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View Full Version : So what are you working on?


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fweezah
02-25-2007, 12:35 AM
the only difference is the wall where you can see the sky
http://i28.photobucket.com/albums/c223/fweezah/3dstuff/environmentwire.jpg

Slum
02-25-2007, 04:48 AM
something i was doodling today. still in early stages

http://img91.imageshack.us/img91/8766/olmedusa5vm1.jpg

sevenfingers: that rocks! the lighting is cool.

fweezah
02-25-2007, 09:56 AM
that's way cool, slum. Its got potential!

Xenobond
02-25-2007, 08:21 PM
[ QUOTE ]
Better?

[/ QUOTE ]

Well, I personally wouldn't have put the window in that spot. As a composition now, that moonlight coming in splits your scene into two pieces. That wouldn't have been so bad if it wasn't also directly in the center. I'd also pick one of those candles to be brighter than the other. Maybe make one of them a lamp/lantern since as far as I know a candle is a candle and they both illuminate the same amount.

Heres what I'm trying to say-
http://kman.cottages.polycount.com/temp/paintover01.jpg

fweezah
02-25-2007, 09:25 PM
Hey cool idea, thanks Xeno!! you've really helped me out!

SouL
02-26-2007, 03:02 AM
http://soul.johnyontehspot.com/polycount/self14.jpg

Slum
02-26-2007, 09:54 AM
I love the expression in his eyes, soul.

captaincanuck
02-26-2007, 10:40 AM
sevenfingers: wow thats unreal.

cyi
02-26-2007, 01:16 PM
Mudbox practice using Arsh's base mesh. 45 min. Please crit my anatomy! Thanks! /images/graemlins/smile.gif
http://www.mburbank.com/back03.jpg

HandSandwich
02-26-2007, 06:15 PM
[ QUOTE ]
http://soul.johnyontehspot.com/polycount/self14.jpg

[/ QUOTE ]
This is awesome. Great work, Soul. I think this is my favorite so far. Tons of power and emotion.

Emil Mujanovic
02-26-2007, 09:01 PM
[ QUOTE ]
This is awesome. Great work, Soul. I think this is my favorite so far. Tons of power and emotion.

[/ QUOTE ]
Agreed! I love the colours you use for these sketches too.

-caseyjones

demoncage
02-27-2007, 12:28 AM
interesting line work soul, i like the nose.

had the high poly for this guy hanging around for a while so decided to beef him up w/ a low poly model and texture.

http://www.ent3d.com/yumyum_low_02.jpg

concept by Pete Konig

SyaPed
02-27-2007, 02:14 AM
Having a go with the hipoly and the MR and the SSS and whatnot...
http://img.photobucket.com/albums/v138/Syama/Web1.jpg

Slum
02-27-2007, 06:32 AM
http://www.stupidfaceboy.com/arts/canon_wip_1.jpg

Textures major major major wip. Didn't have reference handy when I was working on it (no internet at home right now) Just thought I'd post something...I don't post nearly enough.

SyaPed: That's freakin' hot. Nice.

IronHawk
02-27-2007, 06:34 AM
half hour floor tiles.

http://home.mn.rr.com/ihworkshop/floortile.jpg

Turoid
02-27-2007, 01:57 PM
Again, cool stuff soul.

Slaught
02-27-2007, 03:55 PM
http://img243.imageshack.us/img243/3820/piratewip04rj8.jpg
537 polys 1 x 256² map

Tennis
02-28-2007, 05:53 AM
http://www.kennethfejer.com/images/003.png
still need to texture the hair.
292 tris
64x64 texture

Neox
02-28-2007, 07:45 AM
http://nonpublic.gamereplays.de/wip/neox/vehicles/messenger/messenger_02.jpg
wrooom wroooom

still a lot of stuff to do befor i can build the lowres version

:edit: and a quick concept of on of those islands...

http://nonpublic.gamereplays.de/scribbles/neox/landscape/isle01.jpg

IronHawk
02-28-2007, 08:20 AM
Love the style SEKNeox.

SupRore
02-28-2007, 01:18 PM
http://i4.tinypic.com/2r21yjc.gif

noritsune
02-28-2007, 02:04 PM
very pretty neox

Ferg
02-28-2007, 04:47 PM
head practice

http://www.olypen.com/advent/Smiley/temp/wasteoftime.jpg

hawken
02-28-2007, 11:36 PM
[ QUOTE ]

wrooom wroooom

still a lot of stuff to do befor i can build the lowres version

:edit: and a quick concept of on of those islands...

http://nonpublic.gamereplays.de/scribbles/neox/landscape/isle01.jpg

[/ QUOTE ]

any chance of PM'ing me about what you're making? I want in!

Thegodzero
03-01-2007, 12:23 AM
I think i have a toy that looks just like that, it was earth worm jim's ship.

hawken
03-01-2007, 12:25 AM
wasn't it his gun?

Thegodzero
03-01-2007, 12:28 AM
http://www.bigbadtoystore.com/bbts/menu.aspx?menu=555&category=3348

thats it^

and yeah i have most all those toys too...

Neox
03-01-2007, 02:05 AM
Well Earthworm Jim was defintely no inspiration for this project, Steamboy, Laputa, Nausicaä, Avatar and Last Exile are the haeviest influences, as well as thousands of images from conceptart and cgtalk /images/graemlins/wink.gif

Popeye9
03-01-2007, 11:13 AM
here is a pic of a character I did for a game I am working on it is 3968 tris and rigged with biped in max

http://img443.imageshack.us/img443/1927/pilotcomp1vd7.jpg

Sectaurs
03-01-2007, 11:55 AM
SEKNeox - that stuff kicks ass. be sure to keep us updated!

Sean McBride
03-01-2007, 06:12 PM
I miss posting here /images/graemlins/frown.gif

the studio i work at just announced the title (Global Agenda (http://www.hirezstudios.com/global_agenda.html))we've been working on. Still in pre-production. Here's 2 of my characters... you can KIND of see them heh.

http://img.photobucket.com/albums/v298/n30g3n3s1s/PosterSetup_SmeltingSniper_01_ForWe.jpg

another shot from Global Agenda (http://www.hirezstudios.com/global_agenda.html) containing no work by me hehehe

http://img.photobucket.com/albums/v298/n30g3n3s1s/PosterSetup_Generator_01_ForWeb_Lar.jpg

EDIT: Photobucket is being dumb and not letting me post thumbnails so i'll post them tomorrow. /images/graemlins/frown.gif Sorry. If none of the images are working just checkout the main page. /images/graemlins/smile.gif

arshlevon
03-01-2007, 09:31 PM
cool stuffs dudes!
some ds stuff, for a homebrew project.. 64x64 texture.. i am actually thinking of busting up 4 32x32 textures so i can use like 16 color palette on each. havent pasted the uvs for the other eye, thats why he has the goofy highlight.

http://img401.imageshack.us/img401/267/arshloop1.jpg

vahl
03-01-2007, 09:45 PM
looks really cool sam

Irritant
03-01-2007, 10:16 PM
Well this is so old tech compared to Global Agenda /images/graemlins/smile.gif but what the hell...sum new maps...

http://cor.planetquake.gamespy.com/arena/aa2007/aa2007_12_s.jpg (http://cor.planetquake.gamespy.com/arena/aa2007/aa2007_12.jpg)http://cor.planetquake.gamespy.com/arena/aa2007/aa2007_4_s.jpg (http://cor.planetquake.gamespy.com/arena/aa2007/aa2007_4.jpg)

Slipstream
03-01-2007, 11:20 PM
@Sean McBride: Awesome stuff! I've been waiting to see some stuff from you guys, and this is a really great precedence for Georgia Developers!

Uly
03-02-2007, 03:14 AM
@Arsh: Looking good! Can't wait to see 'em when it's done!

