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Jaco
04-10-2007, 01:49 PM
Yay! I made a shield for oblivion! This is just the normal map and a pure white (with some baked in light) diffuse at the moment:

http://img.photobucket.com/albums/v332/Jacoh/OblivShield.jpg

@ Davision3D It's pretty highpoly, and the sharp look is because I hardly ever use the soft brushes in mudbox, only the scratch brush, as well as the flatten tool.

StJoris
04-10-2007, 03:18 PM
Working on some low-polyish/last gen model, no normal map, just diffuse and spec perhaps.
Concept:
http://aycu03.webshots.com/image/13202/2003782468884125497_rs.jpg
Model with flat colours, 50% self illumination
http://aycu26.webshots.com/image/12625/2002123058131496377_rs.jpg

animatr
04-10-2007, 03:31 PM
cool shield Jaco!
what documentation did you use to get it in game? was there an easy way to do that?

Jaco
04-10-2007, 03:49 PM
Thanks! It was pretty easy, I used this (http://cs.elderscrolls.com/constwiki/index.php/Custom_shield_mesh)tutorial.

Ged
04-10-2007, 04:59 PM
cool shield!, nice tutorial too... I wanted to make a sci-fi weapon for oblivion haha, it would be hilarious to walk around cyrodil blowing stuff up with a rocket launcher..for a little while anyway /images/graemlins/laugh.gif

Thegodzero
04-10-2007, 06:04 PM
...waits for the ff7 cloud sword to be made for oblivion...

daghen
04-11-2007, 03:10 AM
some more cloth..^^..
http://img220.imageshack.us/img220/4751/etrooperwip11avrilgl0.jpg (http://imageshack.us)

Vitor
04-11-2007, 06:39 AM
The Bunny Serial Killer!!! or something like that, still haven't found a scary enought name for him, other options was the Bunny Paté Creator... Going to texture it with a tiny map to practise more handheld stuff. Main Char:426tris; Backmachine: 154tris; Bunny: 144tris;

http://img407.imageshack.us/img407/8453/woot1nx0.jpg

IronHawk
04-11-2007, 08:44 AM
Quick viewport grab in Silo2

http://home.mn.rr.com/ihworkshop/dump.jpg

Working on a little dumpster project. Trying to do some next gen urban props. Exaggerated some of the framework to add some bulk and style.

Japhir
04-11-2007, 08:44 AM
thats cool vitor! great style!

StJoris
04-11-2007, 09:44 AM
Very cool model vito! Are you going to release an sdk for it?

Makkon
04-11-2007, 10:47 AM
Love your stuff, vitor. Great style /images/graemlins/laugh.gif

Been digging up some semi-older stuff and fixing it. I should REALLY start texturing about now...
http://img.photobucket.com/albums/v671/Makkon/ark001.jpg
http://img.photobucket.com/albums/v671/Makkon/ark001_wire.jpg
http://img.photobucket.com/albums/v671/Makkon/ark002.jpg

Davision3D
04-11-2007, 11:18 AM
@ daghen
Comeing along nicely. I think his head is hard to read but the texture can do there a lot.

@ Vitor
Cool model but i hate bunny killers! /images/graemlins/wink.gif
Are this 5 egdes cylinder on the side? If you want the model that low poly you should better make them only in the texture! The band could also be partly textured on the body.

@ IronHawk
Nice, but the freamework on the side should also be beveled to get something in the normal map.

Makkon
Cool character! The face looks very feminine but something is missing on the body. /images/graemlins/wink.gif The ears are strange because it looks like she trys to hear whats behind her.

Makkon
04-11-2007, 11:36 AM
Davision3D: Actually... that's a male. Does he really look that feminine? If so I really ought to rebuild the face entirely.
And adding boobs to an underdeveloped masculine body would be wierd. Perhaps the child-like proportions contribute to the whole feminine thing, maybe it's something that should be rethought. /images/graemlins/frown.gif I might need to slim down the pelvis or something...
but a female counterpart isn't a bad idea.

DemonPrincess
04-11-2007, 12:06 PM
@ Makkon: to me it looks pretty genderless. IMHO it could work both ways around.

Anyway, here's my lastest pixel piece! It's 32 colors.

http://www.wayuki.nl/images/pixels/wayuki-pixel-warrior_of_light.gif

Japhir
04-11-2007, 12:29 PM
thats awsome demonprincess! really cool!

IronHawk
04-11-2007, 01:15 PM
Thats one hot angel! Nice work demonprincess.

Davision3D
04-11-2007, 01:17 PM
@ Makkon
Its mainly the pointed chin. The small nose makes it also a bit feminine. Of course the child-like proportions contribute also to this but then the pose makes it more adult.
But the main problem is i just try to see too much human in this. He should have some fox elements in him right? Thats much about colour and fur that are not yet seeable.
Starfox has pointed chin and it works for me:
http://www.geocities.jp/electro01aso/starfox.DW.jpg

rollin
04-11-2007, 01:28 PM
that is some hot pixxeling...

Sectaurs
04-11-2007, 01:31 PM
DemonPrincess;

as my co-worker said when shown the piece:

"That's Retarded Super-Nice."

Uly
04-11-2007, 01:31 PM
Some sweet stuff in here.
@Makkon: Can never have enough tots toting guns. Looking forward to the alpha madness which will likely ensue.

Ged
04-11-2007, 01:47 PM
Hey Makkon thats a kewl character, I thought it was male originally cause it kinda reminds me of Ratchet and Clank. The other guys suggestions about the chin etc sound good.

Heres what Ive been working on lately, I call it Scavenger. Its a high poly model for a little scene I would like to make.

concept:

http://fc01.deviantart.com/fs14/f/2007/101/8/b/Scavenger_Concept_by_SirCula.jpg

3D model with hair and glow paintover:
http://fc01.deviantart.com/fs15/f/2007/101/6/2/Scavenger_Paintover_by_SirCula.jpg

Soccerman18
04-11-2007, 01:47 PM
wow DP, you're improving quite a bit. Reminds me of the kind of paintings you'd see on a church ceiling. Why limit to only 32 colors? Not sure if I like the color of the background on it, makes the whole image seems a bit monochromatic. A more contrasting color would help the figure stand out more.

killingpeople
04-11-2007, 01:52 PM
always liked that character makkon, i'm glad to see you're taking it further.

snake85027
04-11-2007, 05:06 PM
http://i93.photobucket.com/albums/l74/spawn85027/BAMM-3.jpg

Crash
04-11-2007, 05:15 PM
DemonPrincess: Very nice pixel art. Wish I could be assed doing pieces that big...

DemonPrincess
04-11-2007, 05:59 PM
[ QUOTE ]
Why limit to only 32 colors?

[/ QUOTE ]

Do you need a reason to be awesome? /images/graemlins/wink.gif

I kid, I kid.

-It's a challenge.
-It has its own look and feel that can't be achieved in full-color art.
-There's no point in doing pixel art if it doesn't end up looking pixel arty, hence the low color count and dither patterns. Even at 64 colors a pixel piece will start to look like a regular old digital painting... except it takes much longer to do.
-A limited palette creates a harmonious, unified color scheme.
-Using a limited palette forces you to think about color in a different way and therefor will improve your understanding of color. This is beneficial outside of pixel art as well.

