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  1. Unreal Editor UV's
  2. Baking Spec Maps Via Max
  3. Isolating ngons in maya
  4. Isabella's House tutorial
  5. Low Poly Pixelart
  6. Google Lively...Potential Engine?
  7. Modeling foilage
  8. very odd studiomax problem - mesh appearing where there is none..seemingly.
  9. approach to techy stuff
  10. Looking for a www.3D.SK.com alternative
  11. Moving uvmap and texture simultaneously?
  12. Shift Dupe Geo in Max 2008
  13. anyone made tiling meshes with mudbox
  14. Generating HTML gallery
  15. Maya to Max, Few Questions
  16. Want to learn to texture:)
  17. Lightmap/AO 3dsmax second uv question
  18. Terminating edge loops - Curved Shape
  19. Racing games?
  20. Screen Capture in UT
  21. new mudbox 2009 vids
  22. This hydrant look familiar to anyone? :P
  23. Analyze this: Starcraft 2 zergling
  24. deleting particle view
  25. Normal Maps Again
  26. Tutorial: XSI to Source Engine
  27. baking light maps with maya/mentalray
  28. Making a Basemesh for Sculpting
  29. Jagged Normal maps - video card issue?
  30. A few Xnormal related questions and such
  31. GOW: Tutorials and Cover
  32. Zbrush 3.0= UVs getting flipped upside down.....grrrr
  33. Normal Mapping / Lighting Question
  34. Lightmaps to vertex lighting
  35. Extracting images
  36. UV space
  37. Normal Map Seams AGAIN
  38. Questions regarding topology
  39. Photoshop Merging Blended Layers
  40. Normal map problems
  41. UV Mapping
  42. Games Animation Books/Movies
  43. Vertex Paint
  44. subdiv approximation smooth uv's issue
  45. White seems aroud diffuse map with alpha??
  46. Tips on making the transition from Max to Maya
  47. Getting "next gen" weapons to look good when facing away from the light
  48. AO_Bake, Insufficient Memory...
  49. Preparing a good Portfolio
  50. Looking for Photoshop brushes for texture work...
  51. Unreal Ed 3 questions
  52. maya realtime lighting problem
  53. new computer purchase.
  54. Multiple Unwrap UV coords on diff shaped objects
  55. Texture/UV question
  56. 3dsmax? weld vertex to edge
  57. Restoring materials on zbrush objects + loading specificied user-defined materials ?
  58. Alpha blending repeating textures
  59. maya 8.5: cutting one object with another?
  60. Z-mapper question
  61. Xnormal - AO not matching Normal
  62. mopKnit v1.1 for Maya
  63. Quick max Question
  64. The best way to make metal
  65. Subd pinching problem
  66. making normal maps in zbrush
  67. UV mapping gizmo warping
  68. How u model dem shapes? Hands-on mini-tuts for mechanical sub-d
  69. isometric rendering
  70. Brick normalmap from mudbox?
  71. unreal editor 3 questions (collision)
  72. 3ds Max - Default primitive stats?
  73. Tiling and AO
  74. GBuffer
  75. Max fatal error - help!
  76. Diffrent max versions
  77. scene-states are cool (max)
  78. Why can't i collapse Path Deform mod? [max]
  79. Export Animationclips with HiCorp Exporter for Maya - Problem
  80. Outdoor lighting
  81. Triangle count for gamea?
  82. IK, FK, or blend for 1st person animation?
  83. Facial modeling
  84. [Maxscript] Get the selection order of selected vertices?
  85. ACDSee displaying .TGA alphas
  86. how does one make an image like this in photoshop??
  87. Sync to Element
  88. Auto-reload bitmaps in Max
  89. Max bones
  90. psd tga, etc. preview in vista 64-bit
  91. How to work with oilpaint?
  92. maya 8.5: snap orient?
  93. Simple max question.
  94. Problem with the texture compression in UT3.
  95. one more: maya, saving marking menu settings?
  96. Connecting 2 computers to 1 External Hard Drive
  97. Non square textures in Unreal 3?
  98. polies vs post-processing
  99. Tiling normals?
  100. Ink and Paint question.
  101. Photoshop CS4 Extended: 3D paint
  102. Nasty Normal Map Seem on stacked UVs
  103. Tutorial- Zbrush- making tiling meshes for environments
  104. Mudbox,Is it posseble to make bricks....
  105. Exporting from 3DS max to Zbrush - mesh explode
  106. Game editors, which one to choose
  107. animate .cgfx shader
  108. 3dsmax 2009 dxshader bug
  109. 3ds Max fixed lights?
  110. wd hard drive issues?
  111. Maxscript to select every other face / edge in a ring?
  112. Good MAX features tutorial videos
  113. how do I do an unlit turnaround render?
  114. Some help with my normal mapping
  115. batch render problem in maya 8.5
  116. Is there a maxscript to do this?
  117. Laptop/Notebook Performance???
  118. Dual Monitor and Dual Graphic Card Qs
  119. Unrealed and tablet
  120. For better Wacom results..
  121. weird zbrush artifact....any idea?
  122. funky_AO glitchs. Why causes the likes of ?