Starting some DS Versions of System Shock 2 and Bioshock characters to practice in Max. Here's a concept image of Goggles, muttering what must be the best game ending EVAR. (http://youtube.com/watch?v=0YLMk1E41kE).

http://i59.photobucket.com/albums/g304/krasnoarmiich/jstout_shock2_goggles.jpg

poopinmymouth
03-02-2007, 08:44 AM
Dang that's win Arsh. I think you could push the contrast a tad, especially on the nose tip, the eyelid ledge, and in the iris itself, but the silhouette is rocking for that low poly. Aces out most of the next gen stuff posted recently, hahah.

http://www.mr-chompers.com/images/poop.gif (http://www.poopinmymouth.com)

thefatladysings
03-02-2007, 09:02 AM
head

http://img337.imageshack.us/img337/6400/malehead01ih3.jpg

low odor
03-02-2007, 09:06 AM
Cool Stuff Sean Mcb...I especially like the robot

uk_resistant
03-02-2007, 09:25 AM
arshlevon *

hey some good work but im confused - is this a wip or finshed?
if so you may as well up the uv space on the face and shrink the body if it is to be all black

CheapAlert
03-02-2007, 09:54 AM
i liked wanked out a leilei for unreal tournament (http://customize.addondb.com/598/) (and half-life, but not exported to that yet) in 2 days of boredom. Looks weird mainly due to ue1's crazy lighting model. Skin is as flat as it gets.

http://mancubus.net/~cheapy/models/lowlei2.png

movento
03-02-2007, 10:02 AM
[ QUOTE ]
arshlevon *

hey some good work but im confused - is this a wip or finshed?
if so you may as well up the uv space on the face and shrink the body if it is to be all black

[/ QUOTE ]
I think it's pretty obvious that it isn't finished yet.

Slaught
03-02-2007, 10:02 AM
Cool stuff arsh!

JKMakowka
03-02-2007, 01:43 PM
@thefatladysings: Mouth needs to be a bit bigger. Otherwise pretty cool.

Neox
03-02-2007, 05:01 PM
@arsh: soooo cute! maybe a little big/too many polygons for ds? but well it's looking great /images/graemlins/smile.gif

here is a quick sketch for one of the airborn Characters, really dirty, he is the owner of the distillery where you'll get the good ol' brand whiskey barrels you need to construct the glider o_O

http://nonpublic.gamereplays.de/scribbles/neox/brewmaster.jpg

katzeimsack
03-02-2007, 05:31 PM
where the fuck is the red nose?

jgarland
03-02-2007, 05:38 PM
Looks really nice, SEKNeox. I love the face. It's got a lot of character to it. Looks like a friendly guy. /images/graemlins/smile.gif

My only problem with it is... too much hairy man boob. /images/graemlins/wink.gif

Neox
03-02-2007, 05:56 PM
[ QUOTE ]
where the fuck is the red nose?

[/ QUOTE ]

oops forgot one layer... red enough? /images/graemlins/wink.gif

Eclipse
03-02-2007, 11:23 PM
Awesome work Arsh, I'm interested to see this homebrew project it's for. If your doing the art, it's really going to be something special!

Ferg
03-03-2007, 12:23 AM
http://www.olypen.com/advent/Smiley/temp/aztecawip1.jpg

IceWolve
03-03-2007, 01:20 AM
Awesome work arsh, that is more like a ds specs to me now :P

Jaco
03-03-2007, 01:56 AM
Nice ferg, I love the face!

spinal
03-03-2007, 05:04 AM
SEKNeox: Love the pose and expression, very cool.
Ferg: Nice concept, very cool start...love the face and hands.

sogun
03-03-2007, 01:01 PM
One piece 951K poly mesh. Eyes sculpted. Normal map source for a 906 poly head.
Turnarounds:
Quicktime 8MB
http://hardwired.hu/upload/3DF2/CSK/CSKHead.mov
XviD 6MB
http://hardwired.hu/upload/3DF2/CSK/CSKHead.avi
http://hardwired.hu/upload/3DF2/CSK/CSKHFinal2.jpg
http://hardwired.hu/upload/3DF2/CSK/CSKHFinal.jpg

I fell in love with Jill - Linda Hardys character in Immortel so i used her as reference:
http://hardwired.hu/upload/3DF2/CSK/headref.jpg
3DSMax said: 951296 poly. Mudbox said Visible polys: 450K /images/graemlins/confused.gif

Sayanora
03-03-2007, 02:52 PM
Just a little prop

334 Tris

512 Diffuse

http://i135.photobucket.com/albums/q138/Sayanora_photos/sentry_gun-1.jpg

Slaught
03-03-2007, 10:39 PM
http://img88.imageshack.us/img88/1738/hero222sq3.jpg

IceWolve
03-04-2007, 08:11 AM
http://img252.imageshack.us/img252/1826/13wipdb0.th.jpg (http://img252.imageshack.us/my.php?image=13wipdb0.jpg)
700 tris so far. I'm Trying to knock it down a little more if i can or ill just keep it here.

I believe the concept was from hawkprey for ut2k3/4.

SupRore
03-04-2007, 08:14 AM
That's cool, Slaught.

(Looking good too, Icewolve.)

Neox
03-04-2007, 02:18 PM
small update

http://nonpublic.gamereplays.de/wip/neox/vehicles/messenger/messenger_03.jpg

now heading for the logo, need to work a little more on the shapes and change the "O" to a stylized propeller

cholden
03-04-2007, 07:27 PM
starting modeling a ufo last night
http://chrisholden.net/ufo04t.jpg (http://chrisholden.net/ufo04.jpg)
click for biggie more angles

Jarrod1937
03-04-2007, 07:30 PM
[ QUOTE ]
starting modeling a ufo last night
http://chrisholden.net/ufo04t.jpg (http://chrisholden.net/ufo04.jpg)
click for biggie more angles

[/ QUOTE ]
how the hell do you model so fast? you always seem to pull really great works out in a really short time.
would you mind perhaps doing a video cap of yourself modeling? i'd be interested in seeing your workflow.

Thegodzero
03-04-2007, 07:46 PM
chris, you funny, are those parts of the millennium falcon i see there?

Slum
03-04-2007, 10:49 PM
http://stupidfaceboy.com/orky.jpg

just a sketch of what i plan on painting this weekend. The whole thing will take up about a 20 foot panel on a wall.

sogun
03-05-2007, 02:55 AM
Now that's what i call Concept Art!

sogun
03-05-2007, 02:56 AM
Sayanora: I love this, man! It appears so high-poly, rich in detail. Excellent work!! /images/graemlins/ooo.gif

IronHawk
03-05-2007, 08:30 AM
Chris that reminds me of the small ship DM map from the original UT where you could run outside. Very Cool.

zudchu
03-05-2007, 11:05 AM
http://www.yay.se/sofe/textures/normals01.jpg (http://www.yay.se/sofe/textures/normals01-big.jpg)

Just a little normal mapping test, the normal map on the floor is created from a mesh (the textures are crap, just playin'), the ones on the walls are really old that I've never seen in action before (didn't have any knoewledge of any 3D application back then and Hammer did not like them for some reason).

Slum
03-05-2007, 11:10 AM
Why the random obey giant crap?

zudchu
03-05-2007, 11:19 AM
Slum: Dunno, I thought it looked good back when i did the texture, wanted some details I guess.