CheapAlert
04-11-2007, 10:14 PM
heh, you should go even lower colordepth and go for the eastern oekaki-ish type of stuff rather than amiga style /images/graemlins/wink.gif

Uly
04-12-2007, 12:44 AM
Snake, it's looking cool, but a better lighting rig would really help show off the work you've done. Throw a back light in there so there's no pitch black shadows. You seem to have some pixel density issues where the pillars meet the floor, but overall, a strong piece.

Having trouble finding time for personal projects in between my own free time and work, so I'm gonna try and do this to get back on track. Just finished the front and back profiles, should make modelling accurate & easy.

http://i59.photobucket.com/albums/g304/krasnoarmiich/samaritanorthographic.jpg

osman
04-12-2007, 01:41 AM
snake, as uly said, you need to get rid of the pitch black shadows, i'd try a darkblue ambient light.
Also the floor tiles need more uv space

DemonPrincess
04-12-2007, 02:25 AM
[ QUOTE ]
heh, you should go even lower colordepth and go for the eastern oekaki-ish type of stuff rather than amiga style /images/graemlins/wink.gif

[/ QUOTE ]

That's not pixel art! That's oekaki. /images/graemlins/crazy.gif

Pixel art is about very fine control of your pixels. Just because something has a low color count, doesn't necessarily make it pixel art. Sketchy style doesn't really do it for me, to be honest.

I've worked with lower color depths, btw. The EGA palette, for one. /images/graemlins/smile.gif

CheapAlert
04-12-2007, 02:59 AM
note the -ish. I love adding "ish".

Not really working on this model and skin but I did give OA a test on a voodoo'd p2 and it doesn't look so bard (http://openarena.ws/shots/oldcard/3dfxbanshee/shot0015.jpg)

giasgrace
04-12-2007, 05:07 AM
Hi! My first post here!
This is a guy I'm working on in my spare time. It's actually only the second game specific character I've tried. So, still learning, but quickly thanks to this forum!
Along with the weapons he's just under 1500 tris.
http://i133.photobucket.com/albums/q50/gaiasgrace/NG_front_up.jpg
http://i133.photobucket.com/albums/q50/gaiasgrace/NG_back_up.jpg

giasgrace
04-12-2007, 06:56 AM
Quick skin and pose to see how the geometry is working.
http://i133.photobucket.com/albums/q50/gaiasgrace/NG_pose_up.jpg

EricElwell
04-12-2007, 07:38 AM
that looks cool, the smoothing groups help to show the form well. Texture it!

Blaizer
04-12-2007, 07:59 AM
My concept for the actual cgchat comp, a fast one.
http://www.blog.whiteblaizer.com/wp-content/uploads/2007/04/pocket_monster.jpg

Slaught
04-12-2007, 10:31 AM
@giasgrace
Very nice work. /images/graemlins/grin.gif

snake85027
04-12-2007, 12:26 PM
http://i93.photobucket.com/albums/l74/spawn85027/floor-1.jpg
I went in and adjusted the density on the lights and I doubled the floor texture from 512 to 1024 and then multiplied that layer and put an mulitply effect at 50 percent and then did smart sharpen. Hopefully that looks better, if not im going to repaint it. Oh yea Im having trouble painting bark.

Quasar
04-12-2007, 04:22 PM
Blaizer - That's sweet, totally reminds me of those guys from Earthworm Jim who charge at you /images/graemlins/laugh.gif

Snake - I think you have a nice piece going, I especially like the columns, but I'm sorry to say that up sizing textures doesn't really work. The sharpening you did makes it stand out even more because the ground is now more contrasty then everything else :\ As for the tree, have you tried painting in the volumes then overlaying bark textures?

ironbearxl
04-12-2007, 06:18 PM
cool Blazier!

More of this thing:
http://i84.photobucket.com/albums/k30/ironbearxl/bugger_backside.jpg

spacemonkey
04-12-2007, 10:55 PM
http://i38.photobucket.com/albums/e128/bdimonkey/monkeysnakeface1.jpg
http://i38.photobucket.com/albums/e128/bdimonkey/monkeysnakeface3.jpg

oobersli
04-12-2007, 11:18 PM
[ QUOTE ]
http://i93.photobucket.com/albums/l74/spawn85027/floor-1.jpg
I went in and adjusted the density on the lights and I doubled the floor texture from 512 to 1024 and then multiplied that layer and put an mulitply effect at 50 percent and then did smart sharpen. Hopefully that looks better, if not im going to repaint it. Oh yea Im having trouble painting bark.

[/ QUOTE ]

I noticed the mirroring the columns have, maybe try to fix them so they don't look butterflied. *butterflied, is that a damn word?*

also, not sure if that ground texture really fits for the ground.

Emil Mujanovic
04-13-2007, 12:35 AM
That's fucken sweet spacemonkey! I really like the teeth arrangement as well.

-caseyjones

$!nz
04-13-2007, 12:36 AM
@Blazier: Really nice man after seeing your design I decided to give this comp a try.

Progress to show soon or go to the forums.

@spacemonkey: Cobra! /images/graemlins/wink.gif just kidding that's looking really nice man is it going to be a full model or just for fun?

notman
04-13-2007, 06:18 AM
[ QUOTE ]

@spacemonkey: Cobra! /images/graemlins/wink.gif just kidding that's looking really nice man is it going to be a full model or just for fun?

[/ QUOTE ]

lol, I was thinking how it would make a great Serpentor.

Super
04-13-2007, 07:46 AM
http://www.splitpoly.com/images/work/scarface/twoface_early.jpg

almighty_gir
04-13-2007, 07:58 AM
hey Tim, is that creature inspired by a Berserk character by any chance?

There is an Apostle in the first episode that has a striking resemblance.

buddy the designer
04-13-2007, 08:56 AM
Nice Super, still that Zidane mesh? /images/graemlins/wink.gif

Blaizer
04-13-2007, 09:27 AM
[ QUOTE ]
My concept for the actual cgchat comp, a fast one.
http://www.blog.whiteblaizer.com/wp-content/uploads/2007/04/pocket_monster.jpg

[/ QUOTE ]

more work on this dude, but this time hi-poly. For the comp the model should be a low res model of him. I like to model hi-poly, easy and fast ^^



I need to tweak some parts, others have been "upgraded" hehe

http://www.blog.whiteblaizer.com/wp-content/uploads/2007/04/monstruito.jpg

see ya

Japhir
04-13-2007, 09:39 AM
great modeling so far! i like the proportions! His back seems a bit "clean", maybe add some bulks there, like in the concept? (or are you gonna let the texture do that for you)

$!nz
04-13-2007, 09:41 AM
@notman: Yea that's why I said cobra. 'Wonders' if spacemonkey doesn't have any plans for it he might make Serpentor out of it. Here's for hoping though I think it's a long shot that those were his intentions.

@Blaizer: Nice man you've done this pretty quickly.

Here's my concept not very good though I got his design in mind.
http://img390.imageshack.us/img390/8872/pocketmonstersv0.jpg

Not getting much critics lol might have to change the idea?!

