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  1. Object Instancing in game engines
  2. Hotkey 'E' to rotate not working
  3. exporting multiple pieces of geo.....at once?
  4. CrazyBump workflow video
  5. Low res texture problem
  6. display normals maps in maya
  7. max 2008 unwrap uvw
  8. Rendering Tutorials?
  9. How could i unwrap this?
  10. Mudbox Stencil/Stamp Question.
  11. A spline for a newbie please
  12. Sci-Fi cables rapid workflow
  13. Animated prop in HL2
  14. CTRL-right click not working in maya
  15. zbrush 3.1 rotation pivot
  16. Character Artist Survey
  17. 3ds Cloth modifier
  18. Max 2008: Vertex colors, copy and paste?
  19. Art test Maya unit
  20. Max 2008 UVedge color bug?
  21. Using 3d elements to create concepts?
  22. estimating play through time
  23. UE3 viewport issue
  24. Good UV and texture tutorials using maya
  25. Rigging for UT3 3ds Max
  26. UnrealED alpha question
  27. ZBrush Symmetry Acting Weird???
  28. Max2008 - subD oddity
  29. Normalize UVs Maxscript
  30. Photoshop CS3 annoyances. Workarounds?
  31. Maya Uv Transfer
  32. Setting hotkeys with 3Ds Max
  33. Problem going from Cryptic to Biped
  34. Evenly-space UV verts in Max?
  35. Program/ techniq to render multiple maps into one?
  36. Level 4 to 5 mesh 'splode
  37. Half-Timber Houses question
  38. New CrazyBump Beta: 8.7
  39. TF2 Characters?
  40. Really basic max question
  41. UVW Unwrap Max 2008 Hotkeys
  42. Tiling texture program?
  43. weird Max UV problem
  44. Unreal ED 3 heightmap question
  45. Baking Vertex Illumination without using radiosity
  46. Question about ZBrush? And more!
  47. out of memory and mental ray
  48. Highlighting sharp edges?
  49. photorealistic textures
  50. f-ing annoying maya selection glitch
  51. UV question
  52. Dsmax 8.0 : Strange things
  53. exploding meshes again - max to zbrush
  54. simple max screwup question
  55. Alphas in 3dsmax
  56. Problem with Wacom Intuos 3
  57. Rendering in 3ds Max
  58. Mudbox - problem with brush position! mayday!
  59. spline IK and ncloth
  60. Few questions about enviornments for PSP and DS
  61. automatic lod techniques
  62. FBX vs. Collada vs. ?
  63. Crazy bump: Parallax Map?
  64. games fx artist and workflow
  65. Any Way to Import DMX File Type to 3DS Max?
  66. Photoshop CS3 Problem
  67. Mud Questions!
  68. max2008 RTT normal map render using mental ray
  69. Getting a texture from one set of UVs to another?
  70. max projection cage
  71. Photoshop 6.0 annoying bug
  72. mirrored UVs in maya for normal maps?!?!?!
  73. Need help with texturing
  74. Rendering abstract triangle in shadow maps in max
  75. XSI Lava shader
  76. CrazyBump beta 8.8
  77. Cycle transform tools in max?
  78. Multiple UV Channels in Max 2008...
  79. Max vs Maya
  80. UVW Unwrapping in 3DS Max (Total Newb)
  81. An Even better soft than ZB & mudbox for NormMap?
  82. Silo as a model app and inhouse work.
  83. UT3 Screen Shot?
  84. actor x batch script?
  85. max8 - glossmap - realtime preview
  86. suggestion for sub-notebook (will use Maya)
  87. How do you render wireframe on shaded in max9?
  88. Triangulation seams in Render to Texture (3DSM 9)
  89. selecting edge loops in the max unwrapwindow
  90. checklist software
  91. ---~[ 3D painting softwares ]~---
  92. VRAY
  93. Transparency with ColladaMax and CgFX?
  94. In-game Car model question
  95. SubD tutorials for highpoly?
  96. Normal Map issues in 3ds Max 2008
  97. Where does this thing go? AO
  98. Racinggames Basics
  99. Maya MEL Script help needed (UV border edges)
  100. ATi Catalyst Selection Issue in 3D App
  101. Photoshop CS3 path question.
  102. how to render an emissive map in max9 scanline?
  103. Render bug?
  104. Questions forTexture artists
  105. Block diagram for level design?
  106. 3dsmax: Baking Alpha Map
  107. Problem with baking normal in Max
  108. 3DS Max problem...
  109. Anyone using Collada with Max?
  110. third screen = second vidcard...
  111. resources about texture limitations for games
  112. Max Question
  113. CGFX for Maya?
  114. PSP specifications
  115. 3ds max menus offscreen...
  116. UVAutoRatio 2.0 Pro UV-tool Plugin for Maya Released
  117. Raytrace render
  118. render to texture problem
  119. UV Mapping
  120. Normal map break problem
  121. Vector to 3d?
  122. attach spline to a biped
  123. Learning MaxScript (Tutorials?)
  124. Modeling Leaves
  125. Maya normal maps and transparency sorting?
  126. new to 3ds max, interface question.