Anyway, it's old but here's the texture: http://www.yay.se/textures/concrete-wall.jpg

nkoste
03-05-2007, 11:20 AM
Very cool Chris!

rawrsie
03-05-2007, 02:49 PM
Hi, I've been lurking a while! Some really great stuff in here /images/graemlins/smile.gif

Here's a low poly weapon I did in some spare time, 240 tris:
http://i58.photobucket.com/albums/g243/rawrsie/swordengraved1.jpg
http://i58.photobucket.com/albums/g243/rawrsie/SwordTex.jpg

bitmap
03-05-2007, 02:50 PM
lol.

http://www.pedroamorim.com/stuff/images/Paper_Model.png
http://www.pedroamorim.com/stuff/images/Paper_Robot.png

paper models for the win.

the wood thing is a tribute for that wood model is the first thing i was able to compile for CS:S
horray for the geekiness

Emil Mujanovic
03-05-2007, 02:58 PM
Hahahaha! That's awesome dude.

-caseyjones

Richard Kain
03-05-2007, 03:55 PM
Hey, looking pretty good there, rawrsie. I especially like the designs you have painted on the blade. If I had to make some suggestions, I'd say the handle could use a little more edging on its harder bits. (such as around the handguard, and possibly around the pommel) You already have some pretty good edging on the blade itself, so no worries there. I like the designs on the blade so much, I really think you should scale them up a bit. Let them take up more space on the blade. If you do that, you could also tweak their colors a bit to make them look as if they were carved directly into the steel. Right now they look like they were painted onto the surface, and an etched look to them would be really appealing. I noticed you mirrored the texture for the blade, but the blade itself has separate UV mapping for each side. Since you went ahead and gave it more than one side, go ahead and take advantage of it. Put separate scratches, weathering on each side. Maybe a touch of rust on one side but not the other, or a dried blood stain or two. Now that you have the base colors and design down, really play around with what you can do with the texture.

Its a very solid model. You'll probably really like it on the polycount boards. A lot of expertise around here. When you post an update on this model, include a wireframe so that we can see where the polys are going to. 240 tris is entirely reasonable, but its always nice to see a wireframe.

Marshal Banana
03-05-2007, 09:25 PM
Master Sword
http://i93.photobucket.com/albums/l43/Marshal_banana/master.jpg

osman
03-06-2007, 12:45 AM
Any tips on getting this to look realistic?(im only talking about the wood, havent started with the leeves, the leeves are just placeholders:) )
http://img409.imageshack.us/img409/7017/palsreenshotev3.png

Vitor
03-06-2007, 04:01 PM
after seeing thiel_joe sketch stuff at the 1 hour mudbox thread decided to give it a try. Zb plus photoshop, didn't post it there cause seems that is kinda differente from the thread purpose eh:
Arsh bust base mesh for the win!
http://img442.imageshack.us/img442/2646/bust3cc9.jpg

demoncage
03-06-2007, 10:33 PM
very stylish vitor, i'm liking the eyes alot.

gave this guy some sweet love tonight:

http://www.ent3d.com/old_dude.jpg

Mr Smo
03-07-2007, 04:58 AM
http://img86.imageshack.us/img86/2475/as2dnx5.jpg
workin on a robot from the nutrocker? movie

mikebart
03-07-2007, 05:12 AM
hey thats a cool looking robot mr smo

http://img87.imageshack.us/img87/1201/shopfrontxd1.th.jpg (http://img87.imageshack.us/my.php?image=shopfrontxd1.jpg)

Super
03-07-2007, 12:59 PM
A cold and lonely night with some mud:

http://www.splitpoly.com/images/work/misc/old_head.jpg

demoncage
03-07-2007, 03:08 PM
slight update on this guy:

http://www.ent3d.com/old_dude_01.jpg

hawken
03-07-2007, 11:33 PM
[ QUOTE ]
http://img86.imageshack.us/img86/2475/as2dnx5.jpg
workin on a robot from the nutrocker? movie

[/ QUOTE ]

heh, they are not robots dude. I have one of these toys. They are power suits. With the toy you can open it up to reveal a guy inside.

ohsomogilicious
03-08-2007, 02:36 AM
sum stuff im workin on, more on my short film, The Monolith, in Pimping & Previews!

http://fc01.deviantart.com/fs14/i/2007/067/5/6/Hi_Poly_Motorcyle_by_OhSoMogilicious.jpg
http://fc01.deviantart.com/fs13/i/2007/067/e/6/Hi_Poly_Car_by_OhSoMogilicious.jpg
http://ic1.deviantart.com/fs13/i/2007/067/8/7/Underground_Fountain_Goddess_by_OhSoMogilicious.jp g

ironbearxl
03-08-2007, 06:34 AM
ohsomogilicious: nice vehicles!

Hawken, is that from an anime series where they fight against giant bugs?

Sectaurs
03-08-2007, 08:32 AM
Isn't that sort of like asking if its the anime with the little girls who are super powerful, or the one where adolescents fight with big robots?

ironbearxl
03-08-2007, 08:56 AM
Hahah, ok a little too ambiguous /images/graemlins/laugh.gif

To be more specific, it was about an extra emo guy and angry woman who were stranded in a deserted wasteland when their squad was ambushed by giant mutant bugs. I think it showed on adult swim for a while.

Jove Chiere
03-08-2007, 10:30 AM
[ QUOTE ]
[ QUOTE ]
http://img86.imageshack.us/img86/2475/as2dnx5.jpg
workin on a robot from the nutrocker? movie

[/ QUOTE ]
heh, they are not robots dude. I have one of these toys. They are power suits. With the toy you can open it up to reveal a guy inside.

[/ QUOTE ]
http://www.trooperpx.com/AFS/ImagesKOW/BIGSAFS21.jpg
S.F.3.D - http://www.trooperpx.com/SF3D/

rawrsie
03-08-2007, 10:57 AM
Thanks for the great feedback Richard! much appreciated /images/graemlins/smile.gif

Slipstream
03-08-2007, 12:29 PM
First Maya model
http://img.photobucket.com/albums/v416/temetry/kame1.jpg

@bitmap: That paper model is awesome dude

buddy the designer
03-08-2007, 12:56 PM
[ QUOTE ]
A cold and lonely night with some mud:

http://www.splitpoly.com/images/work/misc/old_head.jpg

[/ QUOTE ]

Nice but it's another one sculpt of yours that looks like zidane /images/graemlins/ooo.gif Try changing base mesh a bit.

Mr Smo
03-08-2007, 04:10 PM
*power suit. sorry :P

Vig
03-08-2007, 05:06 PM
http://www.vigville.com/wip/DeepDiveHelmet.jpg
Watched "20,000 Leagues Under the Sea" last weekend. I couldn't stop myself from making this... 11k polys and 100% procedural textures using 3ds Max 9. I did unwrap everything but haven't gotten around to rendering the materials out and touching up the textures.

Geezus
03-08-2007, 06:26 PM
http://chriszdana.com/uploads/house_render03.jpg

reference from Pardulon.com (http://www.pardulon.com):
http://chriszdana.com/uploads/reference.jpg
I still have some work to do on the textures, they're not too interesting at the moment, especially the metal ornaments on the door.

Emil Mujanovic
03-08-2007, 07:08 PM
That's coming along Geezus, though my only crit would be that you failed to capture the proportions from the reference. Most of the planks you have look thinner and the building is looking wider at the base. Even the metal ornament on the door is thinner in your model. So I guess add a bit more mass into a few of the areas.
Also, everything is looking really straight where the reference is a little wonky and bent. Breaking up those straight lines will improve the model tenfold.
Keep it up man.

-caseyjones

Justin_Meisse
03-08-2007, 07:16 PM
Hay Geezus, throw a FFD modifier and squish in the middle, you'll be surprised how much character that will add, you could also add a noise modifier to shake things up a bit. Also try sloping the roof in more like the reference.

