox ! even if iīm not a fan of this kind of fold/wrinkle at his knies.. they donīt work if he does soemthing other than standing with stretched/extended(?!) legs
but looks so nice.. this little wrinkle .. /images/graemlins/wink.gif
Justin_Meisse
09-11-2007, 05:41 PM
Messin with Enzo, first pimp of anything in AGES
http://www.artbyjustin.com/wip/enzo_imp01.jpg
Jeremy Lindstrom
09-11-2007, 07:21 PM
yeah it reminds me off a round version of the "burning safari" movie.. /images/graemlins/smile.gif
http://www.burningsafari.com/makingof.htm
larolaro
09-11-2007, 09:38 PM
It's no fair enzo doesnt seem to work with my comp /images/graemlins/frown.gif I was really looking forward to using it.
Anyway heres another lil mecha abomination,
http://img475.imageshack.us/img475/8381/stalkbothl4.gif
Sayanora
09-12-2007, 02:06 AM
achmed, nice building. I think the main thing selling it as a robot right now are the glowy circles that look like eyes. This might not be a bad thing though, gives it character /images/graemlins/smile.gif
Justin, good start man. Looks like Enzo's working out pretty well after all.
Yeesh Rob, settle down there! I was about to pimp something, but I think I'll wait till next page as I'm sure mine would be lost in your trail of awesome /images/graemlins/laugh.gif
snake85027
09-12-2007, 02:58 AM
Just finished it. Heres the normal mapped model.
http://i93.photobucket.com/albums/l74/spawn85027/STATUEwebsite.jpg
RobG stop it, you make us look bad!
Anyways, I started a new thing, it suppose to get to be a dark futuristic gas-station scene in next gen graphics. I've only got as far as making some textures, (do mind that i am learning, this is a first attempt for doing anything like this) what do ya all of think of me started textures? style good/ poop? middle?
http://www.igorbazooka.com/upload//images/070912_105405_texturetest02.jpg
TheWinterLord
09-12-2007, 05:38 AM
[ QUOTE ]
what do ya all of think of me started textures? style good/ poop? middle?
[/ QUOTE ]
Well its not poop quality yet :P
Some kind of High-Tech Mine.
http://www.svartberg.com/wip/proximity_mine_textured_01.jpg
http://www.svartberg.com/wip/proximity_mine_textured_02.jpg
EricElwell
09-12-2007, 11:26 AM
http://www.thetextureguy.com/screenies/BGCave3WIPthumb.jpg (http://www.thetextureguy.com/screenies/BGCave3WIP.jpg)
rooster
09-12-2007, 01:59 PM
sweet
killingpeople
09-12-2007, 02:17 PM
awesome eric. i really like that. looks like fun.
IronHawk
09-12-2007, 04:00 PM
Thats really cool Eric!
ChaosEidolon
09-12-2007, 04:01 PM
cool eric...dunno what it is but its sweet
snake85027 , think yuo need some more work on that. creases look rather unnatural. hands look a bit off to me
doo doo doodoo, dododo, dee deedee dee
http://www.solentgamers.com/files/heheh2_476.jpg
Sayanora
09-12-2007, 06:06 PM
An art test I completed for EA Mythic. The subject was an imperial monastery.
http://www.dougkavanagh.net/monastery_final.jpg
Emil Mujanovic
09-12-2007, 07:13 PM
That came out looking pretty nice dude, pity you're not pimping most of the detail that was on the ceiling as well.
A few crits:
The candle flames could do with another plane to cross over to give it a bit more depth rather than being a singular plane. Its making the rest of the candle holder look really flat.
The scale to me is looking a little strange when comparing the doors with the thick wood and large stones. There's really nothing in there with real world reference to scale. It could just be the candle holders may be a little big? I could be wrong though.
Great stuff and good luck with the art test!