Super
04-13-2007, 12:16 PM
[ QUOTE ]
Nice Super, still that Zidane mesh? /images/graemlins/wink.gif

[/ QUOTE ]

Haha. I was half expecting a 'still looks like zidane' reply.

Jarrod1937
04-13-2007, 12:48 PM
need to fix the lense a bit still.

http://i28.photobucket.com/albums/c208/jarrod1937/sec_cam_2_lower.jpg

buddy the designer
04-13-2007, 04:46 PM
[ QUOTE ]

Haha. I was half expecting a 'still looks like zidane' reply.

[/ QUOTE ]

/images/graemlins/wink.gif You might want to relax his mouth and area around the eyes and the nose... after that... You're a winner. /images/graemlins/cool.gif

Dentysta
04-13-2007, 11:28 PM
My recent WIP character, 3,6k tris. Still needs some work.
http://img264.imageshack.us/img264/1529/11js3.jpg

EricElwell
04-14-2007, 01:52 AM
Diffuse texture w/ emap (emaps'r'silly):
http://www.thetextureguy.com/screenies/BB013L.jpg

rooster
04-14-2007, 06:41 AM
like the eye design a lot there

Sayanora
04-14-2007, 06:53 AM
In keeping with tradition, I figured I'd tackle one of Mythic's Warhammer concepts. This one was one of my favorites, so hopefully it's translating well to 3d /images/graemlins/smile.gif

http://img95.imageshack.us/img95/2851/mythicbridgewipit6.th.jpg (http://img95.imageshack.us/my.php?image=mythicbridgewipit6.jpg)

http://img143.imageshack.us/img143/4439/mythicbridgewip2pq5.th.jpg (http://img143.imageshack.us/my.php?image=mythicbridgewip2pq5.jpg)

Davision3D
04-14-2007, 10:49 AM
@ Dentysta
Nice but the head looks strange. Mainly the eyes are too small and too much in the middle.

@ EricElwell
Cool Robot, some more stuff on hin would be nice.

Sayanora
Looking good, you could use alpha textures to save a lot of polys.

Rhinokey
04-14-2007, 12:43 PM
uh oh sayanora you know what hapened to several guys from polycount when they started modeling warhammer stuff doncha?

lookin pretty good so far. its pretty bold and chunky i like that, warhammer online models would be a bit more detailed than that, but its shaping up really nice.

SupRore
04-14-2007, 12:57 PM
[ QUOTE ]
warhammer online models would be a bit more detailed than that

[/ QUOTE ]

Wait, they would?

Man, I gotta do more on my warmhammer concept art environment model before I move on to texturing. /images/graemlins/laugh.gif

(@sayanora: Looking great, may want to start a thread for it as you move further.)

Super
04-14-2007, 03:18 PM
[ QUOTE ]

/images/graemlins/wink.gif You might want to relax his mouth and area around the eyes and the nose... after that... You're a winner. /images/graemlins/cool.gif

[/ QUOTE ]

It's not actually the same mesh, but I now feel like I have a constant hard-on for Zizu.

http://www.splitpoly.com/images/work/scarface/twoface.jpg

oobersli
04-14-2007, 03:35 PM
started this a few weeks ago, got lazy and forgot about it. pretty much done with most of the modeling.

http://img370.imageshack.us/img370/1629/render3hz5.th.jpg (http://img370.imageshack.us/my.php?image=render3hz5.jpg)

fweezah
04-14-2007, 06:13 PM
trying to model a tiger... he's not turning out so well...

http://i28.photobucket.com/albums/c223/fweezah/tiger01.jpg

IronHawk
04-15-2007, 12:44 AM
Making progress on my dumpster.

http://home.mn.rr.com/ihworkshop/dumper.jpg

spacemonkey
04-15-2007, 02:00 AM
http://i38.photobucket.com/albums/e128/bdimonkey/snakeface.jpg

haha thanks guys, I had to look that guy up! Not inspired by him, just wanted to make a snakish bust that might work as a mask for a series like buffy. I keep looking to traditional sulpters for inspiration and I'm doing a little sulpey work too.

Jaco
04-15-2007, 03:05 AM
Holy shit!

MoP
04-15-2007, 03:16 AM
Very cool Tim!

Geezus
04-15-2007, 03:30 AM
very nice man.
I'd probably make sweet sweet love to it, if it would allow me to.

buddy the designer
04-15-2007, 04:23 AM
Awesome work, how much polies this bust does have? Also if you could show us some basemesh, would be great.

Thanks.

EricElwell
04-15-2007, 11:49 AM
sweet! textaaar... please not red....

Johny
04-15-2007, 02:20 PM
http://img61.imageshack.us/img61/2318/mrsomethingfr1.gif

Something i did to practise anatomy with some triangles, looks like crap but i was very lazy !

Zwebbie
04-15-2007, 02:28 PM
http://img50.imageshack.us/img50/9339/basedudeik2.png

I'm planning on using this guy as a base for multiple versions, so if there's anything wrong, I'm all ears : )

Going to add another loop for the elbow, it looks like it wouldn't deform well.

... and yes, I did use Arsh's baseman for reference... a lot.

Japhir
04-15-2007, 02:36 PM
i would raise the eyebrows a bit, he seems very evil right now and since your going to base other things off of this one i would suggest a natural expression. nice and clean modeling!

CheapAlert
04-15-2007, 02:46 PM
i like the fact that blender is being used more often on PC now

osman
04-15-2007, 03:19 PM
yeah i know about the middle-right window, applied wrong texture :P
http://www.onepunchmachine.com/misc/wip_6.png

petrol
04-15-2007, 05:24 PM
Awesome stuff here as usual guys. Here's my model for the game-artist.net Post-Apoc vehicle competition. 3998 tris.
http://img240.imageshack.us/img240/7800/wip9occrp5.jpg

spacemonkey
04-15-2007, 08:22 PM
thought it would be cool to change an old mesh up and see how my style and skill is evolving.
http://i38.photobucket.com/albums/e128/bdimonkey/superzombienazisoldat1.jpg
http://i38.photobucket.com/albums/e128/bdimonkey/superzombienazisoldat2.jpg
oldhttp://i38.photobucket.com/albums/e128/bdimonkey/zegerman1.jpg

sry for all the pics /images/graemlins/frown.gif

I have an old low cage pic of snake head in my photobucket album, so you could dig into that and find it, but I am sure I will eventually make a thread for all this shite. smooted snake head in that screen is around 6 mill, but I only detailed a 1.5 mill version and sub'd for the screengrab.
This head head is super low

obson
04-15-2007, 09:25 PM
awesome spacemonkey!

since I'm so late I'm just going to post my dominance war character here

http://obson.org/forums/kay_final.jpg

SupRore
04-15-2007, 10:06 PM
http://i14.tinypic.com/2nuj6gi.jpg
and
http://i16.tinypic.com/2lt4xa9.jpg
Not actually getting much done on either, achieved nothing the last two days.

JordanW
04-15-2007, 10:56 PM
more xna messings... quick <1day art btw /images/graemlins/smile.gif



http://mutantspoon.com/temp/nprogress.jpg

fweezah
04-15-2007, 11:44 PM
i hate when that happens sup.

