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  1. zbrush 3 topology tools
  2. baking dense vine geometry into lo-poly mesh
  3. Solution for normal mapping on a slow computer?
  4. Maya hardware and mental ray issues
  5. Tips for making zb3 more mudbox user friendly?
  6. Tutorial MEGADUMP!
  7. Post your time lapse vids!
  8. Custom Rigs, and Facial morphs for Next Gen Chars.
  9. Looking for good hair tutorials
  10. Toy-like Rocket ship WIP
  11. 1024x512 texture stretching?
  12. Flipped UV's and normal mapping
  13. faogen and vista?
  14. Matching diffuse/spec to normal maps 1:1 100%
  15. Max wizards: Altering Max's default settings?
  16. Quads Vs Tris
  17. DPI resolution question
  18. Character Modeling for Games
  19. Baking Hair & Fur for Games MiniTutorial
  20. equalize scale of UV elements in Max?
  21. texture: reflective latex for baking
  22. HELP - My Display as DX material is gone
  23. Max 9: Distorted UVW's on mirrored objects...
  24. wacom problem.....
  25. UVW Trouble
  26. Screws/screwholes normalmaps - minimizing work
  27. Intuos 3 and Zbrush 3
  28. Photoshop Saving Action Help
  29. Applying Splines to Spheres?
  30. .md3 exporter for max9
  31. Cameras using JS_NormalMapper for MR
  32. auto save script/plugin for photoshop cs
  33. Normal maps for low poly models
  34. Artifacts in normal map...
  35. Using Maya 8.5 with Vista
  36. Editing normal maps manually...
  37. UE3 material editor questions
  38. Overlapping UV's and Normal Maps
  39. undeleteable would be nice
  40. Making decent skin with Max's standard material?
  41. Skinning
  42. wtf wireframe looking weird ?
  43. 3Ds Max 8 Not saving Files at Render To Texure
  44. missing maps nightmare in Max
  45. Rendering in Max
  46. Bodypaint
  47. Calibrating PC monitors for a PS3 environment
  48. Using multiple uvw's...
  49. Maya 8.5 transfehr maps
  50. ww2 us army clothes reference?
  51. odd 3ds max problem
  52. Unwrap+unfold 3ds max9
  53. Normal map problem?
  54. question: applying AO render to texture maps
  55. Quick max tip - fast baking of animated position
  56. 3dsmax Conform Geometry à la Topogun.
  57. Max - hotkeys don't work in edit UVWs window
  58. Low Poly modeling?
  59. 3D Studio Max Viewport Navigation
  60. Sli questions
  61. 3DS Max Oddities
  62. Metal Making
  63. max NEXT gen Slow issue?
  64. tablets
  65. ji styles shader...QUICK question....
  66. I have a problem being normal...
  67. Zbrush 3 + Tablet issues
  68. Snap question
  69. Zbrush/mudbox tutorials for Environmental Models
  70. glass texture
  71. Small Red Dot, artifacts, when baking normal map.
  72. losing form in zbrush
  73. max9 shader loading problem
  74. web db for independant projects
  75. Unearthing 3D Environment Issues w/ Dr Dipsh*t
  76. Compositing, Multipass Rendering, Combustion
  77. Question Compositing
  78. Hard Edges In Mudbox Eh?
  79. texture refresh in max9
  80. zbrush 3 zapplink macro
  81. Why is photoshop sepia-toning the photoshop window
  82. favourite training dvds?
  83. Irregular texture sizes
  84. more Zb3 woes.
  85. doom3 editor
  86. web-based 3D engines
  87. Raytracing bump map
  88. Zbrush 3 questions
  89. Cover Letters
  90. NormalMap from ZB3.1
  91. Modular Environment Asset Creation
  92. symskribble?
  93. Rendering Normals from 3dsmax Scanline
  94. Help, Skin Shaders for next gen characters.
  95. Alienbrain introduction
  96. Sculpey
  97. How do you view normal maps in Maya
  98. ZBrush 3.1 normal map issue
  99. Rendering Ambient Occulsion pass.. How?
  100. Max Morpher Woes
  101. max and photoshop in linux!?
  102. Werkkzeug, procedural editor by Farbrausch
  103. seperated UVs
  104. Deferred rendering
  105. Help, UVs messed up (quick)
  106. FPW color setting?
  107. Head banging in Maya
  108. A low poly tree
  109. Skycubes
  110. Retopology in Zbrush3
  111. High-poly/normal mapped gun modeling
  112. Skinning and Facial Review/Suggestions
  113. Slow Autosaves in Max
  114. Tweak final model on max (symmetry)
  115. Idiot proof realtime preview in XSI?
  116. Modular Environment modeling question.
  117. What sort of shader could win this contest?
  118. unsharp reference planes in max
  119. bridge between two sub-objects, how to?