-caseyjones
Snowfly
09-12-2007, 10:31 PM
Rock Lee for the game artisans comp.
http://img.photobucket.com/albums/v353/chrisdejoya/Concept-6.jpg
And a concept sculpt, just to check what kind of stylization I can get away with. Not happy with it yet...
http://img.photobucket.com/albums/v353/chrisdejoya/Concept-5.jpg
EricElwell
09-12-2007, 10:56 PM
Hey guys, thanks for the comments, I'll need to hack away at it again tomorrow!
Snowefly: yeah, I think you are getting somewhere though. I'm having a hard time getting motivated enough to even start. I find it very hard to appreciate anime. (ducks in anticipation of flying fruit) .. but hey, at least I tried once...
SWEET snowfly, i was thinking of making something similar in the future, it's really well made, which it deserves i might add. usually when people try to make manga characters, they usually turn out bad cause they try to get their drawn faces, but i can say that your remake still is rock lee /images/graemlins/laugh.gif
But i still think that you should make his legweights a bit higher up. it feels like its a part of the sandals as they are now.
snake85027
09-13-2007, 01:29 AM
started working on the hands again, the image that im going by im not sure how accurate the hands are. I tried putting my hand and arm in the same position but didnt look right so I tried to go by what it looks like in a mirror that Im using. Any tips would help thanks.http://i93.photobucket.com/albums/l74/spawn85027/HANDwork.jpg
snake, you should fix the hands thumb bone, it's like as if it's non existent on your model. Take up some references on hands and you'll see what i mean. There are usually really good drawings of hands in the sketch forums at http://www.conceptart.org
Rated Rrr
09-13-2007, 03:07 AM
http://img.photobucket.com/albums/v675/thisisadeadthing/crap_gettingthere-2.jpg
pushing my sci fi wall asset further
really nice wall rated , but i think diffuse&light can be improved. a little darker&higher contrast diffuse (dark brownish , you know , "real" and "next-gen" is brown /images/graemlins/smile.gif ) and blurry blue or dark orange lights maybe( which will also give brownish effect on wall).
also you may wanna make those lights a bit weaker , it looks futuristic but also unrealistic. just imagine a full corridor or a room with that much light /images/graemlins/wink.gif
keep up the good work , i love it /images/graemlins/smile.gif
hetsch
09-13-2007, 07:01 AM
from a year-old retarded basemesh, which seemed like a good one at that point :P
crits please, thinkin' of building a character out of him /images/graemlins/smile.gif
http://img257.imageshack.us/img257/3606/yeall2.jpg
Slaught
09-13-2007, 09:56 AM
[ QUOTE ]
Rock Lee for the game artisans comp.
[/ QUOTE ]
Oh lawd, is that sum awesome?
perna
09-13-2007, 10:16 AM
Achmed, very cool
wooo update!
Thanks for the comments, Though i dont know how it would look like in a game engine, its not that pretty in the mayas perspective port :P
but i like the blue lights, sharp colors standing out makes me tic :P, its just on a personal level ^^
As for the realism, i guess you cant really say it looks realistic. but im working on it, im trying to develope a style ^^
http://www.igorbazooka.com/upload//images/070913_183759_texturetest06.jpg /images/graemlins/smirk.gif
Flynny
09-13-2007, 11:03 AM
http://www.kflynn.co.uk/images/newrig_character.jpg
A new character/rig to redo my old animation short with. Using game tri counts..
hetsch
09-13-2007, 01:50 PM
That's looking nice HEx! Is it going into an editor? /images/graemlins/smile.gif
ty ^^ not really, just something to add in to my portfolio. I'm starting to search for internships soon. I Might have enough to start when i finnish this up.
LoTekK
09-13-2007, 03:54 PM
Chris! That's awesome!
More Z reacquainting, this time trying to nail a likeness. Started with arsh's base bust, added some geo at the mouth area so it would support a mouth cavity. The reference has a pretty strong jawline, which is screwing with my head. Profile is still mannish...
http://i72.photobucket.com/albums/i196/LoTekK/fhead4.jpg
Davision3D
09-13-2007, 04:50 PM
@ LoTekK
Who is this? /images/graemlins/smile.gif
It seems your working in a too high Sdiv for that level of detail.