Striff
04-15-2007, 11:51 PM
Workin on my first gun...HK 416.

http://codymeyer.net/pictures/renders/hk416_wip_01.jpg

Abut 5k before I optimize it.

Peris
04-16-2007, 05:34 AM
I tried making a head with proper edge loops and all quads, it was harder than I thought it would be but i got there. Still not satisfied with some parts though..

The left one is modelled in max, the right one is supposed to be a female variation of the left one. I imported it in mudbox and deformed it (took only a few minutes).

http://cmdstud.khlim.be/~beulaers/wips/basemesh_heads.jpg

comments/crits much appreciated!

Johny
04-16-2007, 08:00 AM
the mouth are should be more defined and try to define also more the eye area, add moar loops there and schieve shape /images/graemlins/smile.gif

achmedthesnake
04-16-2007, 08:40 AM
slow update:
http://i56.photobucket.com/albums/g192/achmedthesnake/evilprogress12.jpg
still going with this guy...

Davision3D
04-16-2007, 10:16 AM
@ Peris
Looks very good.
Im not sure, but isnt it also beneficial to make as possible same sized polys to get a better mesh for subdividing??
So deleting loops in the eye and ear area would then be beneficial.
Another loop between mouth and nose wouldnt be wrong although.

@ achmedthesnake
Nice, i think the face texture needs more contrast

Enix
04-16-2007, 11:54 AM
I finally made something thats somewhat realistic. But it's Sarutobi from naruto, aka the 3rd hokage. my limit on him is 2k tris, im at like...1660.

http://img412.imageshack.us/img412/4452/sp3220070416054309gs7.png

dupikus
04-16-2007, 12:06 PM
Lucy:
http://img242.imageshack.us/img242/6860/lucy02nh7.jpg
almost finished the geometry (I tried to make a girl /images/graemlins/laugh.gif)

Peris
04-16-2007, 05:41 PM
thanks for the comments guys, I added more detail to the nose, eyes and mouth and redid some of the topology:

http://cmdstud.khlim.be/~beulaers/wips/basemesh_heads2.jpg
new version on the right.

killingpeople
04-16-2007, 08:10 PM
holy FUCK spacemonkey, the cobra dude is ill.

tacit math
04-16-2007, 09:32 PM
couple sub 1k meshes for the current cgchat comp :

http://orderindebris.exorsus.net/images/vientre_cangrejo.gif

http://orderindebris.exorsus.net/images/squiddl.gif

seforin
04-16-2007, 10:29 PM
well I have a thread going on seporately but Im currently workin on 4 characters within the next month, so so far I have this for my guy, its getting more and more close

polys are at 3800 right now

http://img.photobucket.com/albums/v61/seforin/ren1.jpg
http://img.photobucket.com/albums/v61/seforin/ren2.jpg

Enix
04-16-2007, 11:49 PM
More samurai:

http://img252.imageshack.us/img252/2843/sp3220070416214551lq0.png

Penzer
04-17-2007, 12:49 AM
http://i57.photobucket.com/albums/g216/smunro2000/whatareyouworkingon1.jpg

Some tiles for a project.

zenarion
04-17-2007, 01:58 AM
[ QUOTE ]
well I have a thread going on seporately but Im currently workin on 4 characters within the next month, so so far I have this for my guy, its getting more and more close

polys are at 3800 right now

http://img.photobucket.com/albums/v61/seforin/ren1.jpg


[/ QUOTE ]

Is this Sanguinus? I like what you did there /images/graemlins/wink.gif

giasgrace
04-17-2007, 04:31 AM
Love those tacit math!
I want to try some characters like that....
All in the design.

Ferg
04-17-2007, 08:03 AM
http://www.olypen.com/advent/Smiley/temp/hexwip.jpg

poopinmymouth
04-17-2007, 08:20 AM
Hah, nice one Ferg.

http://www.mr-chompers.com/images/poop.gif (http://www.poopinmymouth.com)

Geezus
04-17-2007, 08:22 AM
wow ferg, that kicks ass. it has tons of style and win. can't wait to see this finished.

frettchen
04-17-2007, 08:47 AM
Ferg: Oh please. Please let me animate him /images/graemlins/crazy.gif

IronHawk
04-17-2007, 09:46 AM
@ Penzer Nice tiles. Were those a sculpt?

@ Ferg Nice one! Cant wait to see the textures.

Penzer
04-17-2007, 01:04 PM
[ QUOTE ]
@ Penzer Nice tiles. Were those a sculpt?


[/ QUOTE ]

Yup, used the texture as a mask for inflating in zbrush.

Skeptical Nate
04-17-2007, 01:47 PM
A cannon prop, 800 tris

http://i177.photobucket.com/albums/w212/SkepticalNate2/Cannon.jpg

madman
04-17-2007, 01:59 PM
about 5,5k tris, 1x1024; 1x512 for face and 1x256 for props
http://img61.imageshack.us/img61/7081/58235142ad7.jpg (http://imageshack.us)

StJoris
04-17-2007, 02:10 PM
wow pretty marvelous things from you all, keep it up!

sebas
04-17-2007, 02:25 PM
Hi everybody!

http://www.mediamax.com/sebas_martin/Hosted/CubicalMinds/RobotX-Pose_SebasMartin.jpg

Fuse
04-17-2007, 02:34 PM
http://fusebrush.com/image/anatomy_study.jpg

rooster
04-17-2007, 02:35 PM
I likes it

diZzyWalnut
04-17-2007, 02:53 PM
FERG - I'm Your fan !
Hot stuff. /images/graemlins/cool.gif

EricElwell
04-17-2007, 03:21 PM
tacit and ferg, those are really great!

Emil Mujanovic
04-17-2007, 07:41 PM
Ferg... WINNAH!

-caseyjones

Fuse
04-17-2007, 09:04 PM
http://fusebrush.com/image/anatomy_study_2.jpg

jgarland
04-17-2007, 11:04 PM
That sculpt has a lot of potential, Fuse. I think a lot of the muscle masses could be improved upon, though. The naval in particular stands out. The area below the pectorals, the triceps, and the external obliques also look a bit funky. Other than that, I think it's all looking pretty hot.

Post more soon. /images/graemlins/smile.gif

Fuse
04-17-2007, 11:31 PM
it's an anatomy study so i think i overcompensated with some of the muscles, it's a wip so i am yet to tone down some areas to look believeable, i am polishing my sculpting technique too on this one.

http://fusebrush.com/image/anatomy_study_3.jpg

Vorge
04-17-2007, 11:48 PM
Looks really nice Fuse. Wish I could get my copy of mudbox working =(

StJoris
04-17-2007, 11:57 PM
Wow that looks really hot Fuse, you say you are polishing your sculpting technique, what technique do you use then?

perna
04-18-2007, 03:23 AM
_oz, you're loving this place up for real

Davision3D
04-18-2007, 08:52 AM
@ Fuse
Looks very good!