Jarrod1937
03-08-2007, 08:51 PM
still working on my first attempt at concept art/photoshop drawing/painting. it originally started out at a virtual pen and ink type drawing, but i needed to color it.
it is for an assingment in my photoshop class (introductory, nothing exciting), but i wanted to do soemthing a little more useful to me. there will be three images total, one at night, one in the morning, and another at daytime (or possibly with the sun setting).

colored:
http://i28.photobucket.com/albums/c208/jarrod1937/sword_nissght.jpg

drawing:
http://i28.photobucket.com/albums/c208/jarrod1937/sword_fin_phase_1.jpg

fmnoor
03-08-2007, 11:36 PM
That turned out pretty nice Jarrod, it's much easier to read than the drawing.

cholden
03-09-2007, 08:37 AM
quick normal map (only) test last night. auto-uvs, 1840 triangles, no touch-ups after bake
http://chrisholden.net/ufo05.jpg
I'm please enough details came through, gotta redo this all efficent now.

DeathByChris
03-09-2007, 09:34 AM
[ QUOTE ]

S.F.3.D - http://www.trooperpx.com/SF3D/

[/ QUOTE ]
lots of cool links on that site, heres one ive found that would make great reference.
http://home.att.net/~mak3000/mdls.html
http://home.att.net/~mak3000/images/bk1215.jpg

sogun
03-09-2007, 01:20 PM
Hmm.. the stats need some background to pop out. Texts as well.
http://hardwired.hu/upload/3DF2/Mech/GameMenu.jpg

Jarrod1937
03-09-2007, 02:06 PM
more shading and shadows added:
http://i28.photobucket.com/albums/c208/jarrod1937/sword_night336688.jpg

Justin_Meisse
03-09-2007, 02:32 PM
[ QUOTE ]
quick normal map (only) test last night. auto-uvs, 1840 triangles, no touch-ups after bake
<image removed to reduce clutter>
I'm please enough details came through, gotta redo this all efficent now.

[/ QUOTE ]

Pretty nice, my normal maps always come out looking liked boiled pig anus, sigh

osman
03-09-2007, 03:49 PM
http://img442.imageshack.us/img442/6929/67237925bv8.png

demoncage
03-09-2007, 04:00 PM
Nice frondsOz, Ozfronds

thefatladysings
03-09-2007, 04:47 PM
little thing I'm working on

http://i2.photobucket.com/albums/y38/skwuig/armourshard.jpg

based on this concept:
http://www.xrucifix.com/mack/TheArmourShard.JPG

does anyone know how I can fake a glow effect without glow maps?

SeanDomega
03-09-2007, 04:52 PM
Just working on a supervillain plant mutant type... thing. /images/graemlins/laugh.gif Oh its my own head but the body as you might expect has lost a few pounds from the real life me! /images/graemlins/smile.gif Will be modelled and textured eventually! Oh and Ive made a painting thats a bit out of my territory...cuteness! EURGH!! Sick!! lol

http://seandomega.files.wordpress.com/2007/03/final.jpg

http://seandomega.files.wordpress.com/2007/03/yuyut.jpg

JimmyMarshall
03-09-2007, 07:42 PM
Hi folks, this is my first post here so bear with me. I'm still a student, and this is the fourth model I've ever put together with maya, but I figured I'd throw it up here anyway.

http://i6.photobucket.com/albums/y229/JaySmith15/FinishedModelPlane.jpg

If you recognize what it's from you get a super special prize! or something

osman
03-09-2007, 11:56 PM
first tree, handpainted,I think it needs to have more yellowish leaves.

http://img84.imageshack.us/img84/9272/27273573mo3.png

aesir
03-10-2007, 12:23 AM
quick little anim for practice

http://www.youtube.com/watch?v=k6pGefbD4V0

CheapAlert
03-10-2007, 12:04 PM
Yea! More low poly weaponry!
http://mancubus.net/~cheapy/models/grenny3.jpg
http://mancubus.net/~cheapy/crap/gren3.jpg

thefatladysings
03-10-2007, 04:54 PM
some further progress on this

http://i2.photobucket.com/albums/y38/skwuig/armour_shard.jpg

dj snyder
03-11-2007, 12:50 AM
Trying to learn UV mapping
http://i168.photobucket.com/albums/u194/dj-snyder/bluesharkuv.jpg

Feeling discouraged :P

Mr Smo
03-11-2007, 01:37 AM
adding spot for pilot!

http://img179.imageshack.us/img179/1985/asdasasfto0.jpg

oops big pic

rooster
03-11-2007, 05:36 AM
lookin' good!

IceWolve
03-11-2007, 08:31 AM
That is hawt mr smo

Zephir62
03-11-2007, 11:29 AM
this thread will never die

SeanDomega
03-11-2007, 03:24 PM
Smo, im loving it! duun dun dun dun duuuuhhh!

Marshal Banana
03-11-2007, 09:18 PM
[ QUOTE ]

Hawken, is that from an anime series where they fight against giant bugs?

[/ QUOTE ]
I think that was called "blue gender"
[ QUOTE ]
Isn't that sort of like asking if its the anime with the little girls who are super powerful

[/ QUOTE ]
I'm going to guess "Powerpuff Girls"
[ QUOTE ]
or the one where adolescents fight with big robots?

[/ QUOTE ]
and "Evangelion"
Did I win?

zenarion
03-12-2007, 01:26 PM
really ugly torso of a tyranid genestealer, made for my own twisted pleasure:
http://img.photobucket.com/albums/v216/zenarion/3d%20Models/body_wip03.jpg

SouL
03-12-2007, 11:55 PM
http://soul.johnyontehspot.com/polycount/self15.jpg

foreverendering
03-13-2007, 12:02 AM
New Mudbox test head, I figure maybe if I start posting this it will motivate me to actually finish it

http://www.jeremygritton.com/wip/piggyPilot.jpg

Tumerboy
03-13-2007, 08:01 AM
Forever, that looks awesome, you making Porco Rosso?

foreverendering
03-13-2007, 09:24 AM
Thanks /images/graemlins/smile.gif

I had never heard of the character Porco Rosso before. When I had the idea I thought it would be fun to make a Pig Pilot just because of the saying "When Pigs Fly."

I was sure it had been done plenty of times before though, since it wasn't that original of an idea. I'll be adding some pics of Porco to my reference folder. I like the name Porco Rosso too - maybe I will just end up calling this a redesign of that character /images/graemlins/smile.gif

cgmonkey
03-13-2007, 12:09 PM
Porco Rosso is handsome, a really ladies man! That pig is ugly (but beautifully done /images/graemlins/wink.gif ) Great modeling!

Em.
03-13-2007, 02:18 PM
Man, the jowls on that pig head are awesome, I hope you find the motivation to finish it, cause if it looks this good now... /images/graemlins/ooo.gif
Working on a new enviro with normal,spec, and emissive, lots of props and detailing to go.
http://www.angelfire.com/wa3/emilyogle/cafeteria_render12.jpg

Tumerboy
03-13-2007, 03:29 PM
well it's an, older, fatter porco rosso then. Once he's drunk himself nearly to death on that little island of his.

I've always wanted to make his plane. . . maybe this will get me to actually do it. . . nah.

rawrsie
03-13-2007, 04:44 PM
great work everyone. especially loving foreverender and mrsmo's. I can't get mudbox to launch on my computer, I double click and nothing /images/graemlins/frown.gif

anyways, here's some textures i've been doing in spare time.

http://i58.photobucket.com/albums/g243/rawrsie/panelOne.jpg
http://i58.photobucket.com/albums/g243/rawrsie/cementTiles.jpg
cheers

ohsomogilicious
03-14-2007, 06:00 AM
worked on finishing this all night

http://farm1.static.flickr.com/130/420987114_776a316adf_b.jpg

im satisfied /images/graemlins/tongue.gif

Geezus
03-14-2007, 06:20 AM
It's looking good, but I'd say all that detail in the stand and base is offset by the lack of detail in the ground. I would maybe revisit that ground and give it some more love like the rest of the piece.