@ Flynny
Funny character
You should make the head shape with more polys or make the eyes with planes and the teeth as only 2 objects.
@ HEx
It looks great!
But that high holes and metal contrast on the floor is a problem! You can see the crazy effect it makes in the back. It will dither a lot ingame.
Zbrush fun: http://www.daxx-web.de/bilder/lolalilulala.jpg http://www.daxx-web.de/bilder/fatty.jpg
LoTekK
09-13-2007, 05:20 PM
That mutant dude is great, reminds me of old school Peter Jackson. /images/graemlins/laugh.gif
The refs I'm using are of a local hottie celebrity. You're probably right about being at too high a subd level (that shot's either at 90k or 350k), but part of that has to do with how much fun it is to work clay-style (clay tubes plus flatten brush is just so much fun /images/graemlins/tongue.gif)
Forgot to post the finished up head from my last post here. This one's at 400k (i forget which subd level that is from a polysphere)
http://i72.photobucket.com/albums/i196/LoTekK/zbhead6.jpg
Makkon
09-13-2007, 09:59 PM
HEx: Kickass hallway! Love the textures.
Progress..... I don't have areal predetermined idea of where I want to go with this, but I want to finish it anyway. When I was walking home yesterday I thought I should try to cover up the boring bits (limbs) with armor and shields and 2 hook swords, and have it all scratched and rusted up...because that would be freaking rad. Any suggestions?!? I'm up for ideas!
http://img.photobucket.com/albums/v671/Makkon/Lizard_lady_03.jpg
Makkon: idea: lighter skin with badass tattoos/tribal paint!
Makkon
09-13-2007, 10:30 PM
I was definitely thinking about that. Maybe like white warpaint or something on the skin and armor. What color would you prefer the skin?
At ~5200 triangles right now, and 2048x2048 texture (although only 3/4 of the texture is used, saving the last 1/4 for equipment). Should look presentable as 1024x1024 as well /images/graemlins/smile.gif Still far from being complete, though. Still trying to figure out the colour scheme.
I'm experiencing some problems with the rigging/skinning, though. Things don't deform as they should, so I might have to go back and tweak the mesh somewhat.. Will see what that does to the UVs.
http://www.davidostman.se/blog/wp-content/uploads/2007/09/hi-tek-ninja-wip-036.jpg
http://www.davidostman.se/blog/wp-content/uploads/2007/09/hi-tek-ninja-wip-037.jpg
EricElwell
09-14-2007, 12:44 AM
very cool East, really not what I expected texture-wise judging from the previous shots on GA.
a little doodling on top to feel around:
http://www.thetextureguy.com/screenies/BGCave3WIP2thumb.jpg (http://www.thetextureguy.com/screenies/BGCave3WIP2.jpg)
NeoShroomish
09-14-2007, 12:50 AM
Not quite sure what it is Eric but it looks really nice!
andym12
09-14-2007, 01:14 AM
I really like it Eric, but I think that the cloudyness has made it lose a bit of depth, minor gripe though. Fantastic work.
almighty_gir
09-14-2007, 02:36 AM
Hey East, that looks cool man. almost reminds me of the KOTOR Mandalorians.
Makkon, i'd give her a light coloured tummy, with like, dark speckles which get more dense toward her sides, then into her black scales.
i'd use white tattoos for her body and black for her armour =]
[ QUOTE ]
@ HEx
It looks great!
But that high holes and metal contrast on the floor is a problem! You can see the crazy effect it makes in the back. It will dither a lot ingame.