I know its a wip but maybe some of my crits can help nevertheless:
- Muscle structure of the back of the arm looks weird (mainly the long muscle near the elbow)
- The feet looking very flat
- The ass should be more bulky and the oblong muscle over it more flat.
sry, i know only a few muscel namens. /images/graemlins/smile.gif

osman
04-18-2007, 01:41 PM
ignore the door and the car texture,still working on them:
http://www.onepunchmachine.com/misc/bigger.png

ironbearxl
04-18-2007, 04:08 PM
[ QUOTE ]
http://www.olypen.com/advent/Smiley/temp/hexwip.jpg

[/ QUOTE ]

Sextacular Ferg!

IronHawk
04-18-2007, 04:24 PM
cool scene _Oz. Is this from reference? The bricks look really big for standard bricks.

Peris
04-18-2007, 04:32 PM
made a new head /images/graemlins/smile.gif
http://cmdstud.khlim.be/~beulaers/wips/basemesh_heads3.jpg

fuxer
04-18-2007, 05:42 PM
here's mine
http://img168.imageshack.us/img168/6070/skeh1.jpg

Johny
04-18-2007, 05:55 PM
Skanderberg /images/graemlins/wink.gif ?

PeterK
04-18-2007, 09:28 PM
AHAHAHA, it is Scanderbeg! Johny FTW.

fuxer
04-19-2007, 12:30 AM
yay it is /images/graemlins/smile.gif
I am Albanian afterall

Mongrelman
04-19-2007, 01:09 AM
An environment I'm working on.

http://img99.imageshack.us/img99/4905/render17qu9.jpg

StJoris
04-19-2007, 01:56 AM
That looks great Lupus! But why did you make all the houses and stairs the same?

fuxer
04-19-2007, 02:26 AM
yeah i think its too repetitive Lupus,also the street lamps look too big compared to the rest.They should be thinnier.

Prs-Phil
04-19-2007, 09:01 AM
long time no char, a quicky

http://www.pu-art.com/panty_01.jpg

fuxer
04-19-2007, 10:42 AM
lovely!

Japhir
04-19-2007, 12:34 PM
start on the badluck/badrach character for the challenge at gamingartist.com
http://img451.imageshack.us/img451/9676/badrachwipoz3.jpg
crits and comments welcome!

Jeremy Lindstrom
04-19-2007, 12:41 PM
[ QUOTE ]
He WILL get a tail!
http://img.photobucket.com/albums/v242/pior_ubb/wip_013.png

[/ QUOTE ]

Nice, just remember chimp's and ape's don't have tails. He looks more like a chimpanzee then a monkey.

osman
04-19-2007, 02:14 PM
havent done anything new on this, just played around with it, so again, ignore the car and door texture.
http://www.onepunchmachine.com/misc/testin.png

timwiese
04-19-2007, 02:39 PM
This is my first post here at these boards. I have been trolling aorund them for quite some time now and I have noticed a good deal of amazing work being shown here.

Well heres my first picture, its a weapon I've been working on for over a week now, its for a source mod I'm making.

http://www.the3dartist.net/WIP/weapon.jpg

StJoris
04-19-2007, 03:23 PM
Hi there, and welcome to polycount, That is some pretty looking weapon, funky mechanics, how does it work?

fuxer
04-19-2007, 03:28 PM
Mudboxing!!
http://img211.imageshack.us/img211/2897/skendf9.jpg

timwiese
04-19-2007, 03:30 PM
It shoots a steel ball with a high powered burst into enemys (this ball is permenantly connected to the gun by the chain). Then when it hits the ground the motor on the side near the back starts up and retracts the steel ball back to the gun, rolling the chain back up in the gear at the back.

warby
04-19-2007, 04:03 PM
http://riviera.heaven.nexusirc.at/warby/wip/dystopia_prop_pack_suggestions.jpg

i am gonna make some prop packs for a couple of mods i hope grow bigger ! ... first one in line is dystopia /images/graemlins/smile.gif

Enix
04-19-2007, 04:41 PM
started skinning my samurai:

http://img413.imageshack.us/img413/6132/sp3220070419182055in5.png

this is the guy I am going for: http://img87.imageshack.us/img87/8131/vlcsnap895730ps0.png

Johny
04-19-2007, 05:34 PM
looks really cool enix, just add some skintones , the metal symbol looks awesome !

erik!
04-19-2007, 07:35 PM
Used a head I got from a tutorial to test some shaders. I made the shader with a Gradient Ramp and a falloff with a little speckle for the Spec. Kinda fun.
http://i54.photobucket.com/albums/g86/ArdenGrey/Gradient_ramp_w_falloff.jpg

I will admit though, that it looks best from this angle. Meh.

Enix
04-19-2007, 07:50 PM
Ahh thanks johny, forgot to do that in the end, will do that next. I got a bit more done.

http://img142.imageshack.us/img142/7499/sp3220070419204556jz9.png

[edit]

Fixed the skin tones a bit, anyone have that facial cool and warm area reference handy?

http://img246.imageshack.us/img246/3281/sp3220070419220441xs3.png

cyi
04-19-2007, 09:03 PM
[ QUOTE ]


Fixed the skin tones a bit, anyone have that facial cool and warm area reference handy?



[/ QUOTE ]

Looking damn cool so far enix. I uploaded that ref image you wanted. Grab it here: skin color ref (http://www.mburbank.com/skincolor.jpg)

Emil Mujanovic
04-20-2007, 12:47 AM
I really like the direction you're taking the texturing Enix. Keep it up!

-caseyjones

Psyk0
04-20-2007, 01:00 AM
My wip entry for the gaming artist "Valkyrie comp". 1296 tris.

http://img300.imageshack.us/img300/4929/brahms1296trisku9.jpg

Concepts
http://img49.imageshack.us/img49/57/brahmshighmj8.jpg
http://www.rpgfan.com/pics/valkyrie-profile/art-brams1.jpg

frettchen
04-20-2007, 01:43 AM
Wow, that's a lovely style in that concept Warby

Johny
04-20-2007, 04:15 AM
holy shit psych0 that looks amazing, you really used each triangle well !

hands = perfect

giasgrace
04-20-2007, 05:22 AM
Amazing stuff Psyk0! Really well built. Inspiring.
Here's an update on my character, started some texturing.
You can't see it but the hair around his belt will be 2 sided, and I will be adding more of it, a bit like a skirt.
http://i133.photobucket.com/albums/q50/gaiasgrace/NG_text_01_up.jpg

zenarion
04-20-2007, 06:51 AM
http://web.telia.com/~u48025224/ircam/stealer02.jpg

if im lucky and good enough modeler, finished product may end up in a HL2 mod.

Noisybast
04-20-2007, 07:03 AM
Trying to get the hang of using a Wacom tablet. At first it was like painting with my left hand whilst blind drunk, but it's starting to click now. Some 2000AD characters:

http://www.mattnicholson.myby.co.uk/2d/ace/ace.jpg

http://www.mattnicholson.myby.co.uk/2d/ace/aimee.jpg

http://www.mattnicholson.myby.co.uk/2d/ace/zenith.jpg

Japhir
04-20-2007, 08:16 AM
another wip shot of my entry for the valkyrie profile challenge:
http://img258.imageshack.us/img258/8561/badrachwiprz6.jpg
i just started on the bow, so that i didn't have to do something organic for a change :P
crits and comments welcome and highly appreciated!

dupikus
04-20-2007, 08:32 AM
I'm working on Lucy's head:
http://img442.imageshack.us/img442/937/lucyheadfh2.jpg
cool heads guys!