Em.
03-14-2007, 12:23 PM
Still going..
http://www.angelfire.com/wa3/emilyogle/cafeteria_final.jpg

ohsomogilicious
03-14-2007, 02:22 PM
yea i noticed that, its just that the floor of the room that this thing is in is so massive that the floor get s stretched because i dont want to tile it too much, i need to tweak something.

demoncage
03-14-2007, 03:20 PM
nice pig pilot foreverending. ogleme, lookin' cool.

slug/biomech symbiot:
http://www.ent3d.com/slug_symbiot.jpg

MacD
03-14-2007, 07:14 PM
Heh...SEKNeox's awesome work reminds me of a mod I'm making for Oblivion (it's a little further along than this screenie shows (there's a huge castle in the works and the path to it is done, little hut village halfway and all) and everything handmade by me...as you can maybe tell by the less than stellar texture work /images/graemlins/frown.gif ):

http://img.photobucket.com/albums/v506/MacD/BrokenGroundKeep2.jpg

I'm also working on a dojo (hell, everyone needs to have made one! Right?), but this is more a lighting testrender than anything else...the idea is a setting sun coming through the front door, getting reflected off the ground into teh corner (if that makes sense):

http://img.photobucket.com/albums/v506/MacD/dojo_004.jpg

Can't decide if I like the flat roof better than the hollowed one:

http://img.photobucket.com/albums/v506/MacD/dojo_006.jpg

And finally the first female I'm making which actually looks female /images/graemlins/smile.gif And yes, I did mean to make her a bit butch...if she ever makes it to a FPS, she better look like she can kick your arse :P

http://img.photobucket.com/albums/v506/MacD/beta_woman08.jpg

hetsch
03-14-2007, 08:09 PM
Damn MacD, is that a Oblivion-climbing map!?
I remember having a blast with those maps from Counter-Strike...
Until I fell down, started to laugh uncontrollable, and... well, here we are /images/graemlins/smile.gif

MacD
03-14-2007, 08:21 PM
I guess it kinda is /images/graemlins/smile.gif I like me my platformers :P
But I've been playtesting and have come up with a solution to inevitable frustrations. First off, jumping isn't such a focus...much of it is either closing on archer/wizardtype characters or distance sniping (depending on if you want to smash, archer or wizzard your foes to smithereens /images/graemlins/smile.gif). And just walking: Oblivion's liberal playercharacter collision detection takes care of the rest (I swear, the gaps over which you can walk in the game are quite entertaining if you don't take care /images/graemlins/smile.gif).
Also, I've added in invisible walls around the platforms so that if you ever fall off, you slide down to a point close to where you fell off. I still need to get a custom air-whoosh sound effect going when you hit those slides, so it seems as if it's the wind which deposits you slightly lower. You can still commit hari-kiri if you want to though, to enjoy the scenery flashing by as you plumet :P

My biggest problem is probably going to be segmenting the huge castle you are adventuring up to. I'm not to sure how exactly to handle it yet (even though I've pretty much finished the mock up), and I really don't want it to be just a front gate loading screen type thing; I want to wander around the castle/emir's wizard tower a bit.

Jarrod1937
03-14-2007, 08:51 PM
[ QUOTE ]
I guess it kinda is /images/graemlins/smile.gif I like me my platformers :P
But I've been playtesting and have come up with a solution to inevitable frustrations. First off, jumping isn't such a focus...much of it is either closing on archer/wizardtype characters or distance sniping (depending on if you want to smash, archer or wizzard your foes to smithereens /images/graemlins/smile.gif). And just walking: Oblivion's liberal playercharacter collision detection takes care of the rest (I swear, the gaps over which you can walk in the game are quite entertaining if you don't take care /images/graemlins/smile.gif).
Also, I've added in invisible walls around the platforms so that if you ever fall off, you slide down to a point close to where you fell off. I still need to get a custom air-whoosh sound effect going when you hit those slides, so it seems as if it's the wind which deposits you slightly lower. You can still commit hari-kiri if you want to though, to enjoy the scenery flashing by as you plumet :P

My biggest problem is probably going to be segmenting the huge castle you are adventuring up to. I'm not to sure how exactly to handle it yet (even though I've pretty much finished the mock up), and I really don't want it to be just a front gate loading screen type thing; I want to wander around the castle/emir's wizard tower a bit.

[/ QUOTE ]
since yiou're complaining about the textures, look around on planetelderscrolls.com for any mods for morrowind and oblivion made by me (author name jarrod). i gave the whole modding community permission to use any textures from any of my mods for use in theirs, as long as credit was given of course.

Super
03-15-2007, 05:49 AM
http://www.splitpoly.com/images/work/misc/oddball_torso.jpg

Showster
03-15-2007, 07:23 AM
Muchos Early WIP

http://rol.planetquake.gamespy.com/images/thumbnails/autobotcity_thumbnail2.jpg (http://rol.planetquake.gamespy.com/images/media/3DPalace5.jpg)

http://rol.planetquake.gamespy.com/images/thumbnails/autobotcity_thumbnail4.jpg (http://rol.planetquake.gamespy.com/images/media/3DPalace3.jpg)

SouL
03-15-2007, 10:49 AM
http://soul.johnyontehspot.com/polycount/self16.jpg

Johny
03-15-2007, 11:03 AM
soul, you have to tell me what drugs you on ! i wanna try !

EarthQuake
03-15-2007, 11:45 AM
oh snap KFC bucket!

Thegodzero
03-15-2007, 12:18 PM
So this is what happens when you work on WoW art... all day everyday.

systmh
03-15-2007, 03:41 PM
buckethead! yeah! that guy is awesome.

Vitor
03-15-2007, 04:08 PM
something from arsh basebust:

http://img338.imageshack.us/img338/2707/wip06ov9.jpg

CheeseOnToast
03-15-2007, 06:22 PM
Nearly done with this yellow bastard from Sin City...

http://i101.photobucket.com/albums/m58/CheeseOnToast13/yellowBastard.jpg

Neox
03-15-2007, 06:25 PM
vitor i like that style /images/graemlins/smile.gif

wel lfound a few hours to spend into the messenger plane, still a lot of work to do, but i think i'm heading for the lowresversion next /images/graemlins/smile.gif

http://nonpublic.gamereplays.de/wip/neox/vehicles/messenger/messenger_04.jpg

rooster
03-15-2007, 06:27 PM
awesome stuff soul vitor cheeseontoast and SEKneox!

serious question time: why the hell did no-one tell me how much fun maya 3dpaint is??
mudbox doodle>retopo with nex>3dpaint
just a sketch y'kno but whoot fun
http://redprodukt.com/wp-content/uploads/2007/03/bodle.jpg

Em.
03-15-2007, 09:10 PM
and going...
http://www.angelfire.com/wa3/emilyogle/images/1.jpg

Emil Mujanovic
03-16-2007, 12:46 AM
[ QUOTE ]
http://soul.johnyontehspot.com/polycount/self16.jpg

[/ QUOTE ]
HAHAHA! It's Buckethead! Rad.

-caseyjones

sogun
03-16-2007, 09:12 AM
CheeseOnToast: Looking good! Did you make the whole body from one hipoly mesh? What is the polycount on the textured character?

CheeseOnToast
03-16-2007, 10:57 AM
I'm calling this done for now, need as much portfolio junk as possible at the moment, as we've officially been made redundant (twice in two years now, dammit).
http://i101.photobucket.com/albums/m58/CheeseOnToast13/yellowBastard2.jpg

Sogun : Mostly one piece, a 1,000,000 poly mesh in Mudbox. Eyeballs and glove cuffs modelled seperately. The lowpoly is 3900 tris, with a 1024x1024 texture (diffuse, spec, normal with gloss in the spec alpha channel).