  127. Unreal 3 shiney shader problems!
  128. Glass shaders and objects in maya.
  129. Faces vs Polys vs Tris
  130. Glow and Gloss maps in max
  131. Hi/Lo Baking - Silhouette Issues
  132. AO question - Xnormal
  133. Tutorials and Tips on Handpainting Bricks?
  134. Bake AO of multi-texture object ?
  135. Maya : incandescence as self-illumination?
  136. tf2 custom prop help needed
  137. specular mask in alpha channel
  138. SSS scaling issues?
  139. maya mental ray specular glow
  140. DS specs
  141. Methods for hair planes
  142. Maya View port problem
  143. ZBrush mayhem! plz Help!
  144. Rigging and animating?
  145. CS, CS2, or CS3 in Vista
  146. 3ds max sss skin and mr sun+mr sky
  147. How to get multiple objects on one UV map?
  148. Best book for game development
  149. A bit lost with making environments in 3D Studio
  150. Help with this basic model please
  151. nUb steps out from milkshape nappy
  152. Environment Modeling FAQ & Resources
  153. Texture Question
  154. Question about workflow
  155. How do I fix mirrored UV seams in a normal map?
  156. Weird shading issue ... I can't find out why!
  157. My PC, it hates me: can anyone help?
  158. select 0 pixel UVs
  159. I want to make a COD4 level
  160. What kind of machine are you running on?
  161. Visual c++ to Bloodshed
  162. Digital tablet doubt
  163. Layer Manager not showing in max 2008
  164. Brightness/Contrast... Hue/Saturation/Lightness
  165. Question about normal map workflow
  166. PSP 3d engine ?
  167. GeForce or Quatro?
  168. Illusion Catalyst Tools for Max
  169. Vista + XnView
  170. Maxscript or batch export for textures?
  171. simple max 9 question
  172. Replacement for windows color picker?
  173. Unwrap UVW Not Working?
  174. MGS4 camouflage suit
  175. Nice 2d painting app?
  176. Unreal 3 Questions
  177. Mudbox mirroring
  178. Maya question
  179. Maya to Blender, and Vise Versa
  180. New or Old DS animation Tool?!
  181. Unfold3d is awesome!
  182. Tablet (Slickness)
  183. Different Maps in 3ds Max
  184. How to ZBrush Coloring and normal map.
  185. Help ThatDon with Max 9
  186. ColorBlender
  187. Random Max Questions
  188. Developping on Nintendo DS
  189. little problem
  190. 32-bit OS vs. 64-bit OS
  191. max batch material path?
  192. UV texture size affects the normal map?
  193. Multiple UV sets in 3ds Max
  194. Strange issue with Max
  195. Maya geometry problem
  196. Create cubemap from photo?
  197. Mirroring uv's on very lowpoly stuff?
  198. Maya Newbie Questions
  199. UE3 Environment Workflow
  200. Problem with HLSL in max 2008
  201. Questions about soft selection...
  202. Videogame modelling
  203. 3ds Max RTT Normal Map Green Channel Flipped?
  204. Unwrap UVW "Ignore Back Facing" OFF?
  205. The ultimate be-all end-all Parallax mapping thread
  206. UT3 Terrain Issue
  207. Gmax in Quake 3
  208. 3DS Max, how to make the cut tool work!
  209. Viewing normal maps/opacity and stuff realtime on an ancient computer?
  210. Problems with C4D's isometric output:
  211. tileing and breaking a small environment
  212. Software hair vs Modelled Hair
  213. in-viewport status display with maxscript?
  214. weapon poly counts
  215. Unreal Editor Scene Render
  216. relaxing uv's with constraints?
  217. specualr color
  218. Seams...
  219. Max 2008 Issues
  220. Zbrush Pinch tool make it like Mudbox?
  221. Questions/confirmations for 3ds Max and Maya
  222. Unreal Particle Editor Thread
  223. character maps:more than one map?
  224. Two Really annoying maya things I never found answer for
  225. Pixel Density - Art test Question
  226. How to add "favourite places" to File Open/Save dialogs
  227. Distorted Textures in viewport (MAX 2008)
  228. Survey: (Max and Mays) user opinions on Maya's outliner
  229. Maya - Material Preview
  230. I need some normal map help, not much though.
  231. Environment Model specifics for WoW??
  232. Saving Normal map in PS >> jagged lines
  233. Render To Texture -Alpha Issues?
  234. slow viewport camera zoom (with ctrl+alt+MMB)
  235. Actor X .dll placment
  236. Exporting static meshes from Unreal Ed to a format I can bring into Max?
  237. Maya light question
  238. 3ds max 8 render error
  239. Has 64bit helped anyone?
  240. Breakable environments discussion (56k warning)
  241. Creating LoDs
  242. deleting history in maya
  243. I wanna make a simple 2d platformer
  244. How to make a quad-based sphere for TurboSmooth/SubDiv Proxy later on?
  245. Shockwave Exporter for Maya 8.5
  246. Need rigging advice (3Ds Max+pics)
  247. Lightmaps in Unreal
  248. 3ds max uving problem.
  249. Resources for learning Maya?
  250. Q: laptop (w/ ATI Radeon x300) for May/3dsMax