- Object Instancing in game engines
- Hotkey 'E' to rotate not working
- exporting multiple pieces of geo.....at once?
- CrazyBump workflow video
- Low res texture problem
- display normals maps in maya
- max 2008 unwrap uvw
- Rendering Tutorials?
- How could i unwrap this?
- Mudbox Stencil/Stamp Question.
- A spline for a newbie please
- Sci-Fi cables rapid workflow
- Animated prop in HL2
- CTRL-right click not working in maya
- zbrush 3.1 rotation pivot
- Character Artist Survey
- 3ds Cloth modifier
- Max 2008: Vertex colors, copy and paste?
- Art test Maya unit
- Max 2008 UVedge color bug?
- Using 3d elements to create concepts?
- estimating play through time
- UE3 viewport issue
- Good UV and texture tutorials using maya
- Rigging for UT3 3ds Max
- UnrealED alpha question
- ZBrush Symmetry Acting Weird???
- Max2008 - subD oddity
- Normalize UVs Maxscript
- Photoshop CS3 annoyances. Workarounds?
- Maya Uv Transfer
- Setting hotkeys with 3Ds Max
- Problem going from Cryptic to Biped
- Evenly-space UV verts in Max?
- Program/ techniq to render multiple maps into one?
- Level 4 to 5 mesh 'splode
- Half-Timber Houses question
- New CrazyBump Beta: 8.7
- TF2 Characters?
- Really basic max question
- UVW Unwrap Max 2008 Hotkeys
- Tiling texture program?
- weird Max UV problem
- Unreal ED 3 heightmap question
- Baking Vertex Illumination without using radiosity
- Question about ZBrush? And more!
- out of memory and mental ray
- Highlighting sharp edges?
- photorealistic textures
- f-ing annoying maya selection glitch
- UV question
- Dsmax 8.0 : Strange things
- exploding meshes again - max to zbrush
- simple max screwup question
- Alphas in 3dsmax
- Problem with Wacom Intuos 3
- Rendering in 3ds Max
- Mudbox - problem with brush position! mayday!
- spline IK and ncloth
- Few questions about enviornments for PSP and DS
- automatic lod techniques
- FBX vs. Collada vs. ?
- Crazy bump: Parallax Map?
- games fx artist and workflow
- Any Way to Import DMX File Type to 3DS Max?
- Photoshop CS3 Problem
- Mud Questions!
- max2008 RTT normal map render using mental ray
- Getting a texture from one set of UVs to another?
- max projection cage
- Photoshop 6.0 annoying bug
- mirrored UVs in maya for normal maps?!?!?!
- Need help with texturing
- Rendering abstract triangle in shadow maps in max
- XSI Lava shader
- CrazyBump beta 8.8
- Cycle transform tools in max?
- Multiple UV Channels in Max 2008...
- Max vs Maya
- UVW Unwrapping in 3DS Max (Total Newb)
- An Even better soft than ZB & mudbox for NormMap?
- Silo as a model app and inhouse work.
- UT3 Screen Shot?
- actor x batch script?
- max8 - glossmap - realtime preview
- suggestion for sub-notebook (will use Maya)
- How do you render wireframe on shaded in max9?
- Triangulation seams in Render to Texture (3DSM 9)
- selecting edge loops in the max unwrapwindow
- checklist software
- ---~[ 3D painting softwares ]~---
- VRAY
- Transparency with ColladaMax and CgFX?
- In-game Car model question
- SubD tutorials for highpoly?
- Normal Map issues in 3ds Max 2008
- Where does this thing go? AO
- Racinggames Basics
- Maya MEL Script help needed (UV border edges)
- ATi Catalyst Selection Issue in 3D App
- Photoshop CS3 path question.
- how to render an emissive map in max9 scanline?
- Render bug?
- Questions forTexture artists
- Block diagram for level design?
- 3dsmax: Baking Alpha Map
- Problem with baking normal in Max
- 3DS Max problem...
- Anyone using Collada with Max?
- third screen = second vidcard...
- resources about texture limitations for games
- Max Question
- CGFX for Maya?
- PSP specifications
- 3ds max menus offscreen...
- UVAutoRatio 2.0 Pro UV-tool Plugin for Maya Released
- Raytrace render
- render to texture problem
- UV Mapping
- Normal map break problem
- Vector to 3d?
- attach spline to a biped
- Learning MaxScript (Tutorials?)
- Modeling Leaves
- Maya normal maps and transparency sorting?
- new to 3ds max, interface question.
- Unreal 3 shiney shader problems!