Rick Stirling : Do you know if Rockstar are hiring any character artists at the mo? I'm another Silo fanboy, so I'd help you preach THE TRUTH /images/graemlins/laugh.gif

Sectaurs
03-16-2007, 11:08 AM
Its pretty good cheese, but if he wasn't yellow, I'd not have recognized him as Yellow Bastard. Assuming you're going from the movie, you've a ways to go to nail the likeness.
Take a looksee (http://fond-ecran.linternaute.com/image_wallpaper/sincity_yellow_bastard.jpg)

CheeseOnToast
03-16-2007, 11:46 AM
Nice reference there Sectaurs. Yeah, I know he's pretty far off, I'll see what I can do by pulling a few verts around and dicking about with the texture. I don't have the time to go back to the highpoly to do it right, unfortunately.

Em.
03-16-2007, 02:27 PM
Added some little kiosks and some stencil flyers on parts of the wall, not sure where to go next.
http://www.angelfire.com/wa3/emilyogle/images/1.jpg

StJoris
03-16-2007, 03:15 PM
Coming along nicely, but why such a traditional welcome sign between all the modern bling stuff?

Em.
03-16-2007, 03:52 PM
Hey, StJoris, thanks for the comment, I wanted to mix in some less futuristic elements along with the "bling", like the little hot dog/merch kiosks and stuff. Maybe I'll re-think that though.

osman
03-17-2007, 07:28 AM
Ok tried some different leaves, but now my vieport renders the alpha's all wrong:S anyone know a good solution?
anyways here's what i got now.
http://img101.imageshack.us/img101/9907/64942188sa5.png

conte
03-17-2007, 05:39 PM
http://www.askhat3d.by.ru/goblin/highres1.JPG
very weap

xysdf
03-17-2007, 05:44 PM
very cool one askhat!

rooster
03-17-2007, 08:53 PM
feels like.. I'm supposed to be doing something..
oh well
http://redprodukt.com/wp-content/uploads/2007/03/doobie.jpg

CheeseOnToast
03-17-2007, 09:02 PM
Nice one Askhat, you gonna leave him nekkid? Rooster, looking good for a brain-fart (if that's what it was).

Minor update on the yellow bastard, still not a great likeness, but better than before.

http://i101.photobucket.com/albums/m58/CheeseOnToast13/yellowBastard3.jpg

rooster
03-17-2007, 09:11 PM
yarp.. just relaxing mr brain for the last big dom war push
I like the body head and legs a lot man, only thing not doing it for me is the toes and hands. the hands might just be because they're not posed

conte
03-17-2007, 09:18 PM
http://www.askhat3d.by.ru/goblin/lighttest.JPG
light test, he'll be dressed.

CheeseOnToast
03-17-2007, 09:19 PM
Yeah, the hands are a bit too small,flat and girly, and the toes are pretty crappy. My base mesh was lacking a bit in the foot department. Thought I'd get away with it, but clearly not /images/graemlins/laugh.gif

achmedthesnake
03-17-2007, 10:52 PM
sorry about the size guys../images/graemlins/ooo.gif
first go at mudboxing for gameartists.net comp..
http://i56.photobucket.com/albums/g192/achmedthesnake/Mudbx_final.jpg
- got runners up

Robbiek1000
03-18-2007, 12:23 AM
Hey all, this is my first real post on the polycount forum and I thought it was about time I let people know what I'm workin on.

I decided I wanted to "update" the wardrobes of two well known character classes from one very well know video game franchise. The character classes...The Black and White mage...the game...Final Fantasy! I wanted to make the costumes more realistic and very fashionable. (The Devil Wears Prada meets Fantasy)

As of now I have the Black mage modeled and I'm looking for some heavy feed back for her....theres alot of first for me in this model so any suggestions would be very helpful, thanks.

Oh, and as I was photoshoping these images together I realized that her arms were to short so I did fix that...if anyone else notices too.
http://i88.photobucket.com/albums/k187/Robbiek800/wire_Views.jpg
http://i88.photobucket.com/albums/k187/Robbiek800/Clean_Views.jpg
http://i88.photobucket.com/albums/k187/Robbiek800/Head_wire_render.jpg

Skeptical Nate
03-18-2007, 12:23 AM
hahaha that is awesome achmed, I like how you sculpted drool

EarthQuake
03-18-2007, 01:01 PM
I PUT ON MY ROBE WIZARD AND HAT!

Slum
03-18-2007, 01:51 PM
lately i've had a ridiculous influx of work for bands. it keeps me going..

Just finished this shirt, and they got shipped friday. The model is yours-truly /images/graemlins/laugh.gif

http://www.stupidfaceboy.com/art/ftsWOOT.jpg

erik!
03-18-2007, 02:09 PM
That's pretty cool Slum. How do you print your shirts? Do you send the design to a print shop or do you have one of those screen printing machine things? I'd like to make my own shirts, but I'm not really sure how to go about doing it. Anyway, cool stuff, keep rocking.

kipiripi
03-18-2007, 02:15 PM
Slum :Its looking nice.I am second to learn,how you printed it.
Anyway,Boring with my dominancewar entry.
Just,I did a Quicksketch and Quickstarted to model.wip.
http://i11.photobucket.com/albums/a161/fernament/kipiripiwip1.jpg

Slum
03-18-2007, 02:19 PM
erik: I just do the art, which finds it's way to a factory to be printed. I believe these particular shirts were printed at http://www.monkeydrive.net

conte
03-18-2007, 02:52 PM
kiripiri, you started new one?

Blaizer
03-18-2007, 04:13 PM
An original alien head study, one of the multiple similar designs i have, Modo+Mudbox (M^2)

http://usuarios.lycos.es/blaizer/alienN7_test.jpg

Emil Mujanovic
03-18-2007, 06:52 PM
Damn Ercin! You've really improved with your artwork man! I really liked your previous concept for your Dom War entry. I had it as my desktop background at work for a while.

-caseyjones

Jarrod1937
03-18-2007, 10:21 PM
level i am working on. anyone have any suggestions? the scene just looks wrong to me... can't figure it out. light sources are light in the pipe vents, and a fire off screen. environment is supposed to be a bomb shelter.

http://i28.photobucket.com/albums/c208/jarrod1937/thumbs-iod-1/suggestions.jpg

pior
03-19-2007, 07:42 AM
Update below.
http://img.photobucket.com/albums/v242/pior_ubb/wip_002.png
Yes! It's Kurt Russell!

kipiripi
03-19-2007, 07:46 AM
Askhat: probably I can't finish my Dominance War entry until deadline.I have some trouble.I just want to learn more about Highpoly and normalmapping.Thats just a wip not anew dominance entry.
btw your orcish character looking impressive man,I like it alot.looking forward to see dressed.

Caseyjones :Many thanks brother,thats a honour to me and
Please show your desktop to all BigAnt studios,you know I am seeking internship /images/graemlins/smile.gif

adam
03-19-2007, 10:37 AM
Did this last night but only spent about 1.5 hours on to it. I am planning on doing as much detail as realistically possibly for todays games. A lot of the finer details will be done in Mudbox.
http://www.adambromell.com/crap/weaponshop_WIP01.jpg

Jarrod1937
03-19-2007, 01:03 PM
looks nice adam, starting out very close to the concept.

pior
03-19-2007, 02:10 PM
Gotcha!

Second pass.
http://img.photobucket.com/albums/v242/pior_ubb/wip_004.png

rooster
03-19-2007, 02:21 PM
hot damn!

Johny
03-19-2007, 02:36 PM
like kyle would say : Holy shit dude !

katzeimsack
03-19-2007, 03:10 PM
really like the exaggerated style! /images/graemlins/smile.gif

Emil Mujanovic
03-19-2007, 06:19 PM
CRUD CAKES! That looks awesome pior! Love that style.
Great start on the environment piece Adam, looking forward to seeing that one textured.