  123. gesture smoothing ( organic modeling energy )
  124. Editable Polys in 3ds Max
  125. Best render settings in Maya?
  126. Universal Drive Shaft Max Boning.
  127. 3dsmax Double click no longer selects child objects
  128. Cylinder Projection Mapping Issue (Please Help)
  129. quick hair question that is drivin' me mad...
  130. Hi to Low scripts
  131. Normal Map Issue ?
  132. Rigging Question
  133. How would you map this?
  134. UV mapping techniques
  135. bizarre keyboard/wacom problem
  136. Max to Maya via FBX?
  137. Maya's paint tool, or lack thereof!
  138. Unreal 3 Reflection Vector
  139. Photoshop batch processing question
  140. Free FX shader for 3dsmax viewport
  141. Looking for Palm Leaf Texture
  142. Blender 2.48
  143. Photoshop: What brushes do you paint with?
  144. Collapsed UV Anxiety Attack II "The Wipeout!"
  145. Practice Barrels/Ambiant Occlusion Baking
  146. uploading my own images on polycount forum
  147. The Dark, Dark Normals
  148. Using half the UV space
  149. Weird bake
  150. Need help with glass shader
  151. Spec Maps: The Red Headed Step Child
  152. Lighting Artist?
  153. Max Reimport to zbrush 3
  154. black dot lines on normal map
  155. I need a tip..
  156. Anyone got any voodoo for recovering corrupted data in Maya?
  157. Tiling textures on a road.
  158. Multicolor Texture setup.
  159. Model Viewer
  160. Zbrush Sub Tool Bevel
  161. avoiding normal issues in UE3?
  162. UV map fixer?
  163. A simple texture question.
  164. Zbrush 3.12
  165. Clueless Person looking to Buy New Computer
  166. Post lens effects - 3ds max
  167. Skinning/mocap question
  168. courious texturing matter.
  169. Surface Normals in Max
  170. WTF and how do I turn it off???
  171. ps cs3 plugins into cs4?
  172. custom brush opacity adjustment
  173. Why: Poses.
  174. A little planning... (Animation and Costumes?)
  175. noob question - What is a Cube Map?
  176. Metal
  177. CS4 3d paint thread.
  178. like a virgin!
  179. Maya doesn't like me
  180. 3D max vertex paint
  181. A portfolio quandary.
  182. Unreal3 Normal Map compression fix
  183. question about UV-layout for normal map generation
  184. Undo in Max
  185. Zbrush introductory Tutorials
  186. n mapping issue could use a new pair of eyes.
  187. Wacom Tablet "Screen"
  188. Good 3d art colleges?
  189. How to model a chain link fence?
  190. Thumbnail viewer for TPL files?
  191. A little help for newbie here
  192. normal and Lightmaps in maya.
  193. Alpha in viewport using StandardFX
  194. Maping a straight tile texture around a bend
  195. Lighting low poly characters for render?
  196. Modelling eyes for games
  197. XForm Screwed me
  198. UVs, rigging, and some other questions
  199. Skill sets
  200. UE3 Shader to mimic SF4 (WARNING LONG POST!)
  201. Maya with Vista, crashing on high-poly meshes (500k+)
  202. CGFX - Polygon Stretching / Uvs - ???
  203. Zbrush Normal Issue
  204. python game level serialization/persistence doubt
  205. texturing ruined walls
  206. Smoothing groups in cinema 4D?
  207. Maya questions
  208. skinning problem
  209. Normal Map Problem
  210. Making a game. :0
  211. append vertices in 3ds max
  212. Texture Baking and Mental Ray Max
  213. Concepting? Where should I start?
  214. Unreal 3 scripting - post process effect
  215. Iphone Technical Restraints
  216. MaxScript - Curve Editor Tools [lots of gifs]
  217. Ambient Occlusion map question
  218. Torque Engine particulars
  219. Max: Dual Monitors to One.
  220. Max script batch process question
  221. Question about retopo
  222. AO Mental Ray 3ds max Problem! Please Help!
  223. Anyone work on Tomb Raider Underword?
  224. Max Material Editor Help
  225. unreal ed + digital tablet ?
  226. Irons Max Questions
  227. Why won't refine work on a spline? (3ds max 8)
  228. Collision Primitive warning in Unreal Ed.
  229. arshlevon's custom Zbrush interfaces
  230. I think I broke Max's keyboard shortcuts
  231. MD2/MD3 animations
  232. Maya 2008 Joint Tool
  233. AO Across an Entire Environment.
  234. toon shading?
  235. Painting in zbrush; seams can't be painted?
  236. Max to Maya Help
  237. maya and mental ray, alpha material
  238. easy way to get models "in-game"
  239. polygon counter
  240. MAX export/ import Axis rotated
  241. custom brushes in SAI
  242. Maya to Zbrush - See through faces
  243. Selecting edgeloops in Maya
  244. Scared Helpers [MAX]
  245. Align/Orient to joint in Maya
  246. batch bake mentalray network rendering
  247. Normal map issue with UE3
  248. Good Real Time Glass?
  249. Zmapper: Things that make you go hmmm.
  250. 3d max grid question