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- 3rd post!
- pxl SmartScale
- Texturing Intersecting Planes
- Shading Technique
- Gmax -> UT2003/4
- Volume and Surface Area
- Normal Mapping?
- who made this cool texture?
- 3ds smothing groups / Maya smoothing
- Maya UV texture Scrolling
- tree foliage
- Painting obsidian
- Is the extra effort really noticed
- What's the Difference Between Normal & Bump Mapp'n
- best way in max to render wire on shaded?
- UT2004 model animations working in-game?
- Reset / Remove Vertex Paint modifier in 3ds max
- Tutorial about specular maps?
- engine for outdoor environments
- Softimage
- UV mapping question.
- 3dsmax 7 Normal Mapping Mini-tutorial!
- y are the thigh bone positions changing from max?
- Normal Mapped Radial Anisotropy
- Unreal Animation
- From 3D App A to 3D App B... EX: Max to XSI
- SDK
- The Reference Thread
- any way to render normal maps in Maya 6.0?
- What does the future hold for Animators?
- skinning in xsi
- new to nurbs. nurbs to solid object?
- Indoor lightning illumination question
- Rendering isometric tiles with 3ds max
- Maya 6.0 PSD Path Exporter Script
- New animation for Quake II (MD2) model
- Looking for a render tool for 3DS
- 3dsmax online workshops/training?
- Help: Q3 player model does not display correct
- HELP: Q3 player model does not display correctly
- Customisations to maya...what do you use?
- (UT2k4) Char Problem: Model IMPLODES? help!
- How do I snap UV shells in Maya?
- Writing tablets
- 3d max 6 bug/problem?
- I'm in an art rut - what's your drive to create?
- Highpoly workflow in Maya?
- Max Script Challenge
- Tutorial: Capturing Normal and Displacement Maps
- Specular map question
- Max Plugins
- JJToolsV7 For 3DS Max 7
- U.V. Align In max 6?
- Normal Map problems
- Maya hard edges not working...
- let's talk about sextures... i mean textures =)
- Your favorite coordsystem
- Demo reel,how do I make one of these then?
- Physique and biped question.
- Photoshop Multiply is all stripy.
- Can Maya do transparency in the viewport?
- problem viewing q2 skins ingame
- Time Vs Quality
- 3dsmax5.1RTT W/windows SP2
- developing a game art course
- how to animate a vibration in 3dsmax6
- Attaching meshes for animation
- Low Poly Hair tutorial
- convert to editable poly
- Sending Mod assets for job listing
- Latest version of Blender is out (2.35)
- Creating Scratch Textures ("From Scratch")
- Maya - tumble tool weirdness.
- noob..where to find sdk's?
- Hi....
- Guillaume Provost articles online
- Maya and UT
- Colour profiles - do you understand them?
- Car paint.
- VFX Work on Game Demo Reel?
- maya to max, triangulation
- I demand model SDK's
- how to configure your viewport?
- Question about console characters
- Forgive Me
- IPhysique problem
- (noob) - problem with putting model into ut
- Quick normal map question
- When did this happen?!
- Some texture/mapping related questions.
- How to weld in 3d Max?
- modeling fast in the 7-10K+ range
- Lightwave > Quake3
- Non Realistic Rendering (cont. from old forum)
- Does Max 4.2 support Normal mapping?
- Dad needs help with Christmas
- Using Edit Mesh/Poly modifier when unwrapping
- Colours all blown out in Photoshop.
- edges turn green while in edit uv mode???
- normal map / seem problems
- 2 quick questions
- Foot Steps and regular animation.
- Severly tempted to buy ZBRUSH - should I?
- Split poly tool settings in Maya
- UT2004 animation blending problems
- I patheticly fail at finding refs.
- 3ds max render to texture error
- Clips to Keys a mess (Maya)
- 3ds Max instance mirroring available in Maya 6?
- anyone framiliar with softimage|xsi ?
- max5.1 vertex alpha map
- RAD Game Tools / Granny
- Mathimatical techneque to work out polycounts?
- I can navigate in Maya...Need UV & SKIN Tutorials
- How does modeling become addictive for you?
- in-game cloth animation
- Model animation question
- New MaxScript, input requested
- Max 7 normal map viewport issues...
- Skinmapping + modeling problem...
- Need some more help
- Normal mapping polycounts and texture res
- Max2Hammer
- Anyone know how many UV sets HL2 supports?
- texporter problem
- Concept sketches?