IronHawk
04-20-2007, 09:56 AM
@ Warby - I am looking forward to this! Thumbs up on the Brazil and Bladerunner references. 2 Movies in my top 10.

Uly
04-20-2007, 06:11 PM
http://i59.photobucket.com/albums/g304/krasnoarmiich/keekles.jpg

Striff
04-20-2007, 06:26 PM
Starting to texture the HK416 when ever I have free time.

http://codymeyer.net/pictures/renders/hk416_wip_02.jpg

warby
04-21-2007, 04:12 AM
56 k warning coming through ...

http://riviera.heaven.nexusirc.at/warby/wip/dys_prop_warby_support_beam_01.jpg

http://riviera.heaven.nexusirc.at/warby/wip/dys_prop_warby_support_beam_01_application_01.jpg

concept: http://riviera.heaven.nexusirc.at/warby/wip/dystopia_prop_pack_suggestions.jpg

Neox
04-21-2007, 04:33 AM
nice work warby /images/graemlins/smile.gif

wow finally the boosterpack for paraworld is out (never thought that this would happen...) so i can show the lastest animals i did, i did these in october last year so so, i'm not quite sure anymore, so long ago /images/graemlins/laugh.gif

here are the las animals i did for paraworld, and the first ones i did from reasearch to concept to modelling, sculpting and texturing, before i almost only did the modelling and unwrapping part on the creatures.

http://polyphobia.de/nonpublic/animals.jpg

and here some of the sculpts

http://polyphobia.de/nonpublic/application/sculpts/04_mosasaurus_mud.jpg
http://polyphobia.de/nonpublic/application/sculpts/05_amargasaurus_mud.jpg
http://polyphobia.de/nonpublic/application/sculpts/05_asciaceratops05.jpg
http://polyphobia.de/nonpublic/application/sculpts/05_ceratosaurus_mud.jpg
http://polyphobia.de/nonpublic/application/sculpts/05_edmontosaurus_mud.jpg
http://polyphobia.de/nonpublic/application/sculpts/05_giganotosaurus_mud.jpg
http://polyphobia.de/nonpublic/application/sculpts/05_tarbosaurus_mud.jpg
http://polyphobia.de/nonpublic/application/sculpts/06_euoplocephalus_mud.jpg
http://polyphobia.de/nonpublic/application/sculpts/07_stegoceras_mud.jpg
http://polyphobia.de/nonpublic/application/sculpts/20_para_model.jpg

rooster
04-21-2007, 06:55 AM
nice work SekNeox! that game looks really nice too, whoever did the flora needs a pat on the back

Peris
04-21-2007, 07:04 AM
awesome SekNeox, making diosaurs for a living sounds awesome /images/graemlins/laugh.gif. You should make a seperate thread for it though!

Neox
04-21-2007, 07:05 AM
i did this for a living, for 4 years, the company is no more /images/graemlins/wink.gif

cochtl
04-21-2007, 02:49 PM
great work. that's sad to hear the company is gone, but i really do enjoy the game. dinosaur rts ftw!

again, great work /images/graemlins/wink.gif

fuxer
04-21-2007, 03:40 PM
some updates on my skanderbeg :P
http://img153.imageshack.us/img153/7527/a2vr9.jpg
http://img487.imageshack.us/img487/5340/a1tr5.jpg

seforin
04-21-2007, 06:55 PM
I have you all beat, behold


ANGEL PIXIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE E!


(Please shoot me)

http://img.photobucket.com/albums/v61/seforin/angelWires.jpg
http://img.photobucket.com/albums/v61/seforin/angelNiceRender2.jpg
http://img.photobucket.com/albums/v61/seforin/angelNiceRender1.jpg
http://img.photobucket.com/albums/v61/seforin/angelNiceRender3.jpg

3400 polys in total oh yea, fist little girl character ever D:

Fuse
04-21-2007, 07:12 PM
http://fusebrush.com/image/anatomy_study.jpg

i got lazy around the hands and feet /images/graemlins/frown.gif

fritz
04-21-2007, 07:44 PM
WIP

http://img172.imageshack.us/img172/7607/postmg1.jpg (http://imageshack.us)

vahl
04-21-2007, 08:01 PM
nice armor fritz

Illusions
04-21-2007, 10:00 PM
Fuse, I've been meaning to post this for a while. Your anatomy sculpting is looking good, there are some issues which I'm sure you're probably aware of with the back of the legs, and the ears are too low on his head. At least from the view you have rendered out. The tops of the ears should line up approximately with the bridge of the nose, and the earlobes with the base of the nose. That...and the belly button is kinda suggestive...if you catch my drift.

hawken
04-21-2007, 10:14 PM
[ QUOTE ]
http://fusebrush.com/image/anatomy_study.jpg

i got lazy around the hands and feet /images/graemlins/frown.gif

[/ QUOTE ]

I know you probably don't want to, but it would be a good learning exercise
for you to also model the penis on this guy. Human anatomy flows and links
parts together, the penis is an integral part of this. And is, at the end of the
day, literally what makes us human.

Blaizer
04-21-2007, 10:22 PM
with this... wip
http://img186.imageshack.us/img186/8700/testbm3.jpg

Fuse
04-21-2007, 10:40 PM
yes i agree hawken, as i sculpted the muscle groups it was quite remarkable how all the muscles connected and flowed.. Right now i want to leave it as it is, and move one with a more focused normal mapped project so finally get a highspec piece into my portfolio.


i know that some proportiosn are off and i didnt embellish the right muscles in the right place, this was a study to really get an idea of how muscles flow so i think i ended up leaning a lot in the process .. it refined my sculpting technique too..

Mr Smo
04-22-2007, 12:52 AM
[ QUOTE ]
Ahh thanks johny, forgot to do that in the end, will do that next. I got a bit more done.

http://img142.imageshack.us/img142/7499/sp3220070419204556jz9.png

[edit]

Fixed the skin tones a bit, anyone have that facial cool and warm area reference handy?

http://img246.imageshack.us/img246/3281/sp3220070419220441xs3.png

[/ QUOTE ]

oh gay gay gay gay gay, lookin good

jgarland
04-22-2007, 03:20 AM
[ QUOTE ]
http://fusebrush.com/image/anatomy_study.jpg

[/ QUOTE ]
The abs still look pretty weird, Fuse. It's coming along, but take a look at this reference.

http://anatomy.med.umich.edu/surface/abdomen/abdomen.jpeg

His naval really stands out in particular. It shouldn't bulge out like it does. Our navels are really just scars from the umbilical cord in our abs, and thus there's no muscle tissue around surrounding it.

hawken
04-22-2007, 03:28 AM
I guess you'd need to look at a navel on someone with 0% body fat.
The model above is insanely lean compared to that picture.

Davision3D
04-22-2007, 03:59 AM
@ fritz
Cool design

@ Blaizer
Very good texture work!

@ Fuse
I think the most of it is very accurate modeled but there are some muscels that seems very rushed without reference.