[/ QUOTE ]
Hehe Yeah i know, but it will disapear if i take it in to a engine, On the image there, i dont have any filters on. if i where to import it to one of the engines we use at school, it wont look that way.
http://www.igorbazooka.com/upload//images/070914_155948_texturetest07.jpg
Flewda
09-14-2007, 08:52 AM
Never posted a WIP on this thread before. Anyway, it's a sci-fi door. It's on hold for the second (all my art is) but I'll get back to it soon I hope. It's just a low poly with normal map (around 600 tris I think)
http://www.3dpowers.net/crap/door_lp.jpg
HEx : try to add variations to your lighting, you have brown textures and yellow lights so you end up with a very boring anynextgenscifigame look in there, you have those orange and blue ligts on teh textures, please use them to lit your scene
also try to use complementarity in lighting to balance the very monochromatic look of your texture.
other than that it reminds me of pariah/warpath in style
@ vahl:
Hehe, that's a question of taste. My style is monocromic, dark and bulky. I allways end up (when i do scifi stuff) getting the feeling of "spaceHulk" which i grew up with ^^ retro space games are allways the best :P
Though i get what you are saying, i just like it a bit depressing.
@ Flewda:
Sweet door, looks awsome, texture it!
EarthQuake
09-14-2007, 02:42 PM
Hex, i think you should add more normals maps, its not going to look realistic until you add that, and definitely more specular maps too.
Makkon
09-14-2007, 02:48 PM
eq: :P
East: I love the subtle asymmetry in the details and shape, and the colors you choose are great. Can we see some wires?
almighty_gir: Good idea as well, I think that's what I'll go with. Do you think the armor needs a different shape? I think it needs spikes.
@ EarthQuake
ok, youre not just being retarded right now, but plainly mean, i have allready apologized to you. And you will just keep on bitching about it, wont you!?
thefatladysings
09-14-2007, 03:21 PM
@Flew, looking sweet, now go texture it /images/graemlins/wink.gif
Johny
09-14-2007, 03:48 PM
hex its more the fact that you act like you know it all and give crap excuses to why stuff looks bad.
really? i didnt realize it /images/graemlins/frown.gif
sorry for that, truely i am.
Thanks for telling me, im a bit slow in social (about as good as a teaspoon) I'll try not to appear as "know it all" in the future.
And im defenetly not saying im the best, or even good. Im still lowlife in the world of graphics, i know this.
Rated Rrr
09-14-2007, 06:09 PM
some pillar crap
http://img.photobucket.com/albums/v675/thisisadeadthing/pillar.jpg
bounchfx
09-14-2007, 06:14 PM
http://www.brentladue.com/images/3d/cwip4.jpg
new portfolio piece..got a long ways to go, then going to remake/reshapethe lowpoly to normal map this onto it.
hawken
09-15-2007, 02:10 AM
[ QUOTE ]
Just a pitch i did for an agency who pithed for a pretty big beverage company.
http://polyphobia.de/nonpublic/application_/Contract_Work/18_pitch_4.jpg
4 days for model, texture, rig and skin + 4 highres print artworks, ha i love those jobs with tight timeschedules ^^
@achmedthesnake: Cool robot! But maybe a little too clean? Some Variation in the textures would be nice.
@boomz: you could try to use a alpha for the ends of that roof, i'm not a big fan of phototextures though, so i'm not the best one to critizise your work.
[/ QUOTE ]
nice work!
More heroes inspiration in this thread!
Phobos
09-15-2007, 02:29 AM
lawl nice stuff flewda.
Come a long way since the Uncrossable Parallels days.
:P
http://www.rensedeboer.com/art/sculpt2-pic1.jpg
Psyk0
09-15-2007, 09:46 AM
This guy is turning into Paul Schaffer hehe.
http://img214.imageshack.us/img214/4144/paulwtfxb8.jpg
Flewda
09-15-2007, 09:52 AM
[ QUOTE ]
lawl nice stuff flewda.
Come a long way since the Uncrossable Parallels days.
