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- zbrush 3 topology tools
- baking dense vine geometry into lo-poly mesh
- Solution for normal mapping on a slow computer?
- Maya hardware and mental ray issues
- Tips for making zb3 more mudbox user friendly?
- Tutorial MEGADUMP!
- Post your time lapse vids!
- Custom Rigs, and Facial morphs for Next Gen Chars.
- Looking for good hair tutorials
- Toy-like Rocket ship WIP
- 1024x512 texture stretching?
- Flipped UV's and normal mapping
- faogen and vista?
- Matching diffuse/spec to normal maps 1:1 100%
- Max wizards: Altering Max's default settings?
- Quads Vs Tris
- DPI resolution question
- Character Modeling for Games
- Baking Hair & Fur for Games MiniTutorial
- equalize scale of UV elements in Max?
- texture: reflective latex for baking
- HELP - My Display as DX material is gone
- Max 9: Distorted UVW's on mirrored objects...
- wacom problem.....
- UVW Trouble
- Screws/screwholes normalmaps - minimizing work
- Intuos 3 and Zbrush 3
- Photoshop Saving Action Help
- Applying Splines to Spheres?
- .md3 exporter for max9
- Cameras using JS_NormalMapper for MR
- auto save script/plugin for photoshop cs
- Normal maps for low poly models
- Artifacts in normal map...
- Using Maya 8.5 with Vista
- Editing normal maps manually...
- UE3 material editor questions
- Overlapping UV's and Normal Maps
- undeleteable would be nice
- Making decent skin with Max's standard material?
- Skinning
- wtf wireframe looking weird ?
- 3Ds Max 8 Not saving Files at Render To Texure
- missing maps nightmare in Max
- Rendering in Max
- Bodypaint
- Calibrating PC monitors for a PS3 environment
- Using multiple uvw's...
- Maya 8.5 transfehr maps
- ww2 us army clothes reference?
- odd 3ds max problem
- Unwrap+unfold 3ds max9
- Normal map problem?
- question: applying AO render to texture maps
- Quick max tip - fast baking of animated position
- 3dsmax Conform Geometry à la Topogun.
- Max - hotkeys don't work in edit UVWs window
- Low Poly modeling?
- 3D Studio Max Viewport Navigation
- Sli questions
- 3DS Max Oddities
- Metal Making
- max NEXT gen Slow issue?
- tablets
- ji styles shader...QUICK question....
- I have a problem being normal...
- Zbrush 3 + Tablet issues
- Snap question
- Zbrush/mudbox tutorials for Environmental Models
- glass texture
- Small Red Dot, artifacts, when baking normal map.
- losing form in zbrush
- max9 shader loading problem
- web db for independant projects
- Unearthing 3D Environment Issues w/ Dr Dipsh*t
- Compositing, Multipass Rendering, Combustion
- Question Compositing
- Hard Edges In Mudbox Eh?
- texture refresh in max9
- zbrush 3 zapplink macro
- Why is photoshop sepia-toning the photoshop window
- favourite training dvds?
- Irregular texture sizes
- more Zb3 woes.
- doom3 editor
- web-based 3D engines
- Raytracing bump map
- Zbrush 3 questions
- Cover Letters
- NormalMap from ZB3.1
- Modular Environment Asset Creation
- symskribble?
- Rendering Normals from 3dsmax Scanline
- Help, Skin Shaders for next gen characters.
- Alienbrain introduction
- Sculpey
- How do you view normal maps in Maya
- ZBrush 3.1 normal map issue
- Rendering Ambient Occulsion pass.. How?
- Max Morpher Woes
- max and photoshop in linux!?
- Werkkzeug, procedural editor by Farbrausch
- seperated UVs
- Deferred rendering
- Help, UVs messed up (quick)
- FPW color setting?
- Head banging in Maya
- A low poly tree
- Skycubes
- Retopology in Zbrush3
- High-poly/normal mapped gun modeling
- Skinning and Facial Review/Suggestions
- Slow Autosaves in Max
- Tweak final model on max (symmetry)
- Idiot proof realtime preview in XSI?
- Modular Environment modeling question.
- What sort of shader could win this contest?
- unsharp reference planes in max
- bridge between two sub-objects, how to?
- RIP Intuos3
- Content-Aware Image Resizing
- Creating a customizable character
- Alpha channel on "viewport" vs. "Render view"
- How will DX10 change our jobs?
- Rigging in Maya: Recursive Constraints and FBIK
- Beautiful Katamari Demo on XBOX Live
- Per-pixel Anisotropic Highlights from normal map?