Japhir
04-22-2007, 06:08 AM
here is an update on my badrach character, the polycount really turned out lower than i expected it to be.
http://img168.imageshack.us/img168/8755/badrachwipjt2.jpg
still need to model the hands and do lots of tweeking. (maybe also add some arrows.)
crits and comments welcome!

Mr Smo
04-22-2007, 07:23 AM
sup penix let me play :O
http://img177.imageshack.us/img177/9170/wip9ng3.jpg

HonkyPunch
04-22-2007, 12:53 PM
Ho shit that's cool

HandSandwich
04-22-2007, 01:02 PM
Looking good, Smo. Can we see some wires?

systmh
04-22-2007, 01:10 PM
http://ic3.deviantart.com/fs13/f/2007/112/3/4/quadrocket_turnaround_by_thomasthorne.gif

might take a while for those frames to load :P
google sketchup is fun

seforin
04-22-2007, 10:14 PM
finished the pixie in a day total of 4 days in total to do (well a day and a half of modeling a full day of texturing and like a good 2 hours at night or so to uv un wrap and all)

http://img.photobucket.com/albums/v61/seforin/pixieMockUp.jpg

Emil Mujanovic
04-22-2007, 11:12 PM
serofin, the leaf necklace is probably the only thing with some real depth. Everything else looks really flat. It's definitely a good start to the texture, but it looks far from complete (well to me anyway).
You need to get back in there and throw in some shadows and highlight to make this character pop.

-caseyjones

spacemonkey
04-22-2007, 11:20 PM
http://i38.photobucket.com/albums/e128/bdimonkey/Hellion.jpg

Mr Smo
04-23-2007, 02:41 AM
wires :O

http://img214.imageshack.us/img214/5245/wire9zt7.jpg

8FtSpider
04-23-2007, 11:23 AM
Cool SketchUp gun, Systmh!

Here is a girl-bot I'm doing for school:
http://i71.photobucket.com/albums/i155/8FtSpider/Misc/GuardPoses.jpg

Didn't come out exactly as I wanted, but good enough for the time they gave me to turn it in.

seforin
04-23-2007, 10:30 PM
[ QUOTE ]
serofin, the leaf necklace is probably the only thing with some real depth. Everything else looks really flat. It's definitely a good start to the texture, but it looks far from complete (well to me anyway).
You need to get back in there and throw in some shadows and highlight to make this character pop.

-caseyjones

[/ QUOTE ]

yea I agree with you to be honest, but this was for a tech demo that had to be shipped out on sunday night, so consideirng I had less than a day (only given the model 2 days prior and they wanted it to be textured and to be rigged in that time as well as modeled) Im surprised she wasnt just completely flat colors /images/graemlins/laugh.gif

I might go back and touch up on her in the next few days if the tech demo goes well /images/graemlins/laugh.gif

vahl
04-23-2007, 11:33 PM
cute one Spacemonkey ^^

jgarland
04-23-2007, 11:52 PM
[ QUOTE ]
I guess you'd need to look at a navel on someone with 0% body fat.
The model above is insanely lean compared to that picture.

[/ QUOTE ]True, but even then, navels just don't look like that. Look at pictures of Schwarzenegger, or other body builders. There's no buildup around it. It's basically just a cavity in the abdomen.

poopinmymouth
04-24-2007, 01:45 AM
Nice one smo. You must have sacrificed a couple kangaroos to get it looking that good. All of us that have done Naruto fan art should make a mockup battle, hehe.

http://www.mr-chompers.com/images/poop.gif (http://www.poopinmymouth.com)

movento
04-24-2007, 11:02 AM
Jumping on the naruto bandwagon...i still need to work more on the legs and torso.
http://img362.imageshack.us/img362/6143/whoareyouyourfriendgk5.jpg

Slipstream
04-24-2007, 11:32 AM
stuff and things from maya
http://img.photobucket.com/albums/v416/temetry/mica02.jpg

b1ll
04-24-2007, 04:31 PM
heres texture start for my Cgchat pocket monster entry..

Wolverine-hulk-prehistoric-dirty-comicbook style... More brown, bluegray and decaying body part abit. FUN!

http://benregimbal.com/pocket_monster_textwip_.jpg

The mesh is on my wip thread. here.:

[url]http://www.cgchat.com/forum/showthread.php?t=26816[url]

bebye

Thegodzero
04-24-2007, 04:51 PM
So thats what happened when they fought they ended up merging into one and going back in time...

swampbug
04-24-2007, 04:55 PM
Space Monkey.. is that... is that..... a fiend? >:D

good one B1LL

rooster
04-24-2007, 05:13 PM
if it is, wow it would be awesome to see quake realised with that wicked style

cyi
04-24-2007, 08:44 PM
I <3 b1ll

HonkyPunch
04-24-2007, 09:36 PM
B1ll you son of a bitch I love you.


I've simply been working on ms paint drawing...
http://piespelunker.deviantart.com/

ohsomogilicious
04-25-2007, 02:40 AM
Set Test Renders

http://farm1.static.flickr.com/176/472237295_347844041a_o.jpg
http://farm1.static.flickr.com/195/472237297_745a45164f_o.jpg

Cybroxide
04-25-2007, 06:19 AM
Working on this right now, still can't find the make texture button in Photoshop though. Kinda happy with it, kinda not. It's supposed to be a big gun.

http://www.cybroxide.com/images/posts/Gun01.jpg

zenarion
04-25-2007, 02:27 PM
Cyberoxide: dirty up the gun a bit. It is way too "out of the box".
Revamp of Fatty the Chef, from Jenny Nystroem school of horror concept:
http://web.telia.com/~u48025224/ircam/fatty.jpg

Quickel
04-25-2007, 02:36 PM
Cybroxide, what size maps are you using?

SyaPed
04-25-2007, 05:25 PM
Gotta get over my terminator fetish
http://img.photobucket.com/albums/v138/Syama/TermWeb1.jpg

Slaught
04-25-2007, 06:23 PM
Awesome Spacemarine Syaped! /images/graemlins/grin.gif

http://img442.imageshack.us/img442/9039/anhero02ps3.jpg

Cybroxide
04-25-2007, 09:16 PM
zenarion: most definitely
Quickel: 512^2 for both defuse and normal

Uly
04-25-2007, 11:08 PM
http://i59.photobucket.com/albums/g304/krasnoarmiich/mlp.jpg

Jesse Moody
04-25-2007, 11:42 PM
damn thats looking hot SyaPed

fmnoor
04-26-2007, 01:33 AM
Where all the textures at?!

Working on a floor tileset for an environment..

http://www.dustglove.com/floor_tile.PNG

Slainean
04-26-2007, 02:08 AM
Resurrecting an old unfinished model

http://img207.imageshack.us/img207/1656/spacegirlwip4nk4.jpg

Live, damn you!

Jaco
04-26-2007, 07:44 AM
Looks awesome SyaPed!