-caseyjones

Zcubed
03-19-2007, 07:16 PM
Great forms, Pior. The color study is fantastic.

Geezus
03-19-2007, 09:28 PM
Just a little wip "doodle" of sorts. I started out modeling a mac10, and just kinda got bored and worked from that.


http://img120.imageshack.us/img120/2552/gzsgunau6.jpg

Jarrod1937
03-19-2007, 09:35 PM
sorry if this is too dark on some of your monitors.

edit: forgot to mention any critiques/comments are welcome, though there isn't much to comment on at this point imo.
http://i28.photobucket.com/albums/c208/jarrod1937/shelter_update_smaller.jpg

Emil Mujanovic
03-19-2007, 11:54 PM
Jarrod, this is meant to be a bomb shelter yeah? How come it has a corrugated iron ceiling? Shouldn't there be some kind of wall or ceiling lights? I'm sure whoever is down there doesn't want to be sitting in the dark.
http://thumb3.shutterstock.com/photos/display_pic_with_logo/4670/4670,1137025041,2.jpg

-caseyjones

systmh
03-20-2007, 12:42 AM
pior, the method you use to make those portraits is ingenious! very well executed, too.

SouL
03-20-2007, 02:58 AM
Rooster: Maya paint is pretty awesome! Been using it at work more and more lately. Mostly to fix seams and do minor texture tweaks...
How are you finding it for making an entire texture? I can't wrap my head around it quiet yet...

http://soul.johnyontehspot.com/polycount/self17.JPG

rooster
03-20-2007, 03:56 AM
hi man, that last one I took a shortcut- I mudboxed bits of him and baked out some lighting as a base, but still I painted a lot of bits by hand. I'm really liking it, infact it makes my ambition to do a short animation come back to life.. one thing I liked was making the entire texture look like one material in photoshop, stone/cloth/padding and using the file texture painting to paint the different versions onto parts of the model, and touch up afterwards

Cybroxide
03-20-2007, 06:58 AM
something ive been using to practice on recently,
Dr. Zoidburg
http://www.cybroxide.com/images/2D/ZBscale.jpg

Slum
03-20-2007, 07:46 AM
That's looking hot cybroxide. Your lighting is pretty inconsistent in some parts though, i'd suggest keeping an eye out for that. I love the shapes of his face though, looks like a Mon Calimari from Star Wars (Admiral Ackbar!)

Vassago
03-20-2007, 09:06 AM
[ QUOTE ]
looks like a Mon Calimari from Star Wars (Admiral Ackbar!)

[/ QUOTE ]

hehe, I was going to say the same thing.

Jarrod1937
03-20-2007, 09:49 AM
[ QUOTE ]
Jarrod, this is meant to be a bomb shelter yeah? How come it has a corrugated iron ceiling? Shouldn't there be some kind of wall or ceiling lights? I'm sure whoever is down there doesn't want to be sitting in the dark.
http://thumb3.shutterstock.com/photos/display_pic_with_logo/4670/4670,1137025041,2.jpg

-caseyjones

[/ QUOTE ]
thanks, you're right i do need to add a some more light sources. and that light encasing pic looks cool, i will probably use that style when i add them.
as for the ceiling, i am just going off one of my refs, world war 2 bomb shelter, the Laval Shelter (lots of graffiti now though):
http://www.urbanadventure.org/2005/2002trip/france/images/dcp18919.jpg

b1ll
03-20-2007, 02:58 PM
arttttttt lieee. WIP, i will not finish heheh, tiny texture.low polypooop too. fun..
http://benregimbal.com/bubble_hiro.jpg

i might finish... MIGHT
ben
benregimbal@hotmail.com

katzeimsack
03-20-2007, 03:19 PM
b1ll i like your art, but you never finish something :P

bitmap
03-20-2007, 03:32 PM
lol b1ll, looks finished to me /images/graemlins/laugh.gif
you pretty much hit the nail on the head /images/graemlins/laugh.gif very cool

Chunkey
03-20-2007, 04:53 PM
Lovin' it B1ll /images/graemlins/smile.gif

and yeah, finish it you bum /images/graemlins/wink.gif

gavku
03-20-2007, 05:02 PM
hahaha....b1ll that's fuken cool..

Marine
03-20-2007, 06:03 PM
nice, bill, it'll have to fill the gap until heroes returns at the end of next month /images/graemlins/frown.gif

Ged
03-20-2007, 06:08 PM
great model I recognised him immediatly lol, silly sky tv seem to be playing the first 5 episodes on repeat or something grrr I wanna see more Heroes haha

Emil Mujanovic
03-20-2007, 06:23 PM
Cybroxide, that's an awesome re-work on Zoidberg.
b1ll, that's fucking rad dude!

-caseyjones

systmh
03-20-2007, 06:38 PM
b1ll, i will give you a cookie and a dollar if you finish that. it's fuckin' awesome.

working on a monkey man. i'm only doing the unwrap/texture, somone else in the team gave me the model. very early stages of texturing..
http://ic3.deviantart.com/fs15/f/2007/079/d/d/monkey_man__WIP__by_thomasthorne.png
i threw in the alpha plates for his armpit fuzz and an afro pick :]
if they don't like 'em, too bad!

hawken
03-20-2007, 08:21 PM
b!ll you tease

Sectaurs
03-20-2007, 09:41 PM
b1ll, your biped is showing!

lurrrrvly face texture

Vassago
03-20-2007, 11:03 PM
http://img138.imageshack.us/img138/8498/het1bu9.jpg
1 128x for the tread, 1 1024x for everything else.

tremulant
03-21-2007, 12:12 AM
awesome bill...

http://i2.photobucket.com/albums/y2/daveroo/Untitled-1-1.jpg

Anyone help with some tips for less choppy wrinkles?

pior
03-21-2007, 04:30 AM
Trem for powerwrinkles simply freeze the polygons sitting under the bit that you want to wrinkle up ad move the non-frozen polygons over the edge, dragging them down in a gently manner.

for sharp wrinkles you can do the opposite, ie freezing the overlapping part and tucking the editable polygons under the wrinkle. There is a nice vid showing how to make fingernails by Arshlevon laying around somewhere showing just that.

Update! I tried a smoother version of th efacial features but I think I'll switch back to the chiseled version. Slapping a base body and adding template hair also.

Any good recommendation for highpoly hairstyling? THe kind of solution in which you actually comb long hair over the skull either in Max or Maya. I've heard or Ornatrix... But I guess I'll end up with transparent poly stripes anyways ha!

http://www.pioroberson.com/files/wip_005.png
!

buddy the designer
03-21-2007, 04:38 AM
Patriot's body ! /images/graemlins/wink.gif

Nice work.

pior
03-21-2007, 05:00 AM
Weeeeeell not exactly! But yeah same base :P He's all going to be dressed in 60's military gear anyway. With camo!

Marshal Banana
03-21-2007, 06:09 AM
Is it just me, or is he always looking at you?

Rens
03-21-2007, 07:11 AM
pior is going /images/graemlins/cool.gif

buddy the designer
03-21-2007, 07:31 AM
Max 8-9 have decent hair styling stuff by default as far as I know.

bitmap
03-21-2007, 02:44 PM
[ QUOTE ]
http://img138.imageshack.us/img138/8498/het1bu9.jpg
1 128x for the tread, 1 1024x for everything else.

[/ QUOTE ]

hot as hell:D

diZzyWalnut
03-21-2007, 04:10 PM
sacré Pior,
Snake,MGS one of my favorite game.
Nice one /images/graemlins/crazy.gif.