- Texture Tiling, Instead Of A UVW Unwrap?
- Effectively uv mapping long rectangular faces?
- little normal map tip
- Interface Work - How to convert layers to alpha...
- MaxScriptin'
- Need help with specular metals.
- Vertex colors in High Quality Rendering in Maya
- Dawn Of war Based guy
- Environment Modeling and Texturing Question
- 3d studio max 8 questions.
- Favor for a friend...calling you programmer types
- Presenting your Work - Background Color
- Environment artist and Zbrush!
- 3DS Max slowdown when Undoing
- Ambient Occlusion map baking problem in 3ds Max 9
- maya 7 plugin for preserve uv tool in maya 8?
- quick, dumb alpha question....
- Maya: Using 2nd uv channel in shaders?!
- Photoshop colour picker problem :(
- collada maya and vertex colours?
- Script/plugin for calculating UV space usage
- Expanding Selections - confused (Photoshop)
- Crazybump Beta 4
- Watermarking
- ShaderFX possibilities
- Slight Confusion on twist bones in Max
- Dad 'n Me, Alien Hominid
- Movie Scores Movie list?
- wacom
- Skin Weight Local Vertex Position Save/Load Plugin
- Baking lights onto pre-existing texture/uvunwrap?
- best script for bevellling+ normal map question
- max8: "collapse to" stops working
- .GBX format?
- How to turn two tris into a quad in max!
- Mudbox my fucking cintiq bitch
- Rigging in Maya
- lost lighting link
- What app to retopologize in
- What's missing from modern software?
- 3ds 9
- Helper Bones and technical deficit
- photoslop plugin to make tile texures
- color in zbrush
- Biped problem
- Maya Marking Menus - Linear Menu Items
- Question regarding ingame hair
- Anyone know Java?
- zbrush flipping face problem ; ;
- Help with Silo
- Reconstructing the ZBrush Wax shader
- Hair woes
- Making a tree
- Interior lighting
- Very general environment question
- UV unwrapping in 3ds Max9
- question about Normal map
- zbrush 3 question bout tweak and move....
- UED 3 Bone Weighting,,
- Texture seam tutorial - UVW alignment problem
- Maya 8.5 Bonus Tools - preserve uvs
- Arm Joint position
- Renderable vertex alphas in 3DS Max?
- Polyboost... not... working... help
- AO in max using Mental Ray
- Mass Vertices Snap? MAX
- practise industry art tests
- 2 sided alpha planes?
- dds compression problem
- Sorry: Max 9 + Vista 32bit?
- UED 4 (Questions to the unreal pros)
- HandHeld Model Specs
- Zbrush and overlapping uvs?
- CrazyBump Beta 4.7
- ZBrush 3 - Importing UVed model into current tool
- noob to 3d for Unreal
- Max9/ ZBrush 3 importing prob.
- Max 8 Crashing
- Current Gen Rigging
- Issues with stitching in 3DSM9
- Pen pressure in Mudbox is buggered
- Help with selecting overlapping verts: Max 7 Skin
- Speedtree tutorials
- An urgent request for Character modelling help
- CrazyBump Beta 4.8 with fake occlusion thingy!
- maxscript: UV modification UNDO?
- Photoshop lazybrush?
- Emitter texture
- Headus UV Layout Demo
- UVW Mapping
- Zbrush memory issue, memory could not be allocated
- snapping problem in Photoshop
- Modeling enviornments for MMO
- Mirrored normalmap in Maya
- using photoshop brushes as splines in 3ds max ?
- NEX and Maya selection problem
- Tablet and Paper
- Blender: exploded UV's on .obj export...
- Texture size vs. quantity
- Maya AO maps
- Next gen rigging separte meshes
- photoshop save as with relative path.
- Max bug..
- Demo idiot needs help.
- How to copy animations from one biped to another..
- anyone have an xbox with HDMI output?
- Zmapper prob, please help
- Wouldn't it be great if during crunch...
- a simple question
- Maya Questions
- Max render frame skip
- WHAT IS THIS
- Mental Ray Rendering Issues (Maya)
- 3ds max 8 no longer recognizes .HDR, .PIC files
- Vista + CS2... weird stuttering problem
- Maya and Normal Maps
- Where Have All The Edges Gone?
- Was armor in oblivion zbrushed? (pics)
- Max 9 and File Sizes Memory
- Question about Normalmap Mirroring
- texture art test wip (update: Toilets!!)
- max 8 viewport normal/opacity bug?
- Free Maya/max cgfx/fx Shader
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