:P
[/ QUOTE ]
Whoa holy crap! It's been forever since I've talked to you :-P
almighty_gir
09-15-2007, 10:07 AM
[ QUOTE ]
eq: :P
East: I love the subtle asymmetry in the details and shape, and the colors you choose are great. Can we see some wires?
almighty_gir: Good idea as well, I think that's what I'll go with. Do you think the armor needs a different shape? I think it needs spikes.
[/ QUOTE ]
personally, judging by the character so far, and where i imagine her origins to lie, i would have stuck with leather greaves, armguards etc. and maybe like, some kind of exotic "big cat" furs for her shoulders, maybe a small cloak kinda thing...
Makkon
09-15-2007, 01:41 PM
I'll probably go with that, this character really doesn't have much of a theme anyway, I suppose the diffuse on the armor will really tie things together.
I have a question for myself: Why does this lizard have boobs? Can lizards lactate?
and my answer: Shutup, of course lizards can lactate. How else do they feed their young?
......um
Did a test on the diffuse, added some more texture.
http://img.photobucket.com/albums/v671/Makkon/Lizard_lady_04.jpg
and another test with some paint.
http://img.photobucket.com/albums/v671/Makkon/Lizard_lady_05.jpg
pissing around with Enzo, I do love it!
http://www.solentgamers.com/files/heheh5_763.jpg
boobies!
btw, i dont know if its the lighting or that i just suck, but the wip of a for hours ago looks way better xD
http://www.rensedeboer.com/art/sculpt2-pic3.jpg
http://www.rensedeboer.com/art/sculpt2-pic2.jpg
EarthQuake
09-15-2007, 04:07 PM
Makkon: Render out some ambient occlusion, and take your normals map into crazy bump, and do the cavity map thing. Those will help a lot, right now it feels really fla, you have loads of good detail but none of it sticks out at all. Also LOL SCALIES.
ironbearxl
09-15-2007, 04:59 PM
nice boobies rens!
http://i84.photobucket.com/albums/k30/ironbearxl/sag_wip_f.jpg
http://i84.photobucket.com/albums/k30/ironbearxl/sag_wip_b.jpg
coldwolf
09-15-2007, 07:25 PM
http://img.photobucket.com/albums/v364/coldwolf/windmill_wip1.png
I think it's a windmill.
Fun fact: I actually went to the Netherlands and took a bunch of reference photos of one (I went primarily for vacation). When I came back I realized I didn't take enough photos and promptly punched myself in the balls.
I'm still sore.
EricElwell
09-15-2007, 09:40 PM
I love the form, but I think you could tweak the mesh flow especially on the blades...
rock'n though!
coldwolf
09-15-2007, 10:43 PM
Thanks Eric! The bad flow on the blades are for the sails/cloth I'm painting now. I just put verts where I wanted it to deform. Is it better to have good flow than to pinch polies like I did in that snapshot?
PolyHertz
09-15-2007, 10:54 PM
ironbearxl: You might want to think about reworking some of those forms. He doesn't seem to have any ribs or belly button, the Sterno mastoid and trapezius muscles appear to be the only ones for his neck area, the veins are symetrized, and the pecs seem to be comming from under the shoulder (deltoid) muscles instead of branching off of them. Also, those cracks or veins or...whatever they are branching into his pecs really need to go.
ironbearxl
09-16-2007, 12:27 AM
Thanks PolyHertz! i'll fix those areas.
cay030
09-16-2007, 11:40 AM
A WIP of my parents house, that i wanted to do in 3D. Thanks !! http://cyoungblood.com/images/Environments/New_House_Render_091107.jpg
http://img45.imageshack.us/img45/9721/newfacereworkzx5.jpg
Doing a normalmapped bust of my unfinished dominancewar2 entry.
ironbearxl
09-16-2007, 01:44 PM
Nice modeling cay030, can you show the scene with full-bright textures and wires?
Another wip:
http://i84.photobucket.com/albums/k30/ironbearxl/Shae_a.jpg
Damn Eld!
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