------------------------------------------

My second attempt in a sculpting under ZBRUSH.
Next step - projection master , alpha....
http://www.miseryproduction.com/divers/zbrushing2.jpg

adam
03-21-2007, 11:00 PM
http://www.adambromell.com/crap/weaponshop_WIP02.jpg

Still going

Vassago
03-22-2007, 12:42 AM
Looking cool, Adam. You have more polys there than I had for an entire environment in Stacked /images/graemlins/frown.gif

adam
03-22-2007, 12:51 AM
[ QUOTE ]
Looking cool, Adam. You have more polys there than I had for an entire environment in Stacked /images/graemlins/frown.gif

[/ QUOTE ]

Ah yes, the magic that was Playstation 2 =P

motives
03-22-2007, 02:09 AM
yay yea that looks cool, inspiring even.

osman
03-22-2007, 12:09 PM
Woaa pior /images/graemlins/confused.gif /images/graemlins/ooo.gif

created tutorial for this, its not super or something, but i hope it usefull to some. -Tutorial- (http://www.onepunchmachine.com/tutorial1/orchid.htm)
http://www.onepunchmachine.com/tutorial1/images/orchids_firstpass.png

diZzyWalnut
03-22-2007, 12:22 PM
[ QUOTE ]
....

Any good recommendation for highpoly hairstyling? ....

http://www.pioroberson.com/files/wip_005.png
!

[/ QUOTE ]

PIOR -
I think that You can find some solution for hairstyling in
ALPHA TEXTURE (PROJECTION MASTER).... I dont know how they call it under MUDBOX.

Can be more fun than just brushing and brushing
- This week end I will test it on
MY MAN (http://www.miseryproduction.com/divers/zbrushing2.jpg)

/images/graemlins/wink.gif

conte
03-22-2007, 02:01 PM
Dizzy, don't you see what that is stylised thing?(pior's solid snake)

diZzyWalnut
03-22-2007, 03:52 PM
[ QUOTE ]
Dizzy, don't you see what that is stylised thing?(pior's solid snake)

[/ QUOTE ]

oouuupps ,
probably I didn't understand /images/graemlins/confused.gif /images/graemlins/confused.gif /images/graemlins/confused.gif, sorry
ah well , it's me, diZzy /images/graemlins/smirk.gif

Geezus
03-22-2007, 06:52 PM
Few more additions to this:

http://img86.imageshack.us/img86/7316/gzsgun02yc3.jpg

conte
03-22-2007, 07:20 PM
wip on goblin,
http://www.askhat3d.by.ru/goblin/headlight.jpg

achmedthesnake
03-22-2007, 09:15 PM
some wippage of my evil dude...
http://i56.photobucket.com/albums/g192/achmedthesnake/evilprogress10.jpg

Slum
03-22-2007, 09:17 PM
This page is WIN.

HonkyPunch
03-22-2007, 10:14 PM
You copy the b1ll!
For this, you make me jealous
Much less than the b1ll himself

vahl
03-22-2007, 11:56 PM
[ QUOTE ]
http://www.adambromell.com/crap/weaponshop_WIP02.jpg

Still going

[/ QUOTE ]

lawl, a cube yay for enviro artists, crates ftw !!!

be careful tho, a radioactive dog took a shit in front of your megacrate

adam
03-22-2007, 11:58 PM
baseman takes blue shits and you can le fuck right off! u obviously don't know about nextgen wip pictures idiot

ur dum

Vassago
03-23-2007, 12:46 AM
[ QUOTE ]
baseman takes blue shits and you can le fuck right off! u obviously don't know about nextgen wip pictures idiot

ur dum

[/ QUOTE ]

lolz..

adam
03-23-2007, 01:48 AM
Updated the image.. just scroll up.

I'm pretty much done now, just going to do a bit more work on the interior then do some cloth shit around the pig-pen. Unwrap.. then mud.

woo

SouL
03-23-2007, 03:37 AM
http://soul.johnyontehspot.com/polycount/self18.JPG

kipiripi
03-23-2007, 01:02 PM
Another Quick sketch,Quick model,Quick life : )...Just a Peguin idea.PenguBeen..

http://i11.photobucket.com/albums/a161/fernament/Pengubeen.jpg

Jarrod1937
03-23-2007, 01:30 PM
from what i can tell in my refs, the steel plates are used as cieling tiles, hiding wire and crap, then above that is a more reinforced roof. keep in mind this is the level after its been attacked. current tri count total (including stuff offscreen) is about 6,000 i believe.

http://i28.photobucket.com/albums/c208/jarrod1937/demo%20level-c4-forums/shelter_1.jpg

Geezus
03-23-2007, 02:58 PM
Little more work, and a beauty render:

http://img160.imageshack.us/img160/8716/gzsgun03kk5.jpg

Sectaurs
03-23-2007, 03:43 PM
Adam, you've got Vincent Price concepting for you? H4X!

Model looks good, but what I'm really waiting for is your textures on it.

Kovac
03-23-2007, 05:45 PM
[ QUOTE ]

http://www.pioroberson.com/files/wip_005.png
!

[/ QUOTE ]

Friggen awesome, though I can't help but see a slight resemblance to poopinmymouth :X

I really dig all the work going on here lately, great stuff guys!

dj snyder
03-23-2007, 06:07 PM
I drew a soda :[

http://i168.photobucket.com/albums/u194/dj-snyder/arby.jpg

zenarion
03-23-2007, 06:28 PM
vahl - that looks great! cant wait till textured renders
Kovac - same goes for you my man. you got snakes look down to every poly

sama.van
03-23-2007, 08:06 PM
b1ll ----> Nice style for bubble_hiro.jpg it's funny!
Pior ----> Stop to play to SSX and go closed this work ah ah ah /images/graemlins/tongue.gif

For me, little work for little project with little work time. /images/graemlins/crazy.gif
Polycount : 1200

http://sama.van.free.fr/version4.0/3D/Dirty Conscience/sama.van_DirtyConscience_WorkerB_Viewport_A.jpg (http://dirty.conscience.free.fr/)
http://sama.van.free.fr/version4.0/3D/Dirty Conscience/sama.van_DirtyConscience_WorkerB_Viewport_B.jpg (http://dirty.conscience.free.fr/)http://sama.van.free.fr/version4.0/3D/Dirty Conscience/sama.van_DirtyConscience_WorkerB_Texture_A.jpg (http://dirty.conscience.free.fr/)http://sama.van.free.fr/version4.0/3D/Dirty Conscience/sama.van_DirtyConscience_View_A.jpg (http://dirty.conscience.free.fr/)

rooster
03-23-2007, 08:43 PM
really like your soft painting style, keep it up!

Slaught
03-23-2007, 10:01 PM
@Pior
Awesome!
Can´t wait to see it finished.

@Sama.van
Love the colors /images/graemlins/grin.gif

Here´s something i´ve been working on since yesterday.
http://img249.imageshack.us/img249/4056/thingwip02ub4.jpg
468 tris

demoncage
03-23-2007, 10:09 PM
[ QUOTE ]
http://www.askhat3d.by.ru/goblin/headlight.jpg

[/ QUOTE ]

This is looking sweet askhat

buddy the designer
03-24-2007, 03:02 AM
Slaught , cool forms. /images/graemlins/smile.gif

oobersli
03-24-2007, 03:05 AM
slaught - love the small head with giganto neck muscles.

ne ways, heres a building I'm working on from some new york building ref. so far its 3k polys. still plan to do another pass for detail on the lower part after I get the rest of the crap blocked out.

http://img241.imageshack.us/img241/2520/testrender01fj4.jpg

ironbearxl
03-24-2007, 09:23 AM
I'm knocking the dust off this, and going for a ninja skin:::

http://i84.photobucket.com/albums/k30/ironbearxl/bugger_ninja_1.jpg