- 3DS Max 6 Tutorial recommendatios.
- Wacom Tablets
- Hair in Doom3?
- my skin goes into infinite
- To Mr. Conor O'Kane - About your Mapping Tutorial
- Normals...., arrghhhhhhhhhh
- Biped Woes
- Normal Maps from 4 photos...
- Daz's hand tutorial
- Previewing tiles in Photoshop?
- Wacom and Photoshop ?
- Vertex Bake and Maya 6.0?
- How to make an icon
- mapping advise for plant objects?
- Compiling a model for HL2?
- Is Maya taking over Max?
- Is the Wacom Grapphire 4x5 passable?
- 3D Studio max soft selection - hotkey question
- Modo - who has tried it?
- Newbie with max 5 question/problem
- Photo Source
- UVW head examples plz (my search skill sux)
- Martinez_Macro_MirrorWeights for MAX 6?
- Advanced lighting
- Digital Painting.
- tool for replacing lots of objects with another...
- Best way to model joints?
- 3ds max: can't remove this edge...
- How do you rig a bag on a character?
- Maya Shading Problem
- Look here - Xmas Gift from 3d.sk
- [portfolio] Would I get away with this?
- Photos in textures?
- unwrap space
- Getting UT maps into 3ds max 7?
- Bone Warping
- Pixel shaders in Max
- Holy crap. XSI problem!
- Here's Some Character Design Drawing Tutor Stuff..
- Max5.1 SP1 viewport problem
- Trying to get a model into quake 3..
- painter
- Video compression
- quadrangulate in max
- my skin looks white ingame
- 2500 Polys
- face.. painting tutorials?
- 3D Max: Good Patch/Spline Tutorial
- see through texture question
- Maya Shading $*&%ed
- Applying Textures to 3DS models
- Wacom Nibs ?
- texture pixelation in max
- Environment art for next gen. console games?
- need a little help..
- about the realtime rendering in 3dsmax?
- MEL Script UT Sekeltons> how and Where?
- SimCloth3 problems
- Graphics Tablets
- Nice link to a 2d hair tut
- Max color picker?
- Underlying muscle diagrams - useful
- Pixel/Texel Density theory
- Im gonna be an enviroment artist!!! but.....
- Max Help. Constraining movement of an object.
- Low Poly to High Poly or High Poly to Low Poly
- Developing a MMO - Character Artists experiences?
- Morph vs Skeleton
- new painting method
- Katana?
- color theory
- Animating in gmax...
- Intuos or graphire???
- Max-to-Maya, Maya-to-Max
- About the purple line from Bip01 Pelvis in UEd...
- Max6 Radiosity + vertex baking + indoors
- Good book or guide of how to texture/paint???
- Wacom painting question
- unwrapping uvs with cloth reactor
- polycounter proble, in max
- Help: Stick Figure Modeling
- Groovy semi-undocumented feature in Maya
- Help.
- Converting screenshots to illustration
- newbie texture question
- dreamweaver help
- NoSeRider
- [Maya 2 UT2K4] Help! Socket creation and list need
- max 7's default lighting.. why...
- Rendering wires in Maya
- Max normal map generating,
- Anyone using 3ds max Xrefs to build levels?
- Book: Modeling a Character in 3ds Max, 2nd Edition
- will there be any more contests?
- Blender exports to .md2, .md3, other game formats?
- Need help learning MAX's SKIN modifier...
- wargh xsi free mod version
- Fixing LWOs?
- UT2004 Weapon placement problem
- Been too long, New tutorial, Zbrush 2 and max 7
- Baking lighting in Maya
- Scale two verts in Maxscript?
- Problems 3d pianter in maya
- UnrealEd: BSP or Static Mesh
- Movable Eyes
- Show me what your made of!
- Need tips: modeling while not aligned to the xyz
- need help getting a model to follow a path. 3dsmax
- Models vs meshes
- A few questions :)
- 3dsmax5 vertexcolor tools release
- UT level editing: lighting info?
- Is there a 3ds max fur tutorial?
- Blending Hi-poly Normal Maps with 2D Normal Maps
- Relax UVW in 3ds max 7 sucks?
- Setting model height for Q3 player model
- Materials Help
- JEEZUS! Is it all this difficult?
- Next Gen consoles and texture sizes
- WindowsXP service pack2 lameness
- Maya UV issues
- Animation with 3d studio max, tips and tricks?
- Ati mobility radeon 9000
- max unwrap editor settings question
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