- Glass shaders and objects in maya.
- Faces vs Polys vs Tris
- Glow and Gloss maps in max
- Hi/Lo Baking - Silhouette Issues
- AO question - Xnormal
- Tutorials and Tips on Handpainting Bricks?
- Bake AO of multi-texture object ?
- Maya : incandescence as self-illumination?
- tf2 custom prop help needed
- specular mask in alpha channel
- SSS scaling issues?
- maya mental ray specular glow
- DS specs
- Methods for hair planes
- Maya View port problem
- ZBrush mayhem! plz Help!
- Rigging and animating?
- CS, CS2, or CS3 in Vista
- 3ds max sss skin and mr sun+mr sky
- How to get multiple objects on one UV map?
- Best book for game development
- A bit lost with making environments in 3D Studio
- Help with this basic model please
- nUb steps out from milkshape nappy
- Environment Modeling FAQ & Resources
- Texture Question
- Question about workflow
- How do I fix mirrored UV seams in a normal map?
- Weird shading issue ... I can't find out why!
- My PC, it hates me: can anyone help?
- select 0 pixel UVs
- I want to make a COD4 level
- What kind of machine are you running on?
- Visual c++ to Bloodshed
- Digital tablet doubt
- Layer Manager not showing in max 2008
- Brightness/Contrast... Hue/Saturation/Lightness
- Question about normal map workflow
- PSP 3d engine ?
- GeForce or Quatro?
- Illusion Catalyst Tools for Max
- Vista + XnView
- Maxscript or batch export for textures?
- simple max 9 question
- Replacement for windows color picker?
- Unwrap UVW Not Working?
- MGS4 camouflage suit
- Nice 2d painting app?
- Unreal 3 Questions
- Mudbox mirroring
- Maya question
- Maya to Blender, and Vise Versa
- New or Old DS animation Tool?!
- Unfold3d is awesome!
- Tablet (Slickness)
- Different Maps in 3ds Max
- How to ZBrush Coloring and normal map.
- Help ThatDon with Max 9
- ColorBlender
- Random Max Questions
- Developping on Nintendo DS
- little problem
- 32-bit OS vs. 64-bit OS
- max batch material path?
- UV texture size affects the normal map?
- Multiple UV sets in 3ds Max
- Strange issue with Max
- Maya geometry problem
- Create cubemap from photo?
- Mirroring uv's on very lowpoly stuff?
- Maya Newbie Questions
- UE3 Environment Workflow
- Problem with HLSL in max 2008
- Questions about soft selection...
- Videogame modelling
- 3ds Max RTT Normal Map Green Channel Flipped?
- Unwrap UVW "Ignore Back Facing" OFF?
- The ultimate be-all end-all Parallax mapping thread
- UT3 Terrain Issue
- Gmax in Quake 3
- 3DS Max, how to make the cut tool work!
- Viewing normal maps/opacity and stuff realtime on an ancient computer?
- Problems with C4D's isometric output:
- tileing and breaking a small environment
- Software hair vs Modelled Hair
- in-viewport status display with maxscript?
- weapon poly counts
- Unreal Editor Scene Render
- relaxing uv's with constraints?
- specualr color
- Seams...
- Max 2008 Issues
- Zbrush Pinch tool make it like Mudbox?
- Questions/confirmations for 3ds Max and Maya
- Unreal Particle Editor Thread
- character maps:more than one map?
- Two Really annoying maya things I never found answer for
- Pixel Density - Art test Question
- How to add "favourite places" to File Open/Save dialogs
- Distorted Textures in viewport (MAX 2008)
- Survey: (Max and Mays) user opinions on Maya's outliner
- Maya - Material Preview
- I need some normal map help, not much though.
- Environment Model specifics for WoW??
- Saving Normal map in PS >> jagged lines
- Render To Texture -Alpha Issues?
- slow viewport camera zoom (with ctrl+alt+MMB)
- Actor X .dll placment
- Exporting static meshes from Unreal Ed to a format I can bring into Max?
- Maya light question
- 3ds max 8 render error
- Has 64bit helped anyone?
- Breakable environments discussion (56k warning)
- Creating LoDs
- deleting history in maya
- I wanna make a simple 2d platformer
- How to make a quad-based sphere for TurboSmooth/SubDiv Proxy later on?
- Shockwave Exporter for Maya 8.5
- Need rigging advice (3Ds Max+pics)
- Lightmaps in Unreal
- 3ds max uving problem.
- Resources for learning Maya?
- Q: laptop (w/ ATI Radeon x300) for May/3dsMax