EricElwell
04-26-2007, 11:12 AM
Personal project, taking it a little at a time
http://www.thetextureguy.com/screenies/EcotronenvWIPthumb.jpg (http://www.thetextureguy.com/screenies/EcotronenvWIP.jpg)

Japhir
04-26-2007, 11:20 AM
cool stuff slauht! your edgeflow is really recognisable, really nice!

warby
04-26-2007, 11:48 AM
http://riviera.heaven.nexusirc.at/warby/wip/dys_prop_warby_furnace_01.jpg

one 1024 material with self illumination

and a preview of the pollution animation

http://riviera.heaven.nexusirc.at/warby/..._of_concept.avi (http://riviera.heaven.nexusirc.at/warby/videos/dys_prop_warby_furnace_pollution_01_proof_of_conce pt.avi)

IronHawk
04-26-2007, 12:17 PM
Kick ass style Warby! Lighting looks killer. Is this going into dystopia as well?

Makkon
04-26-2007, 12:48 PM
Warby.... I hate you. That is the essence of awesome.

warby
04-26-2007, 12:59 PM
yes it is as well for dystopia

LordScottish
04-26-2007, 02:34 PM
That's awesome warby!
Here is a ultra early wip of a puch
http://www.lordscottish.ch/armee/wip3.jpg

Uly
04-26-2007, 04:17 PM
Looking nice, Scottish. Got a clean lightmap on there.

Emil Mujanovic
04-26-2007, 05:16 PM
warby <3

-caseyjones

Slaught
04-26-2007, 06:38 PM
Awesome warby!

seforin
04-26-2007, 10:20 PM
yea so my boss wanted me to tighten the graphics a bit, casey took what you said into account, worked on her for like another good 2-3 hours or so

I think I found the paint texture button in photoshop! /images/graemlins/laugh.gif

http://img.photobucket.com/albums/v61/seforin/angelMach2.jpg

Emil Mujanovic
04-26-2007, 10:32 PM
Major improvement dude! It feels less flat, but I think you could have pushed some more contrast in the face to make the features stand out a bit more.
Looking heaps better though.

-caseyjones

Asmuel
04-27-2007, 12:54 AM
Looking good warby /images/graemlins/smile.gif

SeanDomega
04-27-2007, 05:54 AM
Hey guys, great work!

Heres a university project im working on, I have to unwrap this gangsta type character and texture him with my own design. 1024 texture maps...this is my first char unwrap.
Cheers for looking!

http://img142.imageshack.us/img142/3516/hutuydg5.jpg

http://img132.imageshack.us/img132/2056/fghfghgwe2.jpg

http://img91.imageshack.us/img91/4791/fghgfhlm6.jpg

Japhir
04-27-2007, 06:15 AM
wow! looking sweet!

BoBo_the_seal
04-27-2007, 07:17 AM
Slipstream: very fun character.

- BoBo

TheWinterLord
04-27-2007, 11:03 AM
700 Tris
Cammy White from the Street Fighter Series.

http://img353.imageshack.us/img353/7215/cammywip02bd0.jpg

cgmonkey
04-27-2007, 01:51 PM
I'm floored by the level of work here. Makes me not wanna post my puny offerings /images/graemlins/wink.gif

http://cgmonkey.u42.surftown.se/thumbnail/marine_04.jpg

Uly
04-27-2007, 02:30 PM
[ QUOTE ]
I'm floored by the level of work here. Makes me not wanna post my puny offerings /images/graemlins/wink.gif

[/ QUOTE ]

LIERR!!! Cool style & pic, looking forward to seeing more of your stuff.

Cthogua
04-27-2007, 03:28 PM
Kinda going for the mandela/buddhist art thing here. I know theres not alot of love out there for the abstract/non representational but here it goes...wheeee

Made in Photoshop from images rendered out of Chaoscope, a strange attractor rendering app

http://i75.photobucket.com/albums/i283/cthogua/AThoughtForms_Web.jpg

Slipstream
04-27-2007, 06:43 PM
Kingdom Hearts inspired goodness ^^
http://img.photobucket.com/albums/v416/temetry/mica4.jpg

Neo_God
04-27-2007, 11:12 PM
looks cool Cthogua, has an Alex Grey feel to it.

Japhir
04-28-2007, 02:00 AM
working on my entry for the Valkyrie Profile challenge at gamingartist.com
uv's are done (exept for the stretching on the collar :P)

http://img155.imageshack.us/img155/6199/badrachwipwz3.jpg
crits and comments welcome!

SeanDomega
04-28-2007, 02:45 AM
Japhir : I can see the boots are taking a bit of a stretching too (I think). Im new to unwrapping so dont take my word on it . The shoulders and coller are pains in the asses from what I worked on anyway...good luck bud!

Japhir
04-28-2007, 03:06 AM
thanks, i had a hard time on the shoes, wanted them to be unwrapped logically so that painting is easy. thanks!

MoP
04-28-2007, 04:31 AM
On the contrary Cthogua, I think that's very cool /images/graemlins/smile.gif

Noel Cower
04-28-2007, 04:45 AM
Say hello to five years ago.

http://spifftastic.net/mole4.jpg

Cybroxide
04-28-2007, 06:27 AM
Noel thats looking sweet!

Davision3D
04-28-2007, 06:33 AM
@ Slipstream
Nice style! Her cheeks need to be more red /images/graemlins/smile.gif

@ Japhir
Looks good, his cloth looks kinda simple to me you should do a lot with that in the texture.

@ Noel Cower
Nice details, what is that small thing on his shoulder that deserves that amount of polys?

conte
04-28-2007, 07:59 AM
Pretty tight, Noel.
edit: forgot
concept from guild wars art
http://img176.imageshack.us/img176/5041/wippa7.jpg

SeanDomega
04-28-2007, 12:08 PM
Nice Conte! /images/graemlins/smile.gif I would like to see a bit more definition in the feet maybe, and possibly a bony spine peeking through? Up to you though. Good stuff

Noel Cower
04-28-2007, 12:12 PM
Davision: It's a laser pointer flashlight thing. The model is HyPer's, done about five years ago. Called The Mole. Can't tell you much more than that.

conte
04-28-2007, 12:49 PM
Sean, yeah, i am redoin base for now
http://img296.imageshack.us/img296/7848/wipwm6.jpg

conte
04-28-2007, 12:49 PM
deleted

East
04-28-2007, 01:41 PM
conte, might be a good idea to make the polygons as square as possible along the legs for when you subdivide and start adding details. Same with the cloth, and forearms.

Xenobond
04-28-2007, 02:00 PM
[ QUOTE ]
Say hello to five years ago.

[/ QUOTE ]

Haha! Nice.
I'm sure if I was drinking milk at the time, it would have been coming right back out my nose. /images/graemlins/cool.gif

conte
04-28-2007, 02:25 PM
East, look on legs, i am adding loops only there, where could be details.

Noel Cower
04-28-2007, 02:25 PM
More crap, woohoo.
http://noelcower.com/mole5.jpg

Zwebbie
04-28-2007, 02:30 PM
A car for a test for a game design education. Apparently, they want a maximum of 1024^2 for the texture. I'm struggling with going for the full detail of the 1024 or going for the more (I think) sensible 512.

976 triangles.
http://img54.imageshack.us/img54/8804/zomgtehcarhu3.png

I probably stretched the page, right? Sorry /images/graemlins/frown.gif

conte
04-28-2007, 02:51 PM
Noel, actually it was in 2001