  120. RIP Intuos3
  121. Content-Aware Image Resizing
  122. Creating a customizable character
  123. Alpha channel on "viewport" vs. "Render view"
  124. How will DX10 change our jobs?
  125. Rigging in Maya: Recursive Constraints and FBIK
  126. Beautiful Katamari Demo on XBOX Live
  127. Per-pixel Anisotropic Highlights from normal map?
  128. Texture Tiling, Instead Of A UVW Unwrap?
  129. Effectively uv mapping long rectangular faces?
  130. little normal map tip
  131. Interface Work - How to convert layers to alpha...
  132. MaxScriptin'
  133. Need help with specular metals.
  134. Vertex colors in High Quality Rendering in Maya
  135. Dawn Of war Based guy
  136. Environment Modeling and Texturing Question
  137. 3d studio max 8 questions.
  138. Favor for a friend...calling you programmer types
  139. Presenting your Work - Background Color
  140. Environment artist and Zbrush!
  141. 3DS Max slowdown when Undoing
  142. Ambient Occlusion map baking problem in 3ds Max 9
  143. maya 7 plugin for preserve uv tool in maya 8?
  144. quick, dumb alpha question....
  145. Maya: Using 2nd uv channel in shaders?!
  146. Photoshop colour picker problem :(
  147. collada maya and vertex colours?
  148. Script/plugin for calculating UV space usage
  149. Expanding Selections - confused (Photoshop)
  150. Crazybump Beta 4
  151. Watermarking
  152. ShaderFX possibilities
  153. Slight Confusion on twist bones in Max
  154. Dad 'n Me, Alien Hominid
  155. Movie Scores Movie list?
  156. wacom
  157. Skin Weight Local Vertex Position Save/Load Plugin
  158. Baking lights onto pre-existing texture/uvunwrap?
  159. best script for bevellling+ normal map question
  160. max8: "collapse to" stops working
  161. .GBX format?
  162. How to turn two tris into a quad in max!
  163. Mudbox my fucking cintiq bitch
  164. Rigging in Maya
  165. lost lighting link
  166. What app to retopologize in
  167. What's missing from modern software?
  168. 3ds 9
  169. Helper Bones and technical deficit
  170. photoslop plugin to make tile texures
  171. color in zbrush
  172. Biped problem
  173. Maya Marking Menus - Linear Menu Items
  174. Question regarding ingame hair
  175. Anyone know Java?
  176. zbrush flipping face problem ; ;
  177. Help with Silo
  178. Reconstructing the ZBrush Wax shader
  179. Hair woes
  180. Making a tree
  181. Interior lighting
  182. Very general environment question
  183. UV unwrapping in 3ds Max9
  184. question about Normal map
  185. zbrush 3 question bout tweak and move....
  186. UED 3 Bone Weighting,,
  187. Texture seam tutorial - UVW alignment problem
  188. Maya 8.5 Bonus Tools - preserve uvs
  189. Arm Joint position
  190. Renderable vertex alphas in 3DS Max?
  191. Polyboost... not... working... help
  192. AO in max using Mental Ray
  193. Mass Vertices Snap? MAX
  194. practise industry art tests
  195. 2 sided alpha planes?
  196. dds compression problem
  197. Sorry: Max 9 + Vista 32bit?
  198. UED 4 (Questions to the unreal pros)
  199. HandHeld Model Specs
  200. Zbrush and overlapping uvs?
  201. CrazyBump Beta 4.7
  202. ZBrush 3 - Importing UVed model into current tool
  203. noob to 3d for Unreal
  204. Max9/ ZBrush 3 importing prob.
  205. Max 8 Crashing
  206. Current Gen Rigging
  207. Issues with stitching in 3DSM9
  208. Pen pressure in Mudbox is buggered
  209. Help with selecting overlapping verts: Max 7 Skin
  210. Speedtree tutorials
  211. An urgent request for Character modelling help
  212. CrazyBump Beta 4.8 with fake occlusion thingy!
  213. maxscript: UV modification UNDO?
  214. Photoshop lazybrush?
  215. Emitter texture
  216. Headus UV Layout Demo
  217. UVW Mapping
  218. Zbrush memory issue, memory could not be allocated
  219. snapping problem in Photoshop
  220. Modeling enviornments for MMO
  221. Mirrored normalmap in Maya
  222. using photoshop brushes as splines in 3ds max ?
  223. NEX and Maya selection problem
  224. Tablet and Paper
  225. Blender: exploded UV's on .obj export...
  226. Texture size vs. quantity
  227. Maya AO maps
  228. Next gen rigging separte meshes
  229. photoshop save as with relative path.
  230. Max bug..
  231. Demo idiot needs help.
  232. How to copy animations from one biped to another..
  233. anyone have an xbox with HDMI output?
  234. Zmapper prob, please help
  235. Wouldn't it be great if during crunch...
  236. a simple question
  237. Maya Questions
  238. Max render frame skip
  239. WHAT IS THIS
  240. Mental Ray Rendering Issues (Maya)
  241. 3ds max 8 no longer recognizes .HDR, .PIC files
  242. Vista + CS2... weird stuttering problem
  243. Maya and Normal Maps
  244. Where Have All The Edges Gone?
  245. Was armor in oblivion zbrushed? (pics)
  246. Max 9 and File Sizes Memory
  247. Question about Normalmap Mirroring
  248. texture art test wip (update: Toilets!!)
  249. max 8 viewport normal/opacity bug?
  250. Free Maya/max cgfx